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Mortars aren't intended to be pinpoint precision weapons. They're area attack weapons. If you unleash a mortar at hordes of attacking infantry (which BTW is SOP for Russians) you'll do lots of damage. But if there's an enemy gun out there that you need to silence, mortars aren't the best choice for that. Direct fire weapons will do the trick, or concentrated bombardment, or an airstrike, etc. I think where some people get frustrated is when they use mortars for purposes they weren't intended for. Rule of thumb: if the target you're shooting at is bigger than a house, mortars are great. If it's smaller than a house, mortars are the wrong weapon system.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287426737
I love the fact that you can keep the same crew for different panzer.
The only things i can complain, is that it will be cool to have 5 regular crewman instead of 4, because for most of german tank it's a 5 crew tank...
When do you think you will release you're new mod, because honnestly conquest is very meh without you're mod...
Thank you for your work
"Enable more fun"
With FoW your army will now live and die by your scouts and counterbattery fire from your own artillery. The cat and mouse game of how to place your recon elements where they can see approaching enemy units without being seen, will add a whole new dimension to the game.
-Added 8 vanilla single/multiplayer maps to conquest.
-Added variations of some vanilla maps, changing spawn locations. (some day: new flag locations as well)
-You only gain a significant amount of a resource for doing missions of that resource type. ie: to get ammunition, you must do ammunition missions. You won't get much of a resource from missions not of that resource type, but you'll get a little. It won't be enough to keep your army fighting for long, and that's the point.
-Added airburst artillery strike to off-map callins
-Note that the Opel Blitz is now a medium tractor, not a heavy tractor. As a 3 ton truck, it could not tow heavy guns like the 88. Same for all the variants of this basic truck. There is now a reason to use prime movers.
-Motorcycles are now recon vehicles (see above). In reality these guys were called "kradschutzen" and were used as mounted scouts. Now there is a reason to use motorcycles.
-All GD units have proper GD uniforms and insignia (ie: skins).
The new mod is going to have several advanced features in addition to some of those you're familiar with from GDMech. Over time this mod has changed quite a bit, and has a new title:
Gott, Ehre, Vatterland (GEV)
Which was the motto of GD during the war. The title Cross of Iron turned into more of a test bed or POC for the new features, and I may still use it as a sub-mod with some of those different features.
A: Maintaining veterancy
B: I like keeping my little guys alive from day one.
C: Somewhat added realism: crews wouldn't disappear with a tank not being used.
That being said, this addition would not be possible were in mission timers not extended.
2. Veteran ranks - No, the added benefit of crewing with vets while does improve hands-off a bit isn't enough to justify the annoyance.
Thanks for the fix. I want to finish my long game even I've been postponing because those battles are so intense! LOL! I think I'm on battle 100. How is the new mod coming along? Definitely going to miss this one...
1) Do you like that, or is it more of an annoyance than a benefit?
2) If there were just the vanilla 8 veterency ranks, would that change your opinion?
Which brings me to an announcement: GDMech will not be supported anymore after the coming update to v1.042.
The new version adds a lot of what I had added in GDMech, so much and more, that as of 1.042 the vanilla game is actually better gameplay than the mod, with a few exceptions. So, I've decided to let GDMech go, and instead create an all new mod that ports the best parts of GDMech into the better systems (new uniforms system, new vehicle systems, new scripting, new units, new file structure, etc) of the newest version of the game. The new mod will have the best features of GDMech, but with some new things that make it a better experience IMO and stay close to the original vision of GDMech.