Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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GDMech v6.0
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Tags: Mod
File Size
Posted
Updated
283.474 MB
20 Jul, 2022 @ 10:24pm
10 Jul, 2024 @ 4:55pm
344 Change Notes ( view )
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GDMech v6.0

Description
GDMech v6.0 is compatible with version 1.040 of GoH.

This Conquest mod is meant to be played as Germany. If you try to change to another nation, the game may crash.

All tanks and most other guns and vehicles have no crew. You buy the crew separately. That way, you can upgrade the vehicle as newer ones become available from research, but you can keep the same crew. Veterancy goes up to 15 so it's worth it to keep the same crew when you upgrade.


v6.0 updates:
This was a huge update!

First about the three campaigns:

1. If you choose Ostfront, you get only the eastern front maps.
2. If you choose Talvisota, you get *****ALL THE MAPS***** Ostfront, Talvisota and Westfront. That's 78 maps!
3. If you choose Westfront, you get only the western front maps.

You can still choose to fight either Russia or the USA regardless of which maps you choose.

Coming soon: Play one campaign against both Russia AND the USA.

Next, about the units:
Some units have been removed from the mod: Fuel trailer, and some command units. These turned out to be redundant or not used due to utility of other units.

Some units were replaced with new vanilla units: ie: sdkfz6, Wespe and Hummel

And since they added the sdkfz6 but gave it resupply, I just added the increased storage volume I had added to it, thus combining the two concepts.

I've changed a lot of things on the research screen to make it easier to read. Too many crisscrossing lines representing dependencies caused confusion, so I tried to choose simpler layout that's not quite as detailed as before, but more readable. There's still some balancing of research and MP costs of units to do.


A lot of this mod couldn't have been done (by me at least) without the help of Mr Cookie, zverofaust, Hawka, Robz, Ty, KapitanSwat and others on the GoH modding Discord. Mr Cookie is the most helpful person in the world. Thank you!

Credit for the sdkfz251/10, sdkfz251/7 and Jagdpanzer 1b goes to the W.H.U.B.U=WSS/Heer/Usa/British/Units mod team, with credit for the vehicle skins to georider.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2524397438&searchtext=whubu

For the FULL release notes, find the text file here after downloading the mod:

\Steam\steamapps\workshop\content\400750\2838171473\Mod text.txt

Popular Discussions View All (1)
11
27 May, 2024 @ 5:13pm
Potential MACE merge mod
Maxifier
410 Comments
Odin99 3 Apr @ 9:15am 
@Verhuver, have you tried Firelock's new 'GEV v1.0 Main' mod? It's basically the same as his GDMech (this mod) but with improvements and is supported. I don't believe he supports the GDMech mod any more and has transitioned completely to GEV. GEV is just as good, actually it's better. Frankly, I don't know why I continue to keep the GDMech on my computer...I guess it is time to let it go. I had so much fun with it as it resolved so many damn annoying problems with Gate of Hell but really no reason to keep it now.
Verhuver 30 Jan @ 8:08am 
Will this mod be updated?
Tavish 17 Nov, 2024 @ 12:42am 
hi could you mayby make a speerate mod that makes it so crew is bought seperately?
Firelock  [author] 22 Oct, 2024 @ 1:08pm 
Ah mortars. I've developed a love/hate relationship with them over the last couple years. They are inherently inaccurate, that's true in both GoH and IRL. But they aren't useless.

Mortars aren't intended to be pinpoint precision weapons. They're area attack weapons. If you unleash a mortar at hordes of attacking infantry (which BTW is SOP for Russians) you'll do lots of damage. But if there's an enemy gun out there that you need to silence, mortars aren't the best choice for that. Direct fire weapons will do the trick, or concentrated bombardment, or an airstrike, etc. I think where some people get frustrated is when they use mortars for purposes they weren't intended for. Rule of thumb: if the target you're shooting at is bigger than a house, mortars are great. If it's smaller than a house, mortars are the wrong weapon system.
Odin99 21 Oct, 2024 @ 6:35pm 
Firelock, I found a small 'accuracy' mod that gives me mortar and artillery improvement and more importantly shows me what I was missing and doing wrong so I can keep my sanity. LOL!
Odin99 21 Oct, 2024 @ 8:42am 
Firelock, I am forced to admit defeat and ask you if you can give me the answer. I would like to improve my accuracy of mortars as they are simply useless in the game. Using your GDMech mod made them a great tool against the hordes. I believe the change is in properties/human.ext. I did edit the human.ext file to reflect your changes of {ManualAccuracy 1.00} to {ManualAccuracy 100} and {ManualAccuracyZoom 1.50} to {ManualAccuracyZoom 10} without improvement so they must be something else...which I cannot find. I really hope you will save my sanity and tell me what I am missing cause I am going cross-eyed trying to find it. Going to download your new mod now as GDMech, and many other mods, no longer works with build .46 and/or the new DLC.
Firelock  [author] 20 Oct, 2024 @ 3:42pm 
swissjager 20 Oct, 2024 @ 9:23am 
First of all, damn sir that's a really good mod !
I love the fact that you can keep the same crew for different panzer.

The only things i can complain, is that it will be cool to have 5 regular crewman instead of 4, because for most of german tank it's a 5 crew tank...

When do you think you will release you're new mod, because honnestly conquest is very meh without you're mod...

Thank you for your work :steamthumbsup:
Lord_PuttPutt 3 Sep, 2024 @ 9:10am 
All that sounds good though. About the artillery, I meant mostly how very high tier units (at least in base game) tend to be able to survive artillery quite well out of cover due to having drastically larger health pools.
Lord_PuttPutt 3 Sep, 2024 @ 9:03am 
My apologies, by base stats I meant on health and endurance. I should have specified.