Caves of Qud

Caves of Qud

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Insectoid Genotypes
   
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3 Sep, 2022 @ 5:57pm
29 Oct, 2022 @ 5:58pm
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Insectoid Genotypes

Description
This mod provides a handfull of anthropomorphic insectoid genotypes for your amusement. They range from somewhat overpowered to basically balanced. Also cannibalism!

Features include multiple limbs with matching ranged weapon slots!

Mantids: A race of hardy psionic humanoid mantis-folk. Great starting stats, but few options.

Mantid Hulks: A genetically modified subrace of the mantis-folk who had their psionics stripped and genetic code unstabilized. Slightly more options than the Mantids, but still limited to specialized classes.

Waspkin: Humanoid wasps. Strong fliers that start with poison stinger. Standard Mutate Human subclasses.

Spiderkin: Humanoid spiders, relatively fragile and disliked by all. Standard Mutated Human subclasses.

Cockroach: Yes. Exactly what it says on the tin. Also actually balanced. Mostly. Comes with a preset gunslinger for all your lead shower needs!
Popular Discussions View All (1)
5
10 Jun, 2024 @ 4:14pm
PINNED: Bug(heh) Reports & Suggestions
KafkaExMachina
25 Comments
borrowdaledrew 8 Feb, 2023 @ 8:18am 
yea, nevermind. just noticed that you already have subtypes for each gnotype :s

you went all out here didn't you lol
borrowdaledrew 8 Feb, 2023 @ 8:10am 
Any chance you can nest your genotypes under one tab?

they are flooding other mods off the edge of the screen lol

don't worry if not though
KafkaExMachina  [author] 7 Jan, 2023 @ 4:20pm 
It's kind of random, checked per cybernetic added. It's actually part of the base game, even if Sifrah inspired its addition. Basically any non-True Kin (or genotype not flagged as True Kin) who gets cybernetics has a chance of developing the syndrome whenever cybernetics are added.
Vanilla Gorilla 6 Jan, 2023 @ 9:52pm 
so i just got cybernetic rejection and i cant find any info on it, i also do NOT have the sifrah mod installed, is there a way to deal with it or just a drawback to being a augmented mutie? also is it caused by having a certain number of cybernetics installed or what?
Vanilla Gorilla 6 Jan, 2023 @ 3:54pm 
i just added a face to my head and left the antennae for cosmetic lol
KafkaExMachina  [author] 6 Jan, 2023 @ 7:44am 
It wasn't originally an intended feature, but it turns out either by update or by oversight cybernetics and variant body parts don't play nicely. I'm waffling on calling it a bug or a design feature, to be honest.
Vanilla Gorilla 4 Jan, 2023 @ 9:07pm 
awesome, i did find a small maybe glitch with the roachkin, they cant install face bionics because they dont have faces, is this intentional?
KafkaExMachina  [author] 30 Dec, 2022 @ 10:30am 
Extra limbs added via genotype or Chimera extra limb growth use the normal offhand percentages for extra attacks.

So Ambidexterity is an even more worthwhile investment for such characters.
Vanilla Gorilla 29 Dec, 2022 @ 3:03pm 
so i had a question about the roaches, they have an additional set of arms but not the multiple arms mutation, how do these factor into having arms for the purpose of multiple attacks? Do they just count as regular arms, biological/mutated arms or what? that being said love the mod and the custom sprites for the roach preset.
|_| Clyax 18 Dec, 2022 @ 5:30pm 
@KafkaExMachina Ah, I get it now. Thank you.