Cultist Simulator

Cultist Simulator

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Explore the Capital
   
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6 Jul, 2022 @ 3:55pm
25 Jun, 2023 @ 12:07pm
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Explore the Capital

Description
The first time you explore with Health to get new Capital card which then allows you to get new job, City Guide. You can explore with Health or follower for 4 new locations. The new job is more and more time efficient the more you have explored. The mods new job is compatible with locations in the Capital added by Season of Acquaintances by SneakWorks and Health Care by Omega mods but needs to loaded after them.

Credits
This mods idea is based on belomars City Expansion. The original mod gave very powerful early and late game options, my version is a bit more tame, but more limited in scope.
15 Comments
Iustitia 26 Feb @ 12:53pm 
Hm, I think I found why it dosent work. It does gets inserted into Work verb, but it wont allow me to click on "Start". Its probably a error on my side since I have a bunch of other mods acttivated which may conflict with yours.
Xardis  [author] 26 Feb @ 12:41pm 
Huh, just to be sure, you try to insert it into Explore? Or Work? Because it might be on me if its unclear. Mechanically you are only supposed to use it in Work verb after finding at least 3 locations. I may need to rewrite the writing if its unclear.
Iustitia 26 Feb @ 11:27am 
Cant insert the card, but I already found every location so far with Health. Not sure if its the exactly the same I need to unlock "Capital", but it always gives me the "Streets Strange by Moonlight"
Xardis  [author] 25 Feb @ 11:06pm 
Cant insert the card? Or no recipe is craftable? Because it only starts becoming usable after finding 3 of the locations by exploring with health or follower.
Iustitia 25 Feb @ 10:59pm 
I guess the mod dosent work anymore. I cant use "Capital" on any slots, be it - eplxore or work
Xardis  [author] 8 Apr, 2023 @ 2:39am 
Total of 4, you you will also know if you start finding Streets Strange by Moonlight all the time.
Ontological Warfare 7 Apr, 2023 @ 8:54pm 
how many new locations are there, in total? I want to check if I've found them all already.
AsmodeusUltima 17 Mar, 2023 @ 11:45am 
Alright, good to know. Thank you for answering my questions.
Xardis  [author] 16 Mar, 2023 @ 11:42pm 
Its not more complicated than that, you can explore it for Dread even if you dont repair it, repairing it allows the location to be used in Lore subversion. In addition, the game has a way to reliably fight off Dread, but it can be significantly more difficult for Fascination. This is my solution to that. If you want to know how exactly any content mod works, I would recommend opening their files, almost all of the games content is defined in json files, you can open them in text editors, like Notepad. The files are in your steam workshop folder for the game. This also applies to the game itself, the content files for that are in the games folder then cultistsimulator_Data/StreamingAssets/content/core. If you are having trouble, feel free to ask in the Cultist Simulator fan Discord server in #modding channel, its a faster way for communication than steam comments.
AsmodeusUltima 16 Mar, 2023 @ 6:11pm 
Thank you, but I was interested in specifics if you have them. I played around with it for a bit and, for instance, it seems I spent 8 funds to repair a location which now allows me to explore that location for... a Dread? Is that all it does or am I missing something? I know this game is all about experimenting and figuring things out, but I have had my fill of that from the base game, hence why I am turning to mods, and hoping to find a cheat sheet. Maybe a Google Doc or something?