Space Engineers

Space Engineers

Fletcher Armaments [Weaponcore Edition]
49 Comments
Girax54  [author] 15 Jul @ 5:54pm 
My mod uses weaponcore. if your reffering to the vanilla one you got the wrong mod.
Y0AsianGuy 15 Jul @ 4:26pm 
We're using the Fletchers pack but the Terran titans mod has weapons core which would change a lot of things, making it unrealistic. I was wondering if there would be a add on with this mod pack with Japanese naval guns we had plans to make yamato but wanted to make it realistic with this mod pack
Girax54  [author] 15 Jul @ 4:09pm 
@Y0AsianGuy , another mod already has yamato guns and alot of japanese guns under a fictional nations name. also terran titans has yamatos main guns in a ww2 pack. i do plan on making some japanese guns like the 140mm
Y0AsianGuy 15 Jul @ 4:07pm 
Is there any plans for making Japanese guns like yamato guns etc?
Skeleton Man 17 Jun @ 9:43pm 
I have a weird issue i've been trying to work around for a week. My only known constant is it happens with guns from this mod. I have numerous Mark 12's/32's/Bofors/Oerlikons set up to a conveyor system. The weapons seem to like to hog and steal as much ammo as possible, even from each other. This has been workable when its just a handful of turrets, but Oerlikons want to stuff 750 magazines into their faces (1L mag size and 1000L storage space) and seem to prioritize taking them from other Oerlikons, even if there is ammo in storage. The 5" guns aren't as bad and will at least share if manually told to. Anyone know why this would be happening?
Jonnyhawkeye 29 Dec, 2024 @ 9:38am 
can you make it so the Bismark main guns aren't YELLOW on the tops of them?
[82DK] wyomingwolf 26 Nov, 2024 @ 1:43pm 
Would be a cool idea to implement. Some other mods like MES do look at CPU of grids to determine threat level assessment
EndSieg 30 Sep, 2024 @ 7:25pm 
Hello, have you thought about updating the PCU on the weapons?
Girax54  [author] 15 Jul, 2024 @ 1:20pm 
Stating now that any future suggestions be forwarded to the discord linked above. @kriegerSayas
KriegerSayas 15 Jul, 2024 @ 10:21am 
There are 3 turrets, i´d like to see:

-WW1 german "10,5-cm-Schnelladekanone" light cruiser cannon. (L/40 variant: Dresden class, Königsberg class, Bremen class. L/45 variant: Kolberg class, Karlsruhe class, Magdeburg class).

-WW1 german "30.5 cm SK L/50" battleship twin gun turret. (Kaiser class, König class. Derfflinger class)

-WW1 austrian "Škoda 30.5 cm /45 K10" battleship triple gun turret. (Tegethoff class)
Girax54  [author] 9 Jul, 2024 @ 4:09pm 
@TaterTot-1-1 im fine with any kind of turret. its just dependent on my time and motivation.
TaterTot1-1 9 Jul, 2024 @ 8:01am 
Obviously this is dependent on your time and availability but are there any plans to include the 2-gun 14"/45 turrets from the New York class battleships of the USN?
Girax54  [author] 21 Jun, 2024 @ 3:49pm 
@palka i dont plan on abandoning the mod. but updates will be dependent on my free time.
Palkia 21 Jun, 2024 @ 2:36pm 
Don't let this mod die my friend, this is one of the best quality mods available.
[82DK] wyomingwolf 7 May, 2024 @ 1:59pm 
Keep up the awesome work :D (Shall continue report of any issues/suggestions)
Girax54  [author] 4 Dec, 2023 @ 10:15am 
They will work with WC but will not be updated
Great Value Mo1stCritikal 4 Dec, 2023 @ 10:13am 
oh ok they are legacy? or will they work with WC
Girax54  [author] 3 Dec, 2023 @ 6:16pm 
@Great Value Mo1stCritikal its so peoples old builds dont break.
Great Value Mo1stCritikal 3 Dec, 2023 @ 4:00pm 
theres a bunch of unlisted weapons im not sure how many that only show up when you type certain things like 12 or 15 in the G menu
AJMbear 26 Oct, 2023 @ 8:30pm 
@nickforgie I did try to look for another similar mod, however, all my ships use fletcher arms and it 's easier to just edit the files and remove the restrictions.
nickforgie 26 Oct, 2023 @ 7:48pm 
@AJMbear there are other ww2 style weaponcore weapons that could fit there. Or make a custom turret modeled after an aa turret
Girax54  [author] 6 Oct, 2023 @ 8:44pm 
@AJMbear No that is not possible. as stated before this was a balance decision. it just means you cant put a aa gun right next to another. they must be 1 large block apart.
AJMbear 6 Oct, 2023 @ 8:14pm 
Could you possibly add a command to turn it off? The restriction ruins a couple of my builds and it'd be nice to have it optional.
Girax54  [author] 6 Oct, 2023 @ 2:12pm 
@AJMbear Its configged in the weaponcore weapon config file. however they will be overwritten when the mods updates. the only way to change it would be a mod override. keep in mind i set this to prevent aa spam.
AJMbear 6 Oct, 2023 @ 11:32am 
Is there any way to turn off the AA placement restriction?
Girax54  [author] 17 Jul, 2023 @ 11:42am 
@Paavokissa ill look into issues with accuracy. if you have any more feedback you can join the discord and leave a feedback message. i am more active there anyways.
Girax54  [author] 12 Jun, 2023 @ 5:28pm 
@☭ILICH1917☭ could you show a log? also join the discord if you have issues.
☭VOROSHILOV1957☭ 12 Jun, 2023 @ 2:55pm 
bro with the latest update of weapon core began to issue a critical error
Girax54  [author] 20 May, 2023 @ 7:31am 
@Juan The Mexican Ranger if it makes it easier im planning on redoing all the ammos at a later point.
Nick The Duck King 20 May, 2023 @ 1:43am 
it is very hard to find out what ammo goes to what gun and some guns you can't even craft the ammo for it you have to spawn it in
Girax54  [author] 18 Mar, 2023 @ 7:09am 
@TaitKaito It Would Depend on what your planning to do join the discord and DM me to discusss this further
TaitKaito 17 Mar, 2023 @ 10:50pm 
Would I be able to have a copy and upload it to the workshop for use in something, credits will be distributed back if allowed!
Girax54  [author] 6 Feb, 2023 @ 7:51pm 
@[82DK] wyomingwolf All Guns Should have a conveyor Port at the bottom. Later on ill do a second look over for inventory spots
[82DK] wyomingwolf 6 Feb, 2023 @ 7:46pm 
Did note that some of the blocks lacked a reload point or is very small and hard to find. And is there going to be a list of what ammo goes to what?
Girax54  [author] 6 Feb, 2023 @ 5:35pm 
@Snow might be some leftover stuff from the dev build. ill look into whats the problem
Snow 6 Feb, 2023 @ 4:01pm 
Download size on this shot up pretty high. Did the new update have a lot more complex models?
[82DK] wyomingwolf 6 Feb, 2023 @ 1:47pm 
I see update :D
Cosmos 26 Jan, 2023 @ 5:50am 
As nice as these are they just dont lead the target enough to be any kind of use unless your almost at blank point range or are a huge target and i dont think the amo is travelling out the the targeting distance either
Girax54  [author] 29 Sep, 2022 @ 2:46pm 
@exiom pushed a fix should show up now. if it doesnt let me know
exiom123 29 Sep, 2022 @ 10:53am 
it feels like it collides with 100mm ammo for the french gun idk if its colliding or not
might provide some more info as i am gonna do some investigation
Girax54  [author] 28 Sep, 2022 @ 2:31pm 
@exiom ill look into why its not showing up
exiom123 28 Sep, 2022 @ 11:25am 
either i am blind or i dont see it
Girax54  [author] 27 Sep, 2022 @ 3:21pm 
@exiom123 it should be 10,5 cm Spr.Gr. Kz
exiom123 27 Sep, 2022 @ 1:21pm 
what is the correct ammo for 10.5cm sk c33?
wingmaster 20 Aug, 2022 @ 4:39pm 
nice like maybe the main and secondary battery of the IJN Yamato to go along with its rival the iowa
Girax54  [author] 20 Aug, 2022 @ 4:28pm 
@gumeshoe i see you answered your own question. but to clarify anything from the old mod with one exception of the HVAR rockets is included and i plan to do more weapons at a later date.
wingmaster 20 Aug, 2022 @ 8:43am 
never mind
wingmaster 20 Aug, 2022 @ 8:42am 
what weapons are in this pack