Project Zomboid

Project Zomboid

Metalworking and Tailoring Expanded
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Update: 6 Jan, 2023 @ 7:29am

Katana recipe changed to requiring a Katana, basically making it more of a "repair/reforge" one, see description for more details.

Apologies for successive updates.

Update: 6 Jan, 2023 @ 7:02am

Quick fix for the Carpentry based recipes giving Metalworking XP.

Update: 6 Jan, 2023 @ 6:36am

Tentative fix for the now changed Propane Torch, adjusted some other values, revised some of the animation and sound use while crafting.

Added several recipes, every weapon category now has at least 1 weapon craftable with the mod, focusing on the ones that make sense from a crafting perspective and are often used (Baseball Bat/Shovel for Long Blunts, Hammer/Wooden Mallet for Short Blunts and Hunting Knife for Short Blade). Added 2 knitting recipes to make Scarf and Beanie Hat, gives a fun use for the otherwise useless Yarn and Knitting Needles items. It is now possible to make homemade Glue and Wood Glue, based on recipes found on the internet. Simple way to smash a Rock into a Chipped Stone with a Hammer. Finally, easier and more reliable ways to get Thread and Twine have been introduced.

Update: 11 Oct, 2022 @ 8:01am

Added the Handle recipe for less dependency with the Vanilla Crafting Expanded mod as far as weapon crafting is concerned.

Update: 11 Oct, 2022 @ 7:52am

Fixed a missing override attribute for the Sledgehammer recipe.

Update: 7 Oct, 2022 @ 8:32am

Added some weapon recipes, namely Hand Axe, Axe, Machete, Katana and Sledgehammer, see updated description for requirements.

Update: 5 Sep, 2022 @ 8:05am

Update: 26 Aug, 2022 @ 10:57am

Update: 22 Aug, 2022 @ 3:39pm

Update: 19 Aug, 2022 @ 4:50am