XCOM 2
[WOTC] After Action Report Extended
31 Comments
Tech Knight Zero 22 Apr, 2023 @ 12:06am 
Hey Rusty, one thing I seemed to have run into is the soldier name plates being a bit out of order. More accurately: Two soldiers in the first line being switched around. I'll attempt a remove and resub for next stream, see if that fixes it up, but thought I'd give a heads up. As always, love your work!
Alexandr 2 Dec, 2022 @ 9:37am 
So you're saying you don't know what you're doing, Evader. Cool. Don't play this game.
Evader 2 Nov, 2022 @ 10:01am 
@RustyDios
No. :) I am not programmer.
I did only:
- download mods;
- set all mod's checkboxes to "ON" (in launcher);
- start game.
:D
RustyDios  [author] 31 Oct, 2022 @ 2:58pm 
@Evader
Did you edit the LWotC configs and comment out/remove the LWotC built in MCO for the same file ?
Evader 31 Oct, 2022 @ 2:00pm 
You may try use this mod with LWOTC in any case... But beware!
In LWOTC this mod eat most FPS.
Without this mod = 80...100 (fps);
With this mod = 30...45 (fps).
( My specs: Ryzen_5_3600 + RX_6600 + 4x8 GB RAM )
Dęąth Viper 19 Oct, 2022 @ 11:06am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Fawx 26 Sep, 2022 @ 7:36am 
@RustyDios
Awesome, thank you!
RustyDios  [author] 26 Sep, 2022 @ 2:17am 
It's not really a simple 'edit'. I completely override the Report card item. Instead of sending sending that particular string to the flash object I instead send it to a new scrolling text object object, in the same position, but with an extended size compared to the flash-text-box.

I mean.. technically this mod might work in LWotC. You would need to turn off LW's MCO for the UIAfterAction Screen in the LW mods config\xcomengine.ini, and possibly delete the content\lw_toolbox_integrated\CIN_Postmission1.umap ... that should allow this mod to do those things ..
Fawx 25 Sep, 2022 @ 6:09pm 
I'm using LWOTC so obviously I can't use this, but could you share what you had to edit to make the text for "Gravely Wounded" show up properly without scrolling? I'd love to fix that in my game.
Sinapus 24 Sep, 2022 @ 11:15am 
I can confirm your fix worked. I'm getting all soldiers in the after action report area. Thank you!
Sinapus 21 Sep, 2022 @ 3:10pm 
Thanks for the update, I won't be able to test it until Friday at the earliest so I'll see how it goes then.
RustyDios  [author] 18 Sep, 2022 @ 6:10am 
Hmm, I wonder if it is a creation or a placement issue?
I'll keep investigating
Sinapus 18 Sep, 2022 @ 4:49am 
I deleted it from AML, resubscribed, downloaded it and launched AML and it still isn't showing whatever soldier ends up in the furthest left position in the back, though their info card does show up.
Sinapus 17 Sep, 2022 @ 7:10am 
I'll see how it goes with the next mission.
RustyDios  [author] 17 Sep, 2022 @ 6:45am 
@Sinapus
I think I had a minor math error .. I've uploaded a fix hopefully.
Please unsub/resub and see if things are fixed
RustyDios  [author] 17 Sep, 2022 @ 6:27am 
How very odd .. I will put some time aside to investigate
Sinapus 17 Sep, 2022 @ 6:06am 
Okay, it's not the 12th soldier in a squad. It's... well, it's the one who is furthest to the left on the back row. This one was not wearing any gear from mods either.
Sinapus 17 Sep, 2022 @ 4:16am 
This is definitely useful. I normally have to check the barracks later if soldiers 7-12 get promoted or to see what their wound times were.

I did notice one odd thing. The soldiers in the back row (I think it was the 12th soldier) one of the soldiers had a nameplate, but they didn't show up, as in no animations or model for them. So far it's been only one mission so I don't know if it was the mods for that soldier's outfit doing something. I'll see if it repeats on future missions.
EQandcivfanatic 16 Sep, 2022 @ 12:01pm 
I've been dying for this mod for months, maybe years. Good job!
ElGamerViejuno 15 Sep, 2022 @ 7:48pm 
ty sir
DERPKING1991 15 Sep, 2022 @ 1:09pm 
Oh yeah I love it already, At last and now we just need officer ranks stuff and that one other thing Iridar was working on.

I also know that the second row is a bit off but im sure that will come
missymcmuffin 15 Sep, 2022 @ 10:44am 
ooo...i was about to start experimenting on my own for default position. THANK YOU SO MUCH =D
RustyDios  [author] 15 Sep, 2022 @ 10:27am 
@missymcmuffin
Update adds the old top-right co-ords into the config for the bond icon :)
DERPKING1991 15 Sep, 2022 @ 9:57am 
Yeah as long as half of them show is good for me and i agree as 16 is my max so far with out any crashes like before. Other than that everything is good and ima add this here after I eat.

Also why im here and remember who do I go to in discord to ask about the sparks taking up half of the screen when it comes to promotions? or ill just copy this and put it in there XD whoops.
RustyDios  [author] 15 Sep, 2022 @ 9:31am 
Just 12 maximum for now yeah .. I've looked into the UMAP to see how LWotC did the positions and it's pretty complex to add new soldier slots and walk-up animations. I'm not sure adding more than 12 is something I want to do - but I also feel going to 18 or 24 would be good.

Small steps ..
DERPKING1991 15 Sep, 2022 @ 9:22am 
Only 12 is a good start and I was just thinking about this the other day.
So even if I have like 16 12 will show up?
If so thats amazing!
missymcmuffin 15 Sep, 2022 @ 3:45am 
Oh....don't worry about it.. its just personal preference =D i will experiment myself after dinner >.< thank you for all your mods!!!
RustyDios  [author] 15 Sep, 2022 @ 3:15am 
@missymcmuffin

I'll be honest, I never thought to check what the default position was, as it is normally set by the flash-side script. I'll find out ...
missymcmuffin 15 Sep, 2022 @ 2:51am 
Heya...i know there is no config to disable the placement of the bond icons...May i know what is the base game's default position of the Bond Icons please? Other than top right. I can go experiment myself. Thought i'd asked. Thank you for this too!!!
Edit:Ed 15 Sep, 2022 @ 1:30am 
YES! And no more "ravely Wounded" to boot!
Tech Knight Zero 15 Sep, 2022 @ 1:02am 
Heck yeah, one I've been waiting for! Thanks Rusty!