Solasta: Crown of the Magister

Solasta: Crown of the Magister

Northgate Outpost
Showing 1-10 of 42 entries
< 1  2  3  4  5 >
Update: 21 Oct, 2022 @ 9:05am

Campaign updated to version 1.35

1.35 Complete placement of area lore in front of skill check activators. Let's you know when to cast a spell on your (usually) wisest character.

Update: 21 Oct, 2022 @ 9:03am

Campaign updated to version 1.34

Update: 20 Oct, 2022 @ 10:34am

Campaign updated to version 1.34

1.34 Complete end-game dialogs for Marevak and High Priest when quest1 is denied but caves are completed.
1.34 Shuffle obstacles in the shunned cavern to prevent spiders getting stuck.
1.34 Clear a path between the overgrown ruins and the crazy druid. Beware low level parties.
1.34 Add primed weapons to shunned cavern. And yes, Marevak is updated accordingly ;).
1.34 Removed the "ar" from goblinars, hobgoblinars and use native goblins. Replace badlands spider with large spider.

Update: 17 Oct, 2022 @ 5:34pm

Campaign updated to version 1.33
1.33 Oil of Acuteness was being sold in stacks of 5. Reset this to 1.

Notable Known Issues:
1. A few spiders in the shunned cavern are stuck in all the blockages.

2. Marevak does not give the expected end-dialog when acquiring the gate key without acquiring the secure outpost quest, and then completing the cave quests.

3. High Priest does not give the expected end-dialog when completing the undead quests. This was due to the implementation of end-game changes, because this used to work in earlier versions.

Update: 16 Oct, 2022 @ 4:03pm

Campaign updated to version 1.32
1.32 Disable NPC used for testing

Update: 16 Oct, 2022 @ 3:55pm

Campaign updated to version 1.31
1.31 Fixes from the last play-through testing. Note that the fix for the 7th cave opening has been tested. Of other notable fixes:
1.31 Added "big" diamond to chest in back of the druid's hut. You may now craft the Vestments of the Primal Oak.
1.31 Reduced usage of loot packs, allowing all to save thier contents. Affects several monsters.

Update: 16 Oct, 2022 @ 12:26pm

Campaign updated to version 1.30
1.30 Enabled the "variable changed" operator to enable the 7th cave. Was a tricky one to find since this is my only use of an integer variable. As Bullwinkle would say, "This time for sure."

Update: 15 Oct, 2022 @ 10:42am

Campaign updated to version 1.29
1.29 Fix opening of the 7th cave

Update: 4 Oct, 2022 @ 12:03pm

Campaign updated to version 1.27
1.27 Fixed Mayor's dialog (yay!)

Known issues:
- Editor for loot packs is no longer working. Results in some monsters not dropping anything. Something in the Solasta/Dungeon Maker code which I suspect (hope) is a limitation that I have exceeded.

Update: 3 Oct, 2022 @ 5:51pm

Campaign updated to version 1.26
1.26 Fixes from play-through testing
- Cleaned up bugbear caves from a designer perspective. Fixed an activator that was broken. Added primed items.
- Fixed gap in wall on orc cave. Replaced badlands spider with large spider.
- Added brimstone viper scales to spy essentials inventory. You can now craft potions of heroism.
- Added sapphire to gems & stones merchant inventory. You may now craft scrolls of fireball.
- Cleaned up a statement made by the High Priest.
- In the castellan dialog, marevak erroneously refers to wafting wood. changed to wailing wood.
- Known bugs yet to fix:
-- Mayor repeats dialog when spoken to after the wilderness quest but before the caves quests are complete. As this piece of dialog results in xp, this should not be repeated.