Age of Wonders III

Age of Wonders III

The Harder they Fall - Minor Combat Overhaul
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Update: 25 Aug, 2022 @ 1:45pm

Changelog:
26/08/22 V1.0

Mod rewritten from the ground up, refer below for new settings:
Should present a bit neater with shorter ability names, and shared names for all debuffs that do the same thing.

Effects Summary:

Combatant: (passive skill for all units except labourer – provides all the abilities below)
This unit can make use of combat tactics

Regroup and Recover: (after combat heal)
This unit will regroup and recover at the end of battle if victorious, recovering +6 health.

Damaged: (stacking debuff applied on each hit)
Loses -25 morale for 3 turns, stacking.


Advanced Feat: (triggers advanced debuff on enemy failing resistance check)

Suppressed: (can trigger up to 5x)
Loses -2 damage, -4 movement and -25 morale for 2 turns.

Vulnerable: (can trigger up to 5x)
Loses -1 defence, -1 resistance and -25 morale for 2 turns.

Wounded: (can trigger up to 5x)
Loses -6 maximum health, -3 health per turn and -25 morale for 2 turns.


Lesser Feat: (triggers lesser debuff on enemy succeeding resistance check)

Disoriented: (can trigger up to 5x)
Loses -2 movement for 1 turn.

Off balance: (can trigger up to 5x)
Loses -1 damage for 1 turn.

Grazed: (can trigger up to 5x)
Loses -2 maximum health and -25 morale for 1 turn.

Update: 5 Aug, 2022 @ 1:44am

Update: 5 Aug, 2022 @ 12:29am

Changelog:
05/08/22 V0.6

Modifications:

Incorporated my ‘Tougher Troopers’ mod changes to reduce mod quantity for multiplayer.
Added ‘Defence Upgrade’ and ' Resistance Upgrade' to ‘Iron Medal’ on all Tier Resources (i.e. Tier 1, Tier 2, Tier 3, Tier 4)

Update: 1 Aug, 2022 @ 3:34am

Update: 31 Jul, 2022 @ 4:44am

Update: 27 Jul, 2022 @ 3:11am

Changelog:
27/07/22 V0.4

Modifications:

Added new skill ‘Regroup and Recover’
This unit will regroup and recover at the end of battle if victorious, recovering +6 health.

This was going to be part of an AI balancing mod to make them more survivable, but couldn’t be worked in easily without conflicts.

It’ll slightly speed up opportunities for expansion for players that fight a lot of Tactical Combats, it’ll also make Auto Combat more viable as you’ll take less attrition as long as you’re winning. +6 health is equivalent to one turn of normal replenishment.

Update: 18 Jul, 2022 @ 5:35am

Changelog:
18/07/22 V0.2

Bugs:

Reinstated the missing icon from overwhelming strike

Update: 16 Jul, 2022 @ 10:47pm

Changelog:
17/07/22 V0.2

Balancing:

Reduced duration of Overwhelming Strike and applied advanced debuffs to 2 turns from 3


Updated Mod Description

Update: 1 Jul, 2022 @ 3:45am

Translations added for French, Russian, German, Polish


Titles for all effects re-arrange to read debuff followed by effect name. i.e. Movement -3: Lost the initiative

Hopefully this makes it easier to see cumulative effects when mousing over enemies, I believe the titles stack alphabetically.

It was driving me crazy trying to figure out what was what once stacking past the first 4 effects...

Update: 23 Jun, 2022 @ 4:47am