Caves of Qud

Caves of Qud

Insectoid Genotypes
Showing 1-7 of 7 entries
Update: 29 Oct, 2022 @ 5:58pm

Found out art was part of base, so I don't need permission to update it

Update: 25 Sep, 2022 @ 7:43pm

Reversion to previous version, a few issues I need to resolve.

Update: 25 Sep, 2022 @ 7:35pm

Minor balance pass, added new bite mutations to Mantid and Spiderkin Genotypes, updated Waspkin to have a paralyzing sting (as wasps do),

New Calling - The Musketeer! Compatible with all other Genotypes that use Mutated Human Callings! To go with it, a new set of swords: Rapiers!

Update: 8 Sep, 2022 @ 1:10pm

Naming error correction, cannibalism corpse butchering expanded to include some missing humanoid monter types.

Major Wasp subtype overhaul to allow for random naming for wasps. Pixel art also updated, if currenty quite boring.

Update: 6 Sep, 2022 @ 6:09pm

Developer learned to count. Insects have six limbs. Egg on my face, let me tell you.

Cockroaches and Waspkin now have the correct number of arms and missile weapon slots.

Update: 4 Sep, 2022 @ 2:41pm

Updated subtype names to prevent overlap with other mods. Should have guessed "hunter" was going to be used! Oops!

Update: 3 Sep, 2022 @ 5:57pm