Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

GDMech v6.0
410 Comments
Odin99 3 Apr @ 9:15am 
@Verhuver, have you tried Firelock's new 'GEV v1.0 Main' mod? It's basically the same as his GDMech (this mod) but with improvements and is supported. I don't believe he supports the GDMech mod any more and has transitioned completely to GEV. GEV is just as good, actually it's better. Frankly, I don't know why I continue to keep the GDMech on my computer...I guess it is time to let it go. I had so much fun with it as it resolved so many damn annoying problems with Gate of Hell but really no reason to keep it now.
Verhuver 30 Jan @ 8:08am 
Will this mod be updated?
Tavish 17 Nov, 2024 @ 12:42am 
hi could you mayby make a speerate mod that makes it so crew is bought seperately?
Firelock  [author] 22 Oct, 2024 @ 1:08pm 
Ah mortars. I've developed a love/hate relationship with them over the last couple years. They are inherently inaccurate, that's true in both GoH and IRL. But they aren't useless.

Mortars aren't intended to be pinpoint precision weapons. They're area attack weapons. If you unleash a mortar at hordes of attacking infantry (which BTW is SOP for Russians) you'll do lots of damage. But if there's an enemy gun out there that you need to silence, mortars aren't the best choice for that. Direct fire weapons will do the trick, or concentrated bombardment, or an airstrike, etc. I think where some people get frustrated is when they use mortars for purposes they weren't intended for. Rule of thumb: if the target you're shooting at is bigger than a house, mortars are great. If it's smaller than a house, mortars are the wrong weapon system.
Odin99 21 Oct, 2024 @ 6:35pm 
Firelock, I found a small 'accuracy' mod that gives me mortar and artillery improvement and more importantly shows me what I was missing and doing wrong so I can keep my sanity. LOL!
Odin99 21 Oct, 2024 @ 8:42am 
Firelock, I am forced to admit defeat and ask you if you can give me the answer. I would like to improve my accuracy of mortars as they are simply useless in the game. Using your GDMech mod made them a great tool against the hordes. I believe the change is in properties/human.ext. I did edit the human.ext file to reflect your changes of {ManualAccuracy 1.00} to {ManualAccuracy 100} and {ManualAccuracyZoom 1.50} to {ManualAccuracyZoom 10} without improvement so they must be something else...which I cannot find. I really hope you will save my sanity and tell me what I am missing cause I am going cross-eyed trying to find it. Going to download your new mod now as GDMech, and many other mods, no longer works with build .46 and/or the new DLC.
Firelock  [author] 20 Oct, 2024 @ 3:42pm 
swissjager 20 Oct, 2024 @ 9:23am 
First of all, damn sir that's a really good mod !
I love the fact that you can keep the same crew for different panzer.

The only things i can complain, is that it will be cool to have 5 regular crewman instead of 4, because for most of german tank it's a 5 crew tank...

When do you think you will release you're new mod, because honnestly conquest is very meh without you're mod...

Thank you for your work :steamthumbsup:
Lord_PuttPutt 3 Sep, 2024 @ 9:10am 
All that sounds good though. About the artillery, I meant mostly how very high tier units (at least in base game) tend to be able to survive artillery quite well out of cover due to having drastically larger health pools.
Lord_PuttPutt 3 Sep, 2024 @ 9:03am 
My apologies, by base stats I meant on health and endurance. I should have specified.
HeerHauptmann1968 2 Sep, 2024 @ 8:22pm 
Thank you for the hard work and update firelock!
Firelock  [author] 2 Sep, 2024 @ 4:11pm 
In GEV I made the decision to remove the human accuracy buff. So spotting and engaging enemy units BEFORE they open fire is now optimal. For those used to GDMech, a slight learning curve will be needed, but once you get your feet under you, you will never want to go back.
Firelock  [author] 2 Sep, 2024 @ 1:44pm 
If artillery is not scary to you, it's 99% likely that you play with Fog of War off. Play with it on. Trust me, it will be more fun. I've changed the text next to that checkbox to this:

"Enable more fun"

With FoW your army will now live and die by your scouts and counterbattery fire from your own artillery. The cat and mouse game of how to place your recon elements where they can see approaching enemy units without being seen, will add a whole new dimension to the game.
Firelock  [author] 2 Sep, 2024 @ 1:38pm 
@Lord_PuttPutt - Yes and no. For Gott, Ehre, Vatterland (GEV) I've used vanilla tiers system, and all GD units are Tier3 (standard, defense or recon) with veterancy 5, so in that sense they are all very similar to each other. However, you don't really want all units to have the same stats - by doing so you erase the specialization that makes a recon unit better at recon than a pioneer, or a pioneer better at charging through hell to plant explosives on a KV1 than a infantryman with a Pzb39, and a guy with a Pzb39 better at hitting tanks with it than a machinegunner, etc, etc.
Firelock  [author] 2 Sep, 2024 @ 1:33pm 
I've also just started going back over the vanilla Conquest maps and creating new variations where the spawns and flags are moved around to breathe new life into familiar maps, but also to introduce more strategic scenarios. You'll still get the vanilla variants too so a net increase in maps from that. All that has been a herculean amount of work, but it's timed so as to be released alongside the new DLC, so you'll get a huge dump of new content then.
Firelock  [author] 2 Sep, 2024 @ 1:33pm 
@Phillie - I've been testing the shit out of the new mod for months now, and I think it's finally working as intended. The AI counterattacks are one of my favorite things and they are working great now. The project I worked on with Horten to create the Stug3E went brilliantly too so you'll have an all-new vehicle in there. I've learned a lot about scripting so I can have greater control of how the AI behaves in relation to how many units it buys, which units it buys and when it buys them. The new single player maps I've added to the Conquest game mode are nice, and the number is up to 12 now.
Lord_PuttPutt 2 Sep, 2024 @ 3:26am 
Hello! Long time user of the GD mod and excited to hear there's a successor coming out. Small question: would it be possible for all infantry units to have the same stats, barring veterancy bonuses? Would help keep artillery powerful and scary. I don't know how tweakable vet bonuses are though.
Philliie 31 Aug, 2024 @ 3:15am 
Hey its been awhile since i last been here went looking for your hell on wheels mod the american version of GD getting back into the game with the new dlc on the way and just been reading a few of the comments about the new mod your working on and kinda curious for a little update on the release are we close or are you waiting for the new DLC to drop first
Firelock  [author] 3 Aug, 2024 @ 7:18pm 
As for what GDMech, and it's soon-to-be-released successor Got, Ehre, Vatterland (GEV) is compatible with, probably not much. A lot of game files are modified to get the right behavior. However,things like sound mods, music mods, changes to ballistics and damage and weather mods SHOULD work, but I can't guarantee it. That does cut out quite a few other mods. Anything that changes factions, units, research or supply will either crash the game or cause unpredictable behavior. Some mods just cannot be combined without a ton of rework. Anyone who wants to do that themselves is welcome to, just make sure to give credit to those other modders who allowed me to use their work.
Firelock  [author] 3 Aug, 2024 @ 7:08pm 
The AI airstrikes being back on definitely is not intentional, I'll look into that. It might have been a base game update that changed it. I now know a lot more ways to ensure they can't attack, so if the Devs made a change that unintentionally broke my method of preventing AI airstrikes I'll be able to turn them back off.
Odin99 31 Jul, 2024 @ 7:00pm 
Firelock, You turned back on the Soviet aircraft ability to attack GD troops, basically by adding back their ammo...either that or my game is haunted. And, here was me, sitting all fat, dumb and happy in my defensive positions and BAM! Gone is my heavy mortar and supply truck. I assume Stalin got to you with wine, women and a wad of rubles :) Guess I need to invest in AA now...sigh.
HeerHauptmann1968 28 Jul, 2024 @ 1:28pm 
First of all I want to say that this mod is the absolute best version of conquest I have played. I love it a lot. Thank you so much for your work!! Second, what is this mod generally compatible with? I am assuming anything that isn't conquest related?
Firelock  [author] 27 Jul, 2024 @ 1:07pm 
I'm continuing to convert single/multiplayer maps to conquest, the 8 maps so far will continue expanding to include more and more as time goes on, even after the initial release. I know other mods have converted these maps before, but they usually have problems, inconsistencies, poorly thought out spawn and flag locations etc. I'm taking the time to think through interesting scenarios and ensuring the placement of spawn points and flags is fun and sets up interesting scenarios. Also I don't know of any other mod that takes the vanilla maps and adds variants of them that change the spawn and flag locations to add more variation to the battles on the same old maps, but that's something I'm committed to for GEV.
Bloob12 27 Jul, 2024 @ 11:57am 
New mod sounds baller, can't wait to play it. Keep cooking King!
Firelock  [author] 26 Jul, 2024 @ 3:17pm 
Here's a small sample of the readme file for GEV. There are a lot more changes than this, these are some highlights:

-Added 8 vanilla single/multiplayer maps to conquest.
-Added variations of some vanilla maps, changing spawn locations. (some day: new flag locations as well)
-You only gain a significant amount of a resource for doing missions of that resource type. ie: to get ammunition, you must do ammunition missions. You won't get much of a resource from missions not of that resource type, but you'll get a little. It won't be enough to keep your army fighting for long, and that's the point.
Firelock  [author] 26 Jul, 2024 @ 3:17pm 
-You can set the number of flags that will show up in battles. 1 flag, 1-2 flags, 3 flags or 1-3 flags. Unlimited length campaign games always have 1 flag.
-Added airburst artillery strike to off-map callins
-Note that the Opel Blitz is now a medium tractor, not a heavy tractor. As a 3 ton truck, it could not tow heavy guns like the 88. Same for all the variants of this basic truck. There is now a reason to use prime movers.
-Motorcycles are now recon vehicles (see above). In reality these guys were called "kradschutzen" and were used as mounted scouts. Now there is a reason to use motorcycles.
-All GD units have proper GD uniforms and insignia (ie: skins).
Firelock  [author] 26 Jul, 2024 @ 3:17pm 
Thanks for your opinions everyone.

The new mod is going to have several advanced features in addition to some of those you're familiar with from GDMech. Over time this mod has changed quite a bit, and has a new title:

Gott, Ehre, Vatterland (GEV)

Which was the motto of GD during the war. The title Cross of Iron turned into more of a test bed or POC for the new features, and I may still use it as a sub-mod with some of those different features.
Odin99 20 Jul, 2024 @ 9:34am 
After playing last evening and giving specific attention to vehicle/gun crews during that time... I would like to reverse my former opinion. It's not that big a deal and the payoff is exactly how a few other players have stated that you can transfer the crews to other vehicle or guns. I think Bloob12 said it best, "It isn't that much of annoyance or factor since the game is micro hell with or without it anyways." So, please count me as an 'AYE' to keep crews separate.
Lord_PuttPutt 20 Jul, 2024 @ 5:36am 
For three reasons, I like to keep the vehicle crews separate:
A: Maintaining veterancy
B: I like keeping my little guys alive from day one.
C: Somewhat added realism: crews wouldn't disappear with a tank not being used.
That being said, this addition would not be possible were in mission timers not extended.
Karlsson 20 Jul, 2024 @ 5:28am 
i personally like that separate vehicle and crew is nice because it lets me keep the veteran crew for the new vehicle i have researched
Bloob12 20 Jul, 2024 @ 5:22am 
Vehicle and gun crews being seperate from vehicles is completely unique to your mod afaik and the best feature of it. It isnt that much of annoyance or factor since the game is micro hell with or without it anyways. It is a major benefit being able to move your veteran crews from one vehicle/gun to another instead of the standard base game just having a completely obsolete max veterancy Pz1 that I'm gonna have to sell and buy a new tank with green crew. Please keep it as is bro am on my knees begging
Odin99 19 Jul, 2024 @ 5:54pm 
Hmm...I just got handed my ass on battle 94 - well - I won but it was a pyrrhic victory. Damn close. I actually thought I lost it but decided to fight it out. I've been playing vanilla while GDMech was broken and I got to tell you that vanilla is not anywhere close to being as fun. It is not only the units of GDMech but all the little tweeks that you have done. For example, lengthening the setup time when on defense. I hate rushing around like a blind idiot in vanilla because you barely get time to get your units to the operations area. This mod does everything I need to make the game enjoyable. Yeah, I tweek the mod a bit myself, add more ammo mainly, but all-in-all all I got to do is install it and I'm ready to go. Anyway, you and your mod is the main reason I got over a 1000 hours on this game. Thanks. Looking forward to your next project.
Odin99 19 Jul, 2024 @ 1:42pm 
Please make sure to write something on here and in GDMech v6.0 description about the new mod so we all know it's available. There are so much junk mods release that I would hate to miss it. It's name is 'The Cross of Iron', yes?
Odin99 19 Jul, 2024 @ 1:38pm 
1. Personally, I didn't like the vehicle/gun crews being separated and found it to be just another annoyance that the game really didn't need. I mean, there is a enough annoying little things in the game.
2. Veteran ranks - No, the added benefit of crewing with vets while does improve hands-off a bit isn't enough to justify the annoyance.

Thanks for the fix. I want to finish my long game even I've been postponing because those battles are so intense! LOL! I think I'm on battle 100. How is the new mod coming along? Definitely going to miss this one...
Firelock  [author] 11 Jul, 2024 @ 1:10pm 
I'd like to ask players of the mod: how do you feel about the vehicle/gun crews being separate from the vehicles?

1) Do you like that, or is it more of an annoyance than a benefit?
2) If there were just the vanilla 8 veterency ranks, would that change your opinion?
Firelock  [author] 10 Jul, 2024 @ 4:56pm 
Ok the Panzer 3j1 crash should be resolved.
Firelock  [author] 10 Jul, 2024 @ 4:47pm 
Sorry, thought that was fixed, I saw on the modding Discord that other mods have the same problem. I'll work on it today.
chryssjanzonio 9 Jul, 2024 @ 6:44am 
i dont know wats causing this to crash but starting up the conquest or the first mission causes it to crash.
Odin99 8 Jul, 2024 @ 5:36pm 
'File not found.../panzer3j1/wheelsr.ply' If you just click on the Pz3J1 in the equipment list after creating a new game it will crash. It is also saying something about your \WORK\PROJECT_2\...
Odin99 8 Jul, 2024 @ 12:23pm 
Very glad to hear you now are on the Beta Test team for BWS. Congrats! I think this is a win-win for all of us.
Odin99 8 Jul, 2024 @ 12:20pm 
I started a new game and it appears my crash is being caused by the Pz IIIJ1 tank, something about the wheels and not being able to find the file.
CrusaderLite 8 Jul, 2024 @ 2:32am 
wonder if conquest could be readjusted to researching and purchasing on the platoon level? with a greater focus on CO-OP control and division of the formation per player, made more for larger 500x500 maps
CrusaderLite 8 Jul, 2024 @ 2:30am 
some of the GD sturm squads that could be rushed did feel a bit overpowered
chryssjanzonio 7 Jul, 2024 @ 7:26pm 
update- game still crashes on start of new conquest campaign.
chryssjanzonio 7 Jul, 2024 @ 7:20pm 
good luck with your new mod do. ill play that too.
chryssjanzonio 7 Jul, 2024 @ 7:20pm 
aw thats sad to hear. i like the gd mech economy and research system. giving the player alot of stuff to do early on. as well as having good economy research trees that make you not waste points on useless upgrades but instead get it for free. with reasonable squad compositions and various numbers of unit population points to build your team in. the unit composition and load out i feel is better then the base game and more organic.
Firelock  [author] 7 Jul, 2024 @ 2:46pm 
As an added bonus, the new mod will have a full-blown test environment so I can test before pushing to the public, rather than committing the sin of testing in production.
Firelock  [author] 7 Jul, 2024 @ 2:44pm 
Plus there are some even more exciting developments still in the making that have the potential to transform the game in profound ways. Since I became an official beta tester for BWS I've learned a lot about how the game works and met a lot of new people with new ideas. Not all of that can be easily combined with the old mod. So, it's time for something new. The old GDMech will still be playable, just by reverting your game version to 1.041 in Steam, which only takes a minute or two.
Firelock  [author] 7 Jul, 2024 @ 2:44pm 
The new mod will be called "Cross of Iron" and should debut in the next couple weeks. It will feature all new skins for GD units that all have the proper uniforms including cuff titles and epaulettes, new skins for vehicles to mark them as GD units and add new camo schemes, new off-map artillery options, new more historical squads, a more refined AI wave attack system, all-new maps created just for this mod, and conversion of non-conquest PVP and single player maps into conquest to greatly expand the map selection.
Firelock  [author] 7 Jul, 2024 @ 2:43pm 
If you can give me a screenshot of the crash message I can take a look, it's possible I screwed something up while working on my new project...

Which brings me to an announcement: GDMech will not be supported anymore after the coming update to v1.042.

The new version adds a lot of what I had added in GDMech, so much and more, that as of 1.042 the vanilla game is actually better gameplay than the mod, with a few exceptions. So, I've decided to let GDMech go, and instead create an all new mod that ports the best parts of GDMech into the better systems (new uniforms system, new vehicle systems, new scripting, new units, new file structure, etc) of the newest version of the game. The new mod will have the best features of GDMech, but with some new things that make it a better experience IMO and stay close to the original vision of GDMech.