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I think you did a great job with it. If I have one quibble it's the unmarked teleport squares in the last cave. But even that was not too difficult to navigate around, when I remembered!
An enjoyable play-through, hope you work on some more.
Yeah, talking to someone before you kill the mobs works like that. If this were a computer program I'd "fix" that, but since this is an old school module it was intentionally designed to work that way. Allows for multiple paths of progress, accommodating different play styles. Back in the day, my brothers and I used to love breaking each other's adventures as players, and as dungeon masters we learned to improvise.
I think I've covered the whole map, but it's possible there's a hidden camp with more bandits. If so, I could use a hint.
Clear skies