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No. :) I am not programmer.
I did only:
- download mods;
- set all mod's checkboxes to "ON" (in launcher);
- start game.
:D
Did you edit the LWotC configs and comment out/remove the LWotC built in MCO for the same file ?
In LWOTC this mod eat most FPS.
Without this mod = 80...100 (fps);
With this mod = 30...45 (fps).
( My specs: Ryzen_5_3600 + RX_6600 + 4x8 GB RAM )
Awesome, thank you!
I mean.. technically this mod might work in LWotC. You would need to turn off LW's MCO for the UIAfterAction Screen in the LW mods config\xcomengine.ini, and possibly delete the content\lw_toolbox_integrated\CIN_Postmission1.umap ... that should allow this mod to do those things ..
I'll keep investigating
I think I had a minor math error .. I've uploaded a fix hopefully.
Please unsub/resub and see if things are fixed
I did notice one odd thing. The soldiers in the back row (I think it was the 12th soldier) one of the soldiers had a nameplate, but they didn't show up, as in no animations or model for them. So far it's been only one mission so I don't know if it was the mods for that soldier's outfit doing something. I'll see if it repeats on future missions.
I also know that the second row is a bit off but im sure that will come
Update adds the old top-right co-ords into the config for the bond icon :)
Also why im here and remember who do I go to in discord to ask about the sparks taking up half of the screen when it comes to promotions? or ill just copy this and put it in there XD whoops.
Small steps ..
So even if I have like 16 12 will show up?
If so thats amazing!
I'll be honest, I never thought to check what the default position was, as it is normally set by the flash-side script. I'll find out ...