Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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ANTIQUA LEGENDARY, submod for DEI and Rome 2 - Rise of the Republic DLC (v.1.3)
   
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Tags: mod, Overhaul
File Size
Posted
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46.045 MB
7 Aug, 2022 @ 6:19am
31 Mar, 2023 @ 6:51am
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ANTIQUA LEGENDARY, submod for DEI and Rome 2 - Rise of the Republic DLC (v.1.3)

Description
ANTIQUA LEGENDARY - submod for DEI (1.3) and Rome 2 - Rise of the Republic DLC. It is slow paced mod based on some Testudo mod parts, but more similar to DEI gameplay. ANTIQUA LEGENDARY is only mod balanced for playing on Legendary difficulty! Mod is about game balancing and use existing DEI graphic, units and interface.

This mod should be loaded above Divide et Impera mod (all DEI parts) on your mod list. It is not intended to be played with vanilla game or without DEI enabled. You should have Rise of the Republic DLC installed. This mod is only for Rise of the Republic DLC campaign, not for Grand campaign or other campaigns. When you intend to play other DLC campaigns or Grand campaign, please disable this mod first. This mod may be too easy on normal/hard difficulty. If have multiple Antiqua Legendary mods, ONLY ONE should be active.
Mod was made and balanced for DEI 1.2.8., later it is adjusted to DEI 1.3. (1.3.1 / 1.3.2)

Mod description:
- Optimised to play on legendary difficulty for veteran players! Just scroll to Legendary difficulty and play!
- No saves, fog of war mandatory, no battle pause...all beauty of Legendary difficulty.
- 12 tpy
- Only true balanced mod for 12 turns per year (politics, building time, technology, movement, character and unit development...etc)
- First mod with tweaked legendary battle difficulty, to make it slightly easier and thus more realistic
- AI given selected handicaps to make legendary difficulty actually playable in campaign and in battles. Battles should be similar to DEI hard difficulty.
- AI is balanced to be not overpowered, but sneaky, not reliable and aggressive
- Slow paced, probably few hundred turns required to complete!
- Antiqua 4 turns diplomacy. Player can initiate diplomacy every fourth turn, but war and peace negotiation every turn. This is to simulate slow pace of diplomacy in old ages, and to prevent player to spent too many time at diplomacy scrren.
- TESTUDO parts and selected testudo scripts (credits goes to author of testudo mod) to balance economy in late game
- Some extra scripts added to reinforce ai, handicap player later in campaign
- Roman faction preferred, but also some other faction playable (I only tested as Roman player)
- Historical objectives for Rome based on actual Roman conquest of Italian peninsula (timespan is about likely to be max 50 years, not historical 200 years, due to 12 tpy)
- Polybian reforms for Rome (now set at turn 250)
- Reforms for Greek and Barbarian factions (late game)
- New menu backgrounds
- No crazy ai doomstack spams
- Scripts added to preserve historically important major AI factions in late game from being annihilated by other AI factions
- Political actions overhauled, Sent Diplomat function disabled
- Adding +20 party loyalty on Legendary difficulty.
- Reduce effect of ramming for ships; in order to reduce destruction of AI armies by luring them on sea and ramming to sea bottom.
- Changed pace means campaign will be difficult on start, but it will be difficult late game too. For example, you can easily loose your campaign on turn 200!
- hundreds of hours spent for balancing of gameplay
- and much, much more added to gameplay to discover

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CUSTOM SCRIPTED FEATURES (imported from TESTUDO MOD)

BEGINNER'S LUCK / TESTUDO TIMELINE:
A script that will make your life easier for the first part of the game (check pop up messages coming out every two years/24 turns). After some time the script will transform into penalties. Also, you'll get slight growing penalties to battle stats.
ECONOMY:
Scripted penalties to economical features depending on number of regions owned.
CIVIC:
Scripted penalties to civic features depending on number of regions owned.
ARMY PERCENTAGE AND CULTURE:
Simple script giving an effect to armies depending on region's majority/minority culture.

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What is ANTIQUA LEGENDARY?
ANTIQUA LEGENDARY is a compilation of db and scripted features to make DEI more intense, realistic and playable on game most demanding difficulty - Legendary difficulty. ANTIQUA LEGENDARY leads to a slower, tactical and more realistic campaign with a prolonged "on-the-edge" experience. It could be considered a "DeI Hardcore submod" overhaul and refinement. There are a lot of changed and added features inside ANTIQUA LEGENDARY to make a Legendary campaign properly harder and slower but still playable and enjoyable.

Why ANTIQUA LEGENDARY?
For a customizable, more realistic, hard and slow DEI campaign. With ANTIQUA LEGENDARY it will be difficult to have large amounts of gold. You'll have to plan you investments even in late game. You'll have to pay attention to PO, food, growth, cutural, population and many more issues. It is more strategical and tactical while playing in stratmap. Notice that also AI is slower, so it won't send you tons of armies.

Why Legendary difficulty is reccommended for ANTIQUA LEGENDARY?
Because there is no normal save game on legendary and game is auto saved after you already made wrong move. So, the tension is greater, game is far more demanding, you have to be 100% in; Otherwise you'll loose. Nothing like other difficulty levels where you can easily return to previous turn if you do not like outcome. In ANTIQUA LEGENDARY AI is not crazy overpowered like on default DEI legendary, so there is some valid feeling or realism and fair game.

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Big thanks to Jake Armitage, author of (abandoned) TESTUDO mod for allowing me to use TESTUDO parts. TESTUDO mod was inspiration and base for ANTIQUA LEGENDARY.

All Credits and thanks to DEI team for best TW mod.

If your game crashes on start please ensure you have DEI mod (all parts) activated and ANTIQUA LEGENDARY is loaded above of DEI. I am using mod manager and you can see how it is loaded on one of the picture attached. Also my preferred additional (graphic) and compatible mods are shown.
Most user mods will not be compatible, especially if about difficulty, UI, economy or units, except graphic mods which are normally compatible with DEI.

54 Comments
naminimumu  [author] 19 Apr @ 5:04am 
Mod was made and balanced for DEI 1.3., later it is adjusted to DEI 1.3.1 / 1.3.2. If played with other DEI versions, bugs are likely. I might do update & overhaul, but no promise. The main problem I had was that city battles became repetitive and boring, but same as in any version or any mod. Ans AI is generaly stupid.
Maximus 5 Mar @ 9:43am 
I use an older verion of DEI to play this mod!
cant play without.. pls update!
Ciaphas Cain 14 Feb @ 12:58pm 
Just leaving a comment so I know when it gets updated, if it does that is
Ruitor3486 20 Jan @ 2:07am 
Cheers @brucecanzoli
bux.stefano 15 Dec, 2024 @ 5:15am 
Best mod ROTR update!!!
brucecanzoli 11 Dec, 2024 @ 8:25am 
@Ruitor3486 i tried it and it doesn't seem to work at the moment (DEI 1.3.4), cities have no garrison and it tends to crash quite often.
Ruitor3486 6 Dec, 2024 @ 4:22am 
is it dead? is it playable?
pyrrius_sylianus 3 Dec, 2024 @ 9:14am 
Are there any plans for last update?
Maximus 12 Mar, 2024 @ 7:40am 
patiently waiting :D
naminimumu  [author] 10 Jan, 2024 @ 8:32pm 
Most likely I ll update in due time