Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

ANTIQUA LEGENDARY, submod for DEI and Rome 2 - Rise of the Republic DLC (v.1.3)
54 Comments
naminimumu  [author] 19 Apr @ 5:04am 
Mod was made and balanced for DEI 1.3., later it is adjusted to DEI 1.3.1 / 1.3.2. If played with other DEI versions, bugs are likely. I might do update & overhaul, but no promise. The main problem I had was that city battles became repetitive and boring, but same as in any version or any mod. Ans AI is generaly stupid.
Maximus 5 Mar @ 9:43am 
I use an older verion of DEI to play this mod!
cant play without.. pls update!
Ciaphas Cain 14 Feb @ 12:58pm 
Just leaving a comment so I know when it gets updated, if it does that is
Ruitor3486 20 Jan @ 2:07am 
Cheers @brucecanzoli
bux.stefano 15 Dec, 2024 @ 5:15am 
Best mod ROTR update!!!
brucecanzoli 11 Dec, 2024 @ 8:25am 
@Ruitor3486 i tried it and it doesn't seem to work at the moment (DEI 1.3.4), cities have no garrison and it tends to crash quite often.
Ruitor3486 6 Dec, 2024 @ 4:22am 
is it dead? is it playable?
pyrrius_sylianus 3 Dec, 2024 @ 9:14am 
Are there any plans for last update?
Maximus 12 Mar, 2024 @ 7:40am 
patiently waiting :D
naminimumu  [author] 10 Jan, 2024 @ 8:32pm 
Most likely I ll update in due time
Maximus 31 Dec, 2023 @ 11:21am 
Please :D
Maximus 6 Oct, 2023 @ 11:56am 
will you update this with the new DEI ROTR campaign?
naminimumu  [author] 31 Mar, 2023 @ 7:14am 
Updated for DEI 1.3.2.
Multiturn recruiting abandoned from this version.

I noticed DEI team is often updating main_unit table. In order for easier future updates, and to keep inline with default DEI main_unit table, multiturn recruiting is abandoned. Unit cost is slightly increased for player and AI, Navy recruitment cost is increased by 50%. Anyway I noticed AI has some issues with miltiturn recruiting, especially with navy recruiting.
All main updates for nomadic factions units is in main_unit table.

Game might not function properly in Grand Campaign (Antiqua Legendary for GC only) without updating (problem with nomadic factions and expanded nomadic rosters). Your previously saved campaigns, except Grand campaign should function properly after DEI 1.3.2 update.
naminimumu  [author] 29 Mar, 2023 @ 2:43am 
Antiqua is not dead. There will be update to 1.3.2
Leondas 26 Mar, 2023 @ 4:57pm 
Update please
Maximus 15 Feb, 2023 @ 2:25pm 
GREAT!!! i was so sad that Jakes Testudo mods wont be updated. thank you for that mod, Finally i can come back to rtw2

Could you include some more aspects of Testudo?
Daxored99 29 Jan, 2023 @ 5:06am 
I kindly suggest to research a bit, the Roman units, afaik rome used hoplite formations at that time.
naminimumu  [author] 22 Nov, 2022 @ 10:17am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875136566&searchtext=
Version for HATG is out. I highly reccommend playing Antiqua Legendary for DLCs
naminimumu  [author] 14 Oct, 2022 @ 11:30am 
naminimumu  [author] 14 Oct, 2022 @ 9:08am 
Version 1.2 released. Added 4turns diplomacy. Some other smaller tweaks. you can continue previously saved Antiqua campaign.
naminimumu  [author] 10 Oct, 2022 @ 10:50am 
Iolei faction is disabled in this mod. Mod is Rome faction oriented with scripts and objectives for Rome. Few other faction are left playable, but not tested.
qbjesusfimbres 9 Oct, 2022 @ 2:44pm 
Hi amazing mod

I have a question, were the victory conditions modified?
I ask because i play ROTR using the DEI mod and i have a problem in my Iolei campaing because in the victory condition i have to recluit a specific unit but with DEI i cannot recluit it... so i finish my campaing without de achivement :(

thank you for the mod friend!!!
naminimumu  [author] 29 Sep, 2022 @ 11:11am 
Yes. Version of this mod for Grand Campaign is completed, but I had no time for long play or long test. I'll publish that soon. Subscribers will hopefully play and test.
I had idea to publish version for all dlc. Like story of Rome. Probably there will be more.
Satiro Volante 28 Sep, 2022 @ 12:09pm 
This is the sort of mod i was looking for. I want to play on Legendary Rise of the Republic but both DEI and Para Bellum are impossible on legendary (at least for me).
Do you have any plans to do this for other campaigns other than RoTR?
KNOCK KNOCK IT'S ME, Big BIRB 22 Aug, 2022 @ 4:19am 
Thanks for your answer. Ill try that!
naminimumu  [author] 22 Aug, 2022 @ 4:02am 
I use both Roman Generals and ROTR Generals (on top)
naminimumu  [author] 22 Aug, 2022 @ 3:56am 
I play with Benjin mod. Excellent mod I higly reccommend. Generals are ageing and all looks ok and compatible in my game. Benjin mod should be loaded above ANTIQUA in order:
BENJIN GENERALS
ANTIQUA
DEI

Well, it works for Roman faction, at least.
AAA: Generals - Rise of the Republic + Italians (Aging, Advancing, Acclimatising)
KNOCK KNOCK IT'S ME, Big BIRB 22 Aug, 2022 @ 2:20am 
I've noticed that the mod is incompatible with Benjins generals for RotR. Is this only me maybe?
naminimumu  [author] 20 Aug, 2022 @ 1:54pm 
(1) "Scripts added to preserve historically important major AI factions in late game from being annihilated by other AI factions"

If playing as recommended, as Roman player, when you finally deal with your neighbours on south as required in History Objective for Roman faction, which will likely take 200-300 turns, maybe more, maybe less; you can find youself in strange world - Carthage is already annihilated by migration tribes, Greek factions on south are annihilated by latin minor factions, Tarchuna is controlling all northern portion of the map, there is no Roman-Carthage wars in sight, no Greek faction with elephant (Ephirus) on south, no barbarian tribes on north to conquer... history fully alternated, AI can't handle big kingdoms so no real opponents are on map in late game.
To handle this many scripts are included in ANTIQUA LEGENDARY;
naminimumu  [author] 20 Aug, 2022 @ 1:53pm 
(2)
To handle this many scripts are included in ANTIQUA LEGENDARY;
- All major factions have autoreslove bonuses in defensive battles against other AI factions; This means all major faction will likely remain on map until you handle them.
- Occasionaly scripted AI Carthagian and Taras armies will appear on map in order to preserve power of that major factions. It is particulary important for Carthage because AI can't hadle overseas kingdoms with bases spread on map (Africa, Sardignia, Corsica, Sicily).
And yeah, on turns 180 to 200 scripted Taras armies will appear around Taranto, armies with elephants, just like historic Ephirus faction. Maybe they will even help you to deal with Samnites, but don't worry, they'll enter in war with you, sooner or later. Diplomacy is tough in ANTIQUA LEGENDARY, but that is other topic.
naminimumu  [author] 20 Aug, 2022 @ 5:58am 
Unfortunately no, Carthage is not playable. It would take too much time and effort to make it properly playable that is not worthy.
nickysong0826 19 Aug, 2022 @ 7:49pm 
really amazing mod,can you make Carthage playable?
naminimumu  [author] 17 Aug, 2022 @ 6:39pm 
Released v.1.1
Adjusted for DEI 1.3.1 (quick check) / adjusted campaign main menu / adjusted reforms requirements descriptions
Added Tarchuna to playable factions
You should be able to continue with previously saved campaign without issues.
DI_Welly 17 Aug, 2022 @ 6:45am 
Happy to know that etruscans will come :), if i can i suggest to do the macedonian war campaign as next dlc, with sparta and athens playable would be awesome
KNOCK KNOCK IT'S ME, Big BIRB 17 Aug, 2022 @ 5:57am 
Thanks for answering. It was actually me who didnt properly check the units. It is just the unit cards that have marian soldiers on them. The units themselves have a matching look.
naminimumu  [author] 17 Aug, 2022 @ 5:51am 
Garrison units are same as in default DEI. These units do not change much with reforms.
This mod is completed as it is. I`ll add Etruscans playable in next edition and eventually hotfix if something big is reported in meantime. Probably I`ll shift to make similar mod for grand campaign or/and other DLCs, depending of feedbacks and community interest.
[SORRY I DELETED LAST USER COMMENTS BY MISTAKE]
naminimumu  [author] 17 Aug, 2022 @ 5:49am 
KNOCK KNOCK IT'S ME, Big BIRB 2 hours ago
Amazing mod! Is it possible to get the garrisons to match the time period? It bugs me that the garrisons are made up of marian looking legionaries.
naminimumu  [author] 13 Aug, 2022 @ 3:51pm 
SEND DIPLOMAT - I found that in case of Critical Success, which is roll dice, determined random, even not very friendly factions will sometimes offer you province. This is unrealistic and game breaking function. And when this happen few times in campaign and player get control over number of provinces by just clicking SEND DIPLOMAT, then I consider it major bug. Outcome of critical success I found hardcoded and not adjustable in db file.
That is why SEND DIPLOMAT function is disabled in ANTIQUA LEGENDARY mod.
naminimumu  [author] 11 Aug, 2022 @ 3:26am 
Not sure what is below question about, but garrison mechanics are same as in DEI, except it takes much more turns to replenish garrison back to full strength after the battle.
Adhuc Stantes 10 Aug, 2022 @ 10:27pm 
Why would you keep the absurd mechanic of the magical aparition of inmense garrisons for the defending army ? ;c
naminimumu  [author] 10 Aug, 2022 @ 12:40pm 
Valid question is why I adjusted legendary to hard? Could I just play on hard?

Because you have no normal save game on legendary and game is auto saved after you already made wrong move. So, the tension is greater, game is far more demanding, you have to be 100% in otherwise you'll loose. . Nothing like hard difficulty where you can easily return to previous turn if you do not like outcome.
And, in my mod AI is not crazy overpowered like on default legendary, so there is some valid feeling or realism and fair game.
naminimumu  [author] 10 Aug, 2022 @ 12:33pm 
Mod is optimised for legendary difficulty and slow pace:
- Campaign pace is 3-4 times longer than normal pace
- Many campaign bonuses AI receving on legendary are reverted to hard or normal values
- Once battle start, few handicaps are applied to ai units because game will apply bonuses (hardcoded). This is not exact sience, values are hardcoded in exe file. From my experience I assumed where those bonuses were applied. I adjusted battles to hard difficulty feeling. Normal battle difficulty is too easy for veteran. AI is stupid, just rushing forward, some bonuses are neccessary to remain.
esejano 10 Aug, 2022 @ 12:22pm 
That's ok, Legendary campaign is fine for me. I asked about combat because DEI combat system is balanced for Normal. If you have tweaked it to work in Legendary, then no more questions.
naminimumu  [author] 10 Aug, 2022 @ 6:23am 
"(timespan is about likely to be max 50 years, not 200 years, due to 12 tpy)";
It took for Rome some 200 years to conquer Italian peninsula. In this mod, it may take, if you playing as Roman, max. 50 years which is (50x12) 600 turns. You should complete in about max. 600 turns because more the time pass and greater is your empire, more scripted handicaps influence your campaign. Those handicaps are applied only to player and should prevent standard total war steamroll in late game, when your faction is too strong for other opponents. In normal DEI there is no handicaps for turn number, and number of controlled settlements, like in this mod.
naminimumu  [author] 9 Aug, 2022 @ 3:24pm 
Battle is modified to be slightly easier on legendary difficulty by implementing several handicaps to AI units. I assume it only works for campaign, but I am not sure. There is also light version of mod. Someone can test it for custom battles. I am not into custom battles.
esejano 9 Aug, 2022 @ 2:18pm 
Mod looks good. Is battle modded? If it's not, I presume that Legendary difficulty works only for the campaign, yes?
DI_Welly 8 Aug, 2022 @ 8:14am 
oh okay that's sad :( there was a good reskin and units mod for etruscan in dei that was perfect with this mod
naminimumu  [author] 8 Aug, 2022 @ 7:57am 
Tarchuna is disabled. Mod is about Rome conquering Italian peninsula. I left some Greek and barbarian faction playable, because those factions have at least larger variety of units, and I enable their reforms late in game.
DI_Welly 8 Aug, 2022 @ 2:16am 
There is a possibilty to have also Tarchuna playable? Etruscan are awesome, they are a mix of greeks and romans