XCOM 2
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[WOTC] After Action Report Extended
   
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1.048 MB
14 Sep, 2022 @ 11:58pm
8 Feb, 2024 @ 9:07pm
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[WOTC] After Action Report Extended

Description
What is this?
This mod is a standalone port of the LWotC After Action Report, made with permission.
This allows for a display of 1-12 units in the post-mission screen.
(They will show as two rows, each row with up to 6 units)

The mod includes soldier walk up animations, flyover notifications, promotion and memorial button functionality. The mod includes taking mugshots for KIA and MIA units.

It also moves the Bond Icon to the bottom middle of the report card.
Bond Icon Position is config editable.

Added the Left Shift Key or Y Controller Button as a means to re-trigger flyovers and made them work for both front and back row. They will trigger when switching rows.

Mod now has a way for other mods to add to the Flyovers. See the readme notes for more information. Base game flyover's moved to the new system, and the order of flyovers can be adjusted in the config (including removal!).

SkyRanger no longer descends whilst on the screen. This means the back row doesn't have flashing disco lights and an obvious (from the back row camera angle) clipping deck. The SkyRanger engines should now wind down and stop.

Oh! And it fixes the text space for Gravely Wounded to be able to fit without needing to sidescroll !

Compatibility
Includes the Ultra Wide Fix code, with permission

Disables the Promotion Button if the unit is a Rookie. This is to aid compatibility with mods like
Custom SPARK Class Support , Choose My Class and Commanders Choice
This can be toggled in the config. But note the above mods may disable the button also, but only for the front row!

Will not work with LWOTC (which has most of this functionality anyway)
Overrides the following classes and will not work with other mods that do so;
  • UIAfterAction_ListItem
  • UIAfterAction

Controller support added.

Credits
Many thanks to Pavonis/LWotC for the original code this is based on.

As always an appreciation to the XCOM2 and MEME Modding discords for support :)

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
31 Comments
Tech Knight Zero 22 Apr, 2023 @ 12:06am 
Hey Rusty, one thing I seemed to have run into is the soldier name plates being a bit out of order. More accurately: Two soldiers in the first line being switched around. I'll attempt a remove and resub for next stream, see if that fixes it up, but thought I'd give a heads up. As always, love your work!
Alexandr 2 Dec, 2022 @ 9:37am 
So you're saying you don't know what you're doing, Evader. Cool. Don't play this game.
Evader 2 Nov, 2022 @ 10:01am 
@RustyDios
No. :) I am not programmer.
I did only:
- download mods;
- set all mod's checkboxes to "ON" (in launcher);
- start game.
:D
RustyDios  [author] 31 Oct, 2022 @ 2:58pm 
@Evader
Did you edit the LWotC configs and comment out/remove the LWotC built in MCO for the same file ?
Evader 31 Oct, 2022 @ 2:00pm 
You may try use this mod with LWOTC in any case... But beware!
In LWOTC this mod eat most FPS.
Without this mod = 80...100 (fps);
With this mod = 30...45 (fps).
( My specs: Ryzen_5_3600 + RX_6600 + 4x8 GB RAM )
Dęąth Viper 19 Oct, 2022 @ 11:06am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Fawx 26 Sep, 2022 @ 7:36am 
@RustyDios
Awesome, thank you!
RustyDios  [author] 26 Sep, 2022 @ 2:17am 
It's not really a simple 'edit'. I completely override the Report card item. Instead of sending sending that particular string to the flash object I instead send it to a new scrolling text object object, in the same position, but with an extended size compared to the flash-text-box.

I mean.. technically this mod might work in LWotC. You would need to turn off LW's MCO for the UIAfterAction Screen in the LW mods config\xcomengine.ini, and possibly delete the content\lw_toolbox_integrated\CIN_Postmission1.umap ... that should allow this mod to do those things ..
Fawx 25 Sep, 2022 @ 6:09pm 
I'm using LWOTC so obviously I can't use this, but could you share what you had to edit to make the text for "Gravely Wounded" show up properly without scrolling? I'd love to fix that in my game.
Sinapus 24 Sep, 2022 @ 11:15am 
I can confirm your fix worked. I'm getting all soldiers in the after action report area. Thank you!