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I think you did a great job with it. If I have one quibble it's the unmarked teleport squares in the last cave. But even that was not too difficult to navigate around, when I remembered!
An enjoyable play-through, hope you work on some more.
Yeah, talking to someone before you kill the mobs works like that. If this were a computer program I'd "fix" that, but since this is an old school module it was intentionally designed to work that way. Allows for multiple paths of progress, accommodating different play styles. Back in the day, my brothers and I used to love breaking each other's adventures as players, and as dungeon masters we learned to improvise.
I think I've covered the whole map, but it's possible there's a hidden camp with more bandits. If so, I could use a hint.
Clear skies
How about making enemy appear only after you take the quest? I remember playing a few modules doing this.
Also, I still can't enter the 7th cave. I guess I downloaded the earlier version, but I do "load from the disk" after resubscribe. Don't know why. But already had a good run.
It will be great if you can mention in the description that a member with proficiency in Making magic item(something called Manacolon-Ras.....)is required. It seems the only way to get magic weapons while most other module have merchant to sell at least +1 weapons.