Project Zomboid

Project Zomboid

Metalworking and Tailoring Expanded
22 Comments
Moon 2 Dec, 2024 @ 12:41pm 
добавлю
Moon 2 Dec, 2024 @ 12:41pm 
но
Moon 2 Dec, 2024 @ 12:41pm 
хуйня йобаная
Walsingham 10 Apr, 2024 @ 5:14am 
I very much approve of the overall principle of design here. Helpful but not fantastical.

Would you consider adding a mail shirt? It's ultimately just lots of wire. It would be great if metalworking skill improved the protection. Just a thought for a talented modder.
Ronin 29 Oct, 2023 @ 2:42am 
How to dismantle rings/chains etc with the hammer?
Captain Tofu 16 Oct, 2023 @ 12:58pm 
This gives way too much XP for jewelry. I'd set that to 20% of what it is now. Otherwise high quality mod!
Featherine~  [author] 24 Jun, 2023 @ 1:19pm 
With that said, I'm not entirely sure my method is appropriate for firearms, they have a lot of quirks that I don't think a simple recipe can handle, for instance I don't think you would get your magazine and ammo back unless you unloaded them before doing the repairs.

Another solution, more complicated but definitely better, would be to make a .lua script for the repair from scratch. It'd be a lot more work and require lua formatting knowledge but it has several advantages like being able to operate using categories, and it would then work for anything in the game, even mods you would potentially install later on, so long as they use those categories as they should, finally you could make a context menu entry for it as well. I'm far from being an expert in .lua but I could probably give you pointers.

Feel free to PM me, a direct chat would probably be easier for this kind of conversation, I'd be happy to help with anything I can in my free time.

Cheers !
Featherine~  [author] 24 Jun, 2023 @ 1:17pm 
@Krilton Apologies for the late reply, was pretty busy.

Without your bit of recipe I can't really be sure what the problem is, but it could be something as simple as a syntax issue, a forgotten coma somewhere or whatever and it can mess with the whole thing.

One simple thing you could try is just copy pasting my katana reforge entry and change the variables to fit your needs. For starters, just replace the "katana" variable with any of the guns you planned on having a repair option for, you probably already know the exact names of the weapons you want but just in case you can find them in VFE's mod folder. You might also need to add VFE to the list of "imports" so the game recognizes the items you're gonna mention, the weapons of VFE in this case, it should be as simple as going into the VFE mod folder and opening the mod.info file, then copying the "id=" to paste it into the import brackets, with a coma and space separating it from "Base".
Krilton 16 Jun, 2023 @ 8:21pm 
My original recipe was water, bleach, sturdy stick and some ripped sheets along with skills more in-line with repairing (ex: reloading and maintenance). I thought it was the skills which wasn't the case. So after finally settling with the gun cleaning kit, I'm guessing that somewhere in the mods code (which I'm going to ask the mod maker about that) it's coded for those 2 cleaning items.

I don't have any pictures, sadly of what I'm describing, so bare with me. I don't have a problem with redoing everything with the ingredients originally planned, if that'll help.
Krilton 16 Jun, 2023 @ 8:21pm 
So your katana reforge recipe, how long did it take before you got it to not throw an error. So what I mean is I'm using your concept for the rarest guns from the vanilla firearms expansion mod. I wanted to make a recipe that was something that someone would use IRL. It would be fine so long as I had all of the items on me or in my area. Let me walk away and bring up the recipe menu "B" it would error endless. It would even error on logging into the game file. So after several tries and fails, I ended up just using the gun cleaning kit and oddly enough.... it was 100% happy regardless if I had it on me or not.
Featherine~  [author] 15 Jun, 2023 @ 6:37am 
@Krilton Sure if it's something I can help with, shoot.
Krilton 14 Jun, 2023 @ 4:55pm 
@Featherine~ I'm working on a repair mod inspired by what you have done with the katana. I was wondering if you'd be able to assist.
SmoakingShark9 1 Feb, 2023 @ 9:50am 
This mod looks great, I've been looking for a balanced way to repair the katana. Would love to see balanced reforge options added for axes as-well.
Featherine~  [author] 1 Feb, 2023 @ 5:08am 
I guess if I was considering something to make it harder, I'd introduce a randomized chance for the Scrap Metal recipe to give you nothing instead of a guaranteed 1, the required materials themselves wouldn't change but the player would need more kills to get them comparatively, would probably also give more value to world loot...

But I'll admit right now I'm a bit too curious about how Build 42 will change how all of this works, it's entirely possible that this mod, and others like it, end up becoming completely obsolete, so I'm in a bit of a waiting mood.

Anyway thanks for your comments, hope you have fun !
Featherine~  [author] 1 Feb, 2023 @ 5:08am 
@Biggles Sorry for the late answer, the Handle item is included with this mod yes.

As for the balance thing it's a difficult problem, I think as a baseline the mod's fine currently, with a certain degree of balancing possible with the loot settings. Obviously the rarer the weapons, the more important it is to be able to make something decent yourself which is why I didn't want to make it too difficult either. The values I had in mind took in account how powerful the weapon is and how many kills you can reasonably expect with it. They're meant to be sustainable with the scrap you'll get from kills barring some terrible luck with the jewelry drops, in case people play on Insanely Rare like I do, with the limiting factors being the Metalworking level, propane and for the top tier weapons like Katana/Machete, the Charcoal. In my experience Charcoal is a fairly rare item to loot, or requires a dangerous venture into the LV checkpoint to get one of the few existing metal drums to make it.
TTVbadluckbiggs 23 Jan, 2023 @ 3:54pm 
I also noticed "Handles" as a recipe material, is that included with this or does this work with another mod?
TTVbadluckbiggs 23 Jan, 2023 @ 3:46pm 
if the material requirement had an additional 50% increase of the current values (rounded down) I think it would be extremely well balanced, otherwise it's amazing, I really appreciate mods that recycle vanilla junk instead of adding new items
Krilton 29 Dec, 2022 @ 12:24pm 
It's all good. Everyone has there reasoning behind what they do. Since TIS changed the propane values of the torch, it made a few mods "broken", like yours for example.
Featherine~  [author] 29 Dec, 2022 @ 8:29am 
@Krilton
Haven't played in a bit so I wasn't even aware of that change, sorry, there's apparently a mod restoring the original amount of propane per torch though, so I don't know, I guess I'll try adjust the values later still.

As for the Scrap Metal conversion it's simple, last time I checked Unusable Metal had a weight of 1.0, Scrap is 0.1. Now, I know the weight system in this game isn't perfect hence why not all the weight conversions are mathematical correct here, but I can wrap my mind around this type of conversion much better than something suddenly becoming 10 times, or more in the case of rand function that you talk about, its original weight by smashing it with a hammer, for instance.

There's also a balance reason, since Unusable Metal is used to craft some relatively powerful weapons, I think you should need to work for those at least a little bit.
Krilton 29 Dec, 2022 @ 7:07am 
I'm guessing no one has used this mod since the amount of each propane torch now holds only "10" units instead of the original 100.

"- Turn Scrap Metal into Unusable Metal (10 for 1), requires hammer & saw" I know this is a game but IRL, how does 10 of anything make 1 item? If anything, it should be 1 to ?? with the "??" being a random number. The logic doesn't make sense.
Featherine~  [author] 14 Sep, 2022 @ 1:30pm 
@Simsimix
Apologies for the late reply I hadn't seen the notification, I have updated the description to provide more details.

Thank you for taking the time to comment and have a wonderful day.
Simsimix 13 Sep, 2022 @ 7:53am 
list of recipes?