Solasta: Crown of the Magister

Solasta: Crown of the Magister

Northgate Outpost
22 Comments
Fonzosh 27 Apr @ 12:09pm 
So, Palyed a bit more but I do have a problem. One quest says "Talk to Castellan Ferrec" and whenever I talk to him he tells me to come back in an hour. Ive waited 1 hour and even several days but I allways get the same answer. Anye way to get past this?
Fonzosh 25 Apr @ 8:35am 
So, has just started the module and I truly enjoy it. Remember how I allways brought a mirror in this module back in the 80s. Just one thing. In the beginning I met an Ankheg and i retaliated with fire damage? Ankhegs can att the most spit acid (sometimes venom, depending on the campaign) but never immune to fire and retaliates with fire damage. Seems to be an overlap of the rules.
matsumurak  [author] 14 Jun, 2024 @ 7:02pm 
Completely understand about the unmarked teleport pads in the last cave. Frustrating, as my own playtesting uncovered. Intentional, though, as I was wanting to simulate a Minotaurs cave. You know, the one with a Confusion spell on the whole area? Thanks for the comment!
WalterJabsco 21 May, 2024 @ 12:39am 
Found this homage and really enjoyed it! I read some comments ahead of time, so I knew to avoid any encounters before I had the quest which worked just fine.

I think you did a great job with it. If I have one quibble it's the unmarked teleport squares in the last cave. But even that was not too difficult to navigate around, when I remembered!

An enjoyable play-through, hope you work on some more.
matsumurak  [author] 8 May, 2024 @ 2:24pm 
In all the parties and playtesting I've done, I haven't run into a mob kill-count problem. I've even added one or two extra bullywugs to the total count just in case.

Yeah, talking to someone before you kill the mobs works like that. If this were a computer program I'd "fix" that, but since this is an old school module it was intentionally designed to work that way. Allows for multiple paths of progress, accommodating different play styles. Back in the day, my brothers and I used to love breaking each other's adventures as players, and as dungeon masters we learned to improvise.
charles_watkins 27 May, 2023 @ 6:24pm 
Bullywugs aren't adding up. I killed the leader and elites, but got no credit for them. In another battle I killed five regular ones and this is shown in the activity log, but I only got credit for three. So I'm sitting with 7/16 and seriously doubt there are nine more to find.
charles_watkins 28 Mar, 2023 @ 3:31pm 
I may be stuck. I'm killing the bandits, but I went to Hawkwood before talking to Duncan and apparently those kills did not count toward the total. Duncan sent me to Hawkwood and won't talk any more.

I think I've covered the whole map, but it's possible there's a hidden camp with more bandits. If so, I could use a hint.

Clear skies
matsumurak  [author] 30 Dec, 2022 @ 10:04am 
It's in the 1st paragraph.
Firfurz 1 Dec, 2022 @ 11:39pm 
Please, make it your habit to add ALSO the end player level in the description, not just the level you're supposed to be at the beginning.
michael1356  [author] 18 Nov, 2022 @ 3:01pm 
stuck? there should be two of those blue portals which will take you back to the goblin cave. I know, the door to the main entrance is DC30. the module simply said it was unpickable, but you can use a knock spell to open it, so that's why.
martinpete 17 Nov, 2022 @ 1:33am 
stuck in hobgoblin cave after killing captain or boss
matsumurak  [author] 18 Oct, 2022 @ 8:15am 
I have played through the caves and verified (again) that the 7th cave really does open with the completion of the draconian and goblinoid cave quests. Version 1.30+
matsumurak  [author] 17 Oct, 2022 @ 6:56am 
Yeah I loaded a saved game from a version prior to the fix and loaded content from disk, and the 7th cave still did not open. That just may not be a valid operation. I know it opens now as I've seen it. This campaign is intentionally a little different, sticking more to the flavor of my paper-and-pencil campaigns than most Solasta-created designs. I had certainly considered delaying the spawning of all mobs until the quest is ready for them, but then I would break the ability to hack-n-slash without the doing quests and I wanted to keep the latter as an option.
ccy 17 Oct, 2022 @ 5:59am 
I did the same, kill the bandits before quest, a tough fight for lvl1 party. I have to replay it knowing the quest will not be completed.
How about making enemy appear only after you take the quest? I remember playing a few modules doing this.

Also, I still can't enter the 7th cave. I guess I downloaded the earlier version, but I do "load from the disk" after resubscribe. Don't know why. But already had a good run.

It will be great if you can mention in the description that a member with proficiency in Making magic item(something called Manacolon-Ras.....)is required. It seems the only way to get magic weapons while most other module have merchant to sell at least +1 weapons.
matsumurak  [author] 16 Oct, 2022 @ 3:18pm 
Right about killing the bandits too early. Same about the undead: you will be unable to complete the quests. Kills do not count for the quest before you have the quest and are on the appropriate step. That's Solasta code; I wanted it to work differently. I did do some tricky activations with the bullywugs to prevent this, so feel free to kill all the bullywugs you can find before you actually get the quest to do so, to squeak out some extra xp.
Cjason88 16 Oct, 2022 @ 1:40pm 
Early quests kill the spiders, kill the bandits. If you do that before the quest there is no way to complete them.
matsumurak  [author] 16 Oct, 2022 @ 12:46pm 
Via forced completion of the two cave quests I have verified that the 7th cave opens as expected.
michael1356  [author] 15 Oct, 2022 @ 10:46am 
Just finished play-through testing and the 7th cave did not open. Found the problem, fixed it and republished.
matsumurak  [author] 4 Oct, 2022 @ 1:14pm 
Thanks. One my favorites too. I DM'd it back in the day from it's 1st or 2nd printing (the original!) and then again in 5e with the published conversion. The second time around I went all out on enriching the content with role-playing elements, stringing encounter locations together, et al.
Hastar 4 Oct, 2022 @ 1:04pm 
Just started module and got my party to lvl 2. I'm enjoying it a lot and has the feel of the classic Keep on the Borderlands. Also, one of my all time favorites. First module I ever played. :brotherskull::bloodgem: Thanks for making this classic.
matsumurak  [author] 2 Oct, 2022 @ 3:53pm 
known defects and fixes in the change notes.
sleepless0070 27 Sep, 2022 @ 6:42pm 
Love it, lots of work put into this.. Good challenge