Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Northgate Outpost
   
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1 Aug, 2022 @ 4:26pm
21 Oct, 2022 @ 9:05am
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Northgate Outpost

Description
Faithful recreation of an old-school favorite classic, using notes from actual p&p play. With plenty of customized monsters, items, dialogs, quests and crafting, this campaign is packed with low-level encounters. Campaign will take your characters to level 6 and maybe 1/4 through that.

"Adventures at the outpost at the north end of the Selenica valley".

"The four of you meet in the city square reading a public posting for adventurers needed to boldly brave the borderlands of the NorthGate Outpost against bandits, humanoids and monsters. You arrange a meeting with your potential employer, the mayor of the city, and meet with her the next day."

Warning: There are few guardrails at the beginning of things to prevent you from stumbling onto unbeatable encounters, and encounters that are meant for a quest. This was my old-school method of dungeon mastering, actually given this module as an example. The safest bet to collect the most reward is to pay attention to what the quests are asking you to do, but it is also a legitimate approach to ignore all dialogs and hack-n-slash as much as you can find. In fact, given the flexibility in choosing your own path, there are multiple exit scenarios.

The campaign allows levels 1 - 4 to allow a player to load up a 4th level party, skip the wilderness and head directly into the caves. Otherwise, I would recommend starting at level 1.
22 Comments
Fonzosh 27 Apr @ 12:09pm 
So, Palyed a bit more but I do have a problem. One quest says "Talk to Castellan Ferrec" and whenever I talk to him he tells me to come back in an hour. Ive waited 1 hour and even several days but I allways get the same answer. Anye way to get past this?
Fonzosh 25 Apr @ 8:35am 
So, has just started the module and I truly enjoy it. Remember how I allways brought a mirror in this module back in the 80s. Just one thing. In the beginning I met an Ankheg and i retaliated with fire damage? Ankhegs can att the most spit acid (sometimes venom, depending on the campaign) but never immune to fire and retaliates with fire damage. Seems to be an overlap of the rules.
matsumurak  [author] 14 Jun, 2024 @ 7:02pm 
Completely understand about the unmarked teleport pads in the last cave. Frustrating, as my own playtesting uncovered. Intentional, though, as I was wanting to simulate a Minotaurs cave. You know, the one with a Confusion spell on the whole area? Thanks for the comment!
WalterJabsco 21 May, 2024 @ 12:39am 
Found this homage and really enjoyed it! I read some comments ahead of time, so I knew to avoid any encounters before I had the quest which worked just fine.

I think you did a great job with it. If I have one quibble it's the unmarked teleport squares in the last cave. But even that was not too difficult to navigate around, when I remembered!

An enjoyable play-through, hope you work on some more.
matsumurak  [author] 8 May, 2024 @ 2:24pm 
In all the parties and playtesting I've done, I haven't run into a mob kill-count problem. I've even added one or two extra bullywugs to the total count just in case.

Yeah, talking to someone before you kill the mobs works like that. If this were a computer program I'd "fix" that, but since this is an old school module it was intentionally designed to work that way. Allows for multiple paths of progress, accommodating different play styles. Back in the day, my brothers and I used to love breaking each other's adventures as players, and as dungeon masters we learned to improvise.
charles_watkins 27 May, 2023 @ 6:24pm 
Bullywugs aren't adding up. I killed the leader and elites, but got no credit for them. In another battle I killed five regular ones and this is shown in the activity log, but I only got credit for three. So I'm sitting with 7/16 and seriously doubt there are nine more to find.
charles_watkins 28 Mar, 2023 @ 3:31pm 
I may be stuck. I'm killing the bandits, but I went to Hawkwood before talking to Duncan and apparently those kills did not count toward the total. Duncan sent me to Hawkwood and won't talk any more.

I think I've covered the whole map, but it's possible there's a hidden camp with more bandits. If so, I could use a hint.

Clear skies
matsumurak  [author] 30 Dec, 2022 @ 10:04am 
It's in the 1st paragraph.
Firfurz 1 Dec, 2022 @ 11:39pm 
Please, make it your habit to add ALSO the end player level in the description, not just the level you're supposed to be at the beginning.
michael1356  [author] 18 Nov, 2022 @ 3:01pm 
stuck? there should be two of those blue portals which will take you back to the goblin cave. I know, the door to the main entrance is DC30. the module simply said it was unpickable, but you can use a knock spell to open it, so that's why.