Total War: WARHAMMER III

Total War: WARHAMMER III

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Encounters at Derp - Double Treasure, Amanar, Etc
   
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24 Aug, 2022 @ 6:39pm
17 Jun @ 11:59am
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Encounters at Derp - Double Treasure, Amanar, Etc

In 2 collections by LordOmlette
2023-12-27 Underdogs multiplayer test
30 items
Stale Memes Encounters at Derp multiplayer repro
28 items
Description
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on:


This mod doubles the sea treasure spawn rate and makes rogue pirates attack anyone (not just the player) dumb enough to try and set sail.

If you're not a vampirate, this is great because you get more treasure.

If you are a filthy, undead pirate, you're gonna have a really rough time because the rogue pirates you need to defeat to grab the pieces of eight (RoR) are gonna keep getting ganked before you can get to them. I don't see this as a problem.

In addition, this mod fixes some (but not all :-( ) of the potential crashes related to treasures at sea. I strongly recommend not clicking directly on the encounter marker. Instead, please click on some point beyond the encounter marker, so that your sea stack "encounters" the marker along the way. See the screenshots above for an example. I'm being told patch 4.1 fixed crashes related to sea encounters, and CA just left that out of the patch notes for some reason, but I still get occasional crashes when not using this workaround.


AMANAR

The Tidemaker, the ancient Myrwyrm; the Elves named it Amanar.

And now, he's back. Unlike Eye of the Vortex or Mortal Empires, with this mod Amanar will roam the seas regardless of whether anyone is playing Vampire Coast.

  • The first vampirate to make it to the wreck of the Vengeance will get Jacob Wulfhart's star-metal harpoon. Where is the wreck? It's up to you to find it before anyone else does.
  • Other vampirates can get their hands on the harpoon if they defeat the faction leader holding the harpoon. Who currently has the harpoon? That's for you to find out.
  • If the harpoon owner obtains all 3 shanty verses and then fights the final battle (quest battle in single player or in multiplayer where with only one vampirate, a non-quest mission in multiplayer with more than one pirate) then the harpoon owner gets to control where Amanar attacks next. (Either a stack at sea or a port)


MEOW MEOW THE BLOOD RUNS COLD

The WH2 version of this mod was slowly turning into an overhaul for Pirates of the Vampire Coast. This mod only makes small changes to Aranessa Anja Saltspite:

  • Aranessa's special skills (Gifted Sailor, Self-Taught Gunner, Your Worst Nightmare) grant additional bonuses to Sartosan units and Maneaters.
  • Sartosa's landmark buildings (Peg Street Pawnshop, Smithy's Pawnshop, Dragon Tooth Lighthouse) grant additional bonuses to Sartosan units and Maneaters.

If you want a real overhaul, go get Vampire Coast Expansion: Pirate Life.


COMPATIBILITY

This mod works best with new campaigns. It is only partially save game compatible, but I do not recommend using it without a new campaign.

The following features will not be available in any mod that modifies the corresponding file:

  • wh2_campaign_encounters_at_sea.lua - double treasure.
  • wh2_dlc11_roving_pirates.lua - rogue pirates respawn indefinitely (contrary to change in Empire Undivided Update), pieces of eight missions restart correctly in both single player and multiplayer.

Known mod compatibility status:



ACKNOWLEDGEMENTS

  • Thanks to everyone who supported the WH2 version of this mod!
  • Luthor Harkon personality change art by u/HermeticHormagaunt.
  • Saphirre for testing with The Old World.
  • Stale Memes found Lokhir's Harpoon Launcher wasn't providing the correct effects.
  • Stale Memes and kingkeitoh actually tested this mod in multiplayer for 195 ♥♥♥♥♥♥♥ turns.
  • Harpoon acquired art by Kristina Amuan.
89 Comments
Stale Memes 13 Jul @ 10:51am 
@LordOmlette Mind you, those bugged maps are still playable, they're just very boring. No falling through the floor or anything like that at least in my experience, but I believe that also exists.
Stale Memes 13 Jul @ 10:50am 
@LordOmlette I'd be down for seeing that removed!
I believe we were using Waka's Campaign Land Battles and FPSRanger's custom maps, but without the framework and whatever dependencies there are. Seemed to work just fine. Technically neither of those should affect sea encounters, I BELIEVE. I could very likely be wrong. It might just be a base game bug.
LordOmlette  [author] 13 Jul @ 10:14am 
@Stale Memes - The amount of gold she gets from her vanilla double treasure post-encounter was absurd in WH2 but with all the power creeping in WH3 maybe that nerf is no longer necessary? Probably remove it next release.

This mod doesn't touch battle maps in any way, so unless battle maps really are tied to specific locations, I shouldn't be causing that. But I don't know for certain so I'm asking around to see if anyone else does
Stale Memes 13 Jul @ 9:39am 
@LordOmlette The latter, just a flat plain with maybe a skybox. No terrain or anything...And what does it lower about Aranessa? Would it make sense to undo that or is it a technical necessity?
LordOmlette  [author] 13 Jul @ 9:31am 
@Stale Memes - the recent changes to rare and magic items is self-contained and shouldn't be affected by this mod. The items rewarded by either winning an encounter battle or making a dilemma choice are handled entirely by the game engine based on what's in the db. This mod only touches a single one of those and that's to lower Aranessa's double treasure bonus, not to affect items.

When you say "blank sea encounter maps", does that mean the dilemma never fires or the battle is on a featureless map?
LordOmlette  [author] 13 Jul @ 9:22am 
@Krakenous - sorry completely missed you asking this earlier. The bulk of that is in omlette_encounters_at_derp.lua, I believe you could just grab that and that would be enough. (Note if it doesn't work it could be that I forgot something but I'm not gonna put too much thought into this.)
Stale Memes 13 Jul @ 1:00am 
Ahoy there! Does the sea encounter part of this mod require an update after the recent changes to magic items? I myself had no issues with it in this regard, BUT using a similar mod (Murranji's Land Encounters, namely) rewarded me with a magic item that apparently isn't supposed to drop and didn't have a rarity attached to it. Could see the same thing maybe occurring here, but I of course have no idea how that might work under the hood.
Different question: Are blank sea encounter maps tied to specific locations, a conflict with a map mod or a vanilla issue? Have encountered a few of those before, will be happy to report on stuff if I / we know what to look for.
Krakenous 21 Jun @ 7:14am 
Been a while so thought i'd check in. Is is possible to have JUST the "rogue pirates attack anyone" changes? Or if it's a RPFM fiddle I am happy to do it myself. I'm curious because I can't find any other mod that does just that, makes roving the seas wayyyyy more fun!
LordOmlette  [author] 25 Mar @ 1:02pm 
I didn't get to any of the things I wanted to get to, but the following is still outstanding:

1) making sure it works with VCO without any issues
2) making sure it works with fishmen
3) the basic pieces for incorporating Piratical Encounters are all in, just gotta add the rest
Oh_Man[TFE] 14 Mar @ 7:49pm 
inside script -> battle -> quest_battles folder is the cutscene fix stuff