Project Zomboid

Project Zomboid

28 ratings
Metalworking and Tailoring Expanded
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
149.987 KB
15 Aug, 2022 @ 11:53am
6 Jan, 2023 @ 7:29am
19 Change Notes ( view )

Subscribe to download
Metalworking and Tailoring Expanded

Description
Simple collection of crafting recipes that should make some skills like Metalworking/Tailoring a bit easier to level and more purposeful along with other misc crafting recipes.


Metalworking:
- Scrap most jewelry for 1 Scrap Metal each, requires hammer (gives a small amount of metalworking XP)
- Turn Scrap Metal into Unusable Metal, requires hammer & saw
- Turn that Unusable Metal into Big/Small Metal Sheets

- Craft Hammer (2 Unusable Metal, 4 units of propane, Handle, Bucket of Water, Hammer, lv2 Metalworking)
- Craft Hunting Knife (2 Unusable Metal, 4 units of propane, Handle, Bucket of Water, Hammer, lv3 Metalworking)
- Craft Shovel (5 Unusable Metal, 7 units of propane, 2 Handles, Bucket of Water, Hammer, lv4 Metalworking)
- Craft Hand Axe (5 Unusable Metal, 7 units of propane, Handle, Bucket of Water, Hammer, lv4 Metalworking)
- Craft Axe (10 Unusable Metal, 7 units of propane, 2 Handles, Bucket of Water, Hammer, lv5 Metalworking)
- Craft Machete (5 Unusable Metal, 3 Metal Bars, 10 units of propane, bag of Charcoal, Handle, Bucket of Water, 5 Leather Strips, Hammer, lv7 Metalworking)
- Reforge Katana* (2 Unusable Metal, 10 units of propane, bag of Charcoal, Bucket of Water, 5 Leather Strips, Hammer, lv10 Metalworking)
- Craft Sledgehammer (15 Unusable Metal, 10 units of propane, bag of Charcoal, 2 Handles, Bucket of Water, Hammer, lv10 Metalworking)

*The Katana recipe now requires finding a Katana in the world first. In effect, this is a now a recipe to "reforge" the Katana up to working conditions (It should work with both low condition and completely broken ones). I realize it might not be to everyone's taste but I believe this weapon, with how strong it is, should remain a rare thing, with this recipe only being there to allow you to maintain it. This should also help prevent Katanas from becoming too common in MP servers without diminishing the value of Metalworkers too much, players will now have to find and make sure not to lose them.

**The weapon crafting will require proximity to a Campfire as a heat source, currently the Campfire doesn't need to be lit because the only way I found to make it so is fairly heavy on the performance.


Carpentry:
- Craft a Wooden Mallet (Log, Saw, Hunting Knife, lv2 Carpentry)
- Craft a Handle (Log/Table Leg/Chair Leg, Saw, Knife/Machete, lv3 Carpentry)
- Craft a Baseball Bat (Log, Saw, Hunting Knife, 5 Leather Strips, lv6 Carpentry)


Tailoring:
- Retrieve Thread from Ripped Sheets (10 Ripped Sheets, Scissors, lv1 Tailoring, will give you a full Thread)
- Twist Fabric into Twine (20 Ripped Sheets, lv1 Tailoring, will give you a full Twine)
- Knit a Scarf (Yarn, Knitting Needles, lv1 Tailoring)
- Knit a Beanie Hat (Yarn, Knitting Needles, lv1 Tailoring)
- Craft an Empty Sack (6 Denim Strips, some thread, needle & scissors, lv2 tailoring)
- Craft Leather Gloves (4 Leather Strips, some thread, needle & scissors, lv2 tailoring)
- Craft Tarp (10 ripped sheets, some thread, needle & scissors, lv4 tailoring)
- Upgrade most/all Dufflebags into Big Hiking Bags (15 Denim Strips, 1 full thread, needle, scissors and lv6 Tailoring)
- Upgrade Big Hiking Bags into Alice/Large Backpacks (30 Leather Strips, 2 full threads, needle, scissors and lv8 Tailoring)
- Upgrade Alice/Large Backpacks into Military Backpacks (45 Leather Strips, 3 full threads, needle, scissors and lv10 Tailoring)


Misc:
- Craft a Gravel Sack, needs an empty sack, 10 stones and a Hammer
- Make a Chipped Stone from a Stone, requires Hammer
- Make Homemade Glue (2 units of Water, 2 units of Flour, Salt, Mortar & Pestle)
- Make Homemade Wood Glue (2 units of Water, Milk*, 1 unit of Vinegar, 2 units of Baking Soda, Frying Pan, Spoon, requires proximity to Campfire)
* Should accept both Canned Evaporated Milk and Rotten Milk, be aware that it will consume the entire thing.


Renamed the mod as the server it was originally made for since closed, as well as to make it clearer what it is for. Much love to the Vanilla Crafting Expanded mod which my mod started as a server-specific tweaked version of.


Workshop ID: 2849532668
Mod ID: ZQMR
22 Comments
Moon 2 Dec, 2024 @ 12:41pm 
добавлю
Moon 2 Dec, 2024 @ 12:41pm 
но
Moon 2 Dec, 2024 @ 12:41pm 
хуйня йобаная
Walsingham 10 Apr, 2024 @ 5:14am 
I very much approve of the overall principle of design here. Helpful but not fantastical.

Would you consider adding a mail shirt? It's ultimately just lots of wire. It would be great if metalworking skill improved the protection. Just a thought for a talented modder.
Ronin 29 Oct, 2023 @ 2:42am 
How to dismantle rings/chains etc with the hammer?
Captain Tofu 16 Oct, 2023 @ 12:58pm 
This gives way too much XP for jewelry. I'd set that to 20% of what it is now. Otherwise high quality mod!
Featherine~  [author] 24 Jun, 2023 @ 1:19pm 
With that said, I'm not entirely sure my method is appropriate for firearms, they have a lot of quirks that I don't think a simple recipe can handle, for instance I don't think you would get your magazine and ammo back unless you unloaded them before doing the repairs.

Another solution, more complicated but definitely better, would be to make a .lua script for the repair from scratch. It'd be a lot more work and require lua formatting knowledge but it has several advantages like being able to operate using categories, and it would then work for anything in the game, even mods you would potentially install later on, so long as they use those categories as they should, finally you could make a context menu entry for it as well. I'm far from being an expert in .lua but I could probably give you pointers.

Feel free to PM me, a direct chat would probably be easier for this kind of conversation, I'd be happy to help with anything I can in my free time.

Cheers !
Featherine~  [author] 24 Jun, 2023 @ 1:17pm 
@Krilton Apologies for the late reply, was pretty busy.

Without your bit of recipe I can't really be sure what the problem is, but it could be something as simple as a syntax issue, a forgotten coma somewhere or whatever and it can mess with the whole thing.

One simple thing you could try is just copy pasting my katana reforge entry and change the variables to fit your needs. For starters, just replace the "katana" variable with any of the guns you planned on having a repair option for, you probably already know the exact names of the weapons you want but just in case you can find them in VFE's mod folder. You might also need to add VFE to the list of "imports" so the game recognizes the items you're gonna mention, the weapons of VFE in this case, it should be as simple as going into the VFE mod folder and opening the mod.info file, then copying the "id=" to paste it into the import brackets, with a coma and space separating it from "Base".
Krilton 16 Jun, 2023 @ 8:21pm 
My original recipe was water, bleach, sturdy stick and some ripped sheets along with skills more in-line with repairing (ex: reloading and maintenance). I thought it was the skills which wasn't the case. So after finally settling with the gun cleaning kit, I'm guessing that somewhere in the mods code (which I'm going to ask the mod maker about that) it's coded for those 2 cleaning items.

I don't have any pictures, sadly of what I'm describing, so bare with me. I don't have a problem with redoing everything with the ingredients originally planned, if that'll help.
Krilton 16 Jun, 2023 @ 8:21pm 
So your katana reforge recipe, how long did it take before you got it to not throw an error. So what I mean is I'm using your concept for the rarest guns from the vanilla firearms expansion mod. I wanted to make a recipe that was something that someone would use IRL. It would be fine so long as I had all of the items on me or in my area. Let me walk away and bring up the recipe menu "B" it would error endless. It would even error on logging into the game file. So after several tries and fails, I ended up just using the gun cleaning kit and oddly enough.... it was 100% happy regardless if I had it on me or not.