Conan Exiles

Conan Exiles

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TG Archery
   
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1.985 MB
31 Aug, 2022 @ 1:02pm
25 Sep, 2023 @ 3:08pm
13 Change Notes ( view )

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TG Archery

Description
Archery Improvment - Intended for PvE

Arrow Stack increased to 500
Reduced Arrow weight by 90%

Type/Light Attack - Armor Pen + Added Effect
* Blunt/1 - 0% + 40% increase to concussion
* Oil/ 7 - 0% + Slippery
* Explosive/ 7 - 16.2% + Explosive Damage
* Poison/ 7 - 16.2% + Poison Bomb
* Snake /6 - 16.2% + Stacking Poison
* Light/ 1 - 0% + Light
* Healing/ 1 - 0% + Healing Cloud (5hp/s)

Tier 4 Carpenter Thrall Arrows:
* Illumination/ 1 - 16.2% + Improvement to Light Arrow, provides a softer light over a wider area
* Sticky/ 7 - 16.2% + Instead of Slippery, provides a snare/cripple effect
* Vapor/ 7 - 16.2% + Slight damage increase on the Posion Cloud over Poison Arrow, with longer duration
* Exceptional Healing/ 7 - 16.2% + Healing cloud, over a wider area healing 24hp/s

* Flint /10 - 16.2%
* Bone /12/ 18%
* Ice/18 - 18%
* Iron/20 - 16.2%
* Abysmal/23 - 9% + Stacking Poison
* Steel/28 - 16.2%
* Razor/28 - 12% + BLEED
* Ivory/32 - 16.2%
* Hardend/35 - 18%
* Serpentman/40 - 18%
* Starmetal/46 - 15.3%
* Obsidian/44 - 20%
* Black Ice/44 - 20%
* Dragonbone/47 - 17.5%
* Quivering Arrow/50 - 30% + Bleed

With Conan Age of War, bow stamina cost and damage values for legendary bows were buffed. In some cases, the new damage values were higher than my modified ones. The only thing that should now be modified on ALL bows are the ammunition types to allow for the new utility arrows. As far as damage and stamina cost, should now match the live game.

The exception is the Frenzied Bow. As it's only a 1 damage bow, I kept the concussion damage bonus component.

* Due to time constraints, testing on 2.3.1 was limited. Please let me know of any issues as I check all comments posted on this mod. *
Popular Discussions View All (2)
2
12 Oct, 2022 @ 11:53am
Feedback for the values
Imbibitor Lunae
0
27 May, 2023 @ 5:28pm
Feedback and a request for the dragon bone arrows recipe
Volanti
107 Comments
TrashGamer  [author] 16 Oct, 2023 @ 3:33pm 
@Jp the issue with that is by doing that, with the scaling of hit points of Thralls, particularly the rare ones, coupled with those who take the talents that increase Thrall stats, it ends up healing too much when healing other players. It'll make healing Thrall's faster but basically removing the threat of death. It's a tricky balance because no one wants to stand around healing Thrall's for 10 minutes either. So, while the answer isn't "no", I just don't have the time right now to devise/design, implement, and test a completely new and yet balanced solution.
Jp 7 Oct, 2023 @ 4:00pm 
can you increase a healing power of healling arrow? it is very slow to heal the thrals
Jp 25 Sep, 2023 @ 4:12pm 
ok thanks, the arrow can be equipped normally on some bows! thank you for your attention!
TrashGamer  [author] 25 Sep, 2023 @ 3:27pm 
@Jp - Bow damage was actually "supposed" to be back to whatever the default is since the Chapter 1 AoW patch. However its not impossible that I missed stuff. I had been waiting for Chapter 2 to implement some revamps to how item modifications merge into the game, and that update has been pushed out today. Bow damage should be the base games bow damage. If there's still the feeling ranged damage is too high, I would have to compare builds (are you full agility for example), compared to the modified arrow damage values.
Jp 24 Sep, 2023 @ 1:57pm 
I like this mod, but I think the bow damage is excessive, can you reduce the damage? I tested with and without your mod and with the mod the damage is greater! the vapor arrow cant be equiped
TrashGamer  [author] 6 Aug, 2023 @ 12:40pm 
@AnkaDuck, the fact that the new arrows are showing up for your T4 carpenter clearly shows the mod is loaded, but something is obviously overriding the base game arrow adjustments. Just to validate, you could try loading a game (or starting a new save so you don't break something from a mod) and loading the mod by itself. If everything looks as it should, it validates that it's another mod. If you can identify which one I can take a look and see if there's some compatibility change I could make on the back end or if it'll really come down to load order.
AnkaDuck 2 Aug, 2023 @ 8:56pm 
I CAN make the sticky, vapor, exceptional healing arrows, etc. (Just got a T4 carpenter). But I'm not getting weight reduction or custom damage values. So the mod is obviously loaded in and working, but certain features aren't. The only thing I knew to try was mod order.
AnkaDuck 2 Aug, 2023 @ 8:51pm 
@TrashGamer No weight reduction to arrows and arrows are still showing their vanilla damage values. It's like the mod isn't even in the game.

When I was playing solo, that was the case at first and I had to rearrange my mod order. After I did that, there were no issues and everything was perfect. A day later, I rented a server and applied all of the same settings and mods. Now, no matter what order I place the mods in, it's like this one isn't even loaded.
TrashGamer  [author] 2 Aug, 2023 @ 7:06pm 
@AnkaDuck, when you say it doesn't work, what exactly isn't working? Is there something in particular causing an issue?
AnkaDuck 2 Aug, 2023 @ 4:33am 
Hi! I love your mod. I was using it while playing solo and recently rented a server. No matter where I put your mod in the mod order list, it doesn't seem to want to work on the new server. I would appreciate any thought you might of how to fix this. :)