Space Engineers

Space Engineers

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XMA-41 Guardian PDS
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Type: Mod
Mod category: Block
File Size
Posted
Updated
17.325 MB
3 Sep, 2022 @ 2:00pm
19 Feb, 2024 @ 3:15pm
6 Change Notes ( view )

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XMA-41 Guardian PDS

Description
Adds in the XMA-41 Guardian PDS for Large Grid. Fires .50 Cal Ammunition.
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Extended Info/Lore
The newest edition to The Iron Orders weapon pack. The XMA-41 Guardian PDS was designed to fill a growing need for a cheaper anti missile platform. While the APES is very effective it has its drawbacks and thus the Guardian was born. Its cheap cost and small size makes it easy to add to any existing ships and in numbers can easily take down multiple missiles at once

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Stats
DamagePerShot: 1(100 = 1 steel plate)
Reload: 1Sec
ProjectileRange: 2000m
MagSize: 150
ROF: 22.55sec


*Stats may change as feedback comes in*
Other info:
These are fully colorable/paintable
Passive Power Draw of 500kw

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KNOWN ISSUES

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This mod requires weaponcore
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1918681825

If you would like to support me and more creations ;3
https://paypal.me/JacobLCollins?locale.x=en_US
https://www.patreon.com/KillersArmory

SUPPORTERS
Supporters now have access to a WIP pack which contains all of my in development weapons

Youtube Channel
https://www.youtube.com/channel/UCrjnvGDF9Vfv01LX4QDMd9A

Discord
https://discord.gg/5buf2myy3g
If you would like to see teasers,give feedback on current weapons and future projects and discuss what future weapons I shall make consider joining the discord. :3

If you like this weapon consider checking out my weapon pack which includes links to separate uploads of all my weapons

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2623116513

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Other Info:
The Torpedo Turret and APES has seen a massive rework consider checking it out!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559293991
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2491104114
93 Comments
Killerbee77  [author] 10 Oct, 2023 @ 10:12pm 
Been awhile so not really to sure.
jokerace45 10 Oct, 2023 @ 8:00pm 
This looks really nice. How many Guardian PDS are you using in your demo vid there?
Killerbee77  [author] 22 Sep, 2023 @ 11:46pm 
Had someone else look at the weapon specifically but he couldn’t find anything weird with it either
Killerbee77  [author] 22 Sep, 2023 @ 11:45pm 
I’ll send it to the author but I don’t think there’s enough info to really get an idea of what’s wrong
DRAKCORE 22 Sep, 2023 @ 2:41pm 
Okay haven't gotten the same error, but with me cleaning up the server plugins and going over all the logs. Getting the following error spammed in the Keen.log file.

at AnimationEngine.AnimationEngine.TickObject(CoreScript script, Int32 time)
23:18:02.6131 [DEBUG] Keen: AnimationEngine: Object reference not set to an instance of an object.
23:18:02.6665 [DEBUG] Keen: AnimationEngine: Error while ticking a block from mod '2858282587.sbm'
23:18:02.6665 [DEBUG] Keen: AnimationEngine: Boolean InitSubpart(AnimationEngine.Core.Subpart)
23:18:02.6665 [DEBUG] Keen: AnimationEngine: at AnimationEngine.Core.CoreScript.InitSubpart(Subpart subpart)
at AnimationEngine.Core.CoreScript.Tick(Int32 time)
Killerbee77  [author] 21 Sep, 2023 @ 9:17am 
Yeah just lemme know if you get it again. Seems like a rare occurrence
DRAKCORE 21 Sep, 2023 @ 6:43am 
Not entirely sure why it did bug out in the first place. I can send you the Keen log if you want.
But so far, hasn't occurred again, so maybe put this on hold until it occurs again.
For WeaponsCore I'm using the following.

WeaponCore - Replace Vanilla Weapons
WC - XMA-41 Guardian PDS
WC- VXM-08 Multi Launch Missile System
WC Handweapons
MA WeaponCore Weapons

And of course using Defense Shields - v2.2(8)
Killerbee77  [author] 20 Sep, 2023 @ 7:58pm 
So its not something easily repeatable? I got a few people lookin at it to see if its something about the way the weapon is setup or if its the engine itself but not sure if it will yield any results if its a rare event
DRAKCORE 20 Sep, 2023 @ 6:52pm 
Taken a look. The AnimationEngine.log is empty, even checked the previous backups.
This is on a server running on Torch.
The bug only occurred once so far.
Killerbee77  [author] 20 Sep, 2023 @ 5:47pm 
So this is from the Keen log and not the animation engine log correct? If so would it be possible to get the animation engine log as well?