Stellaris

Stellaris

117 ratings
Stellaris Texture Pack - Better Arcologies 2K
   
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File Size
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805.889 MB
17 Sep, 2022 @ 7:25pm
12 Sep, 2023 @ 12:11pm
7 Change Notes ( view )
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Stellaris Texture Pack - Better Arcologies 2K

Description

NOT ACHIEVEMENT COMPATIBLE

This is the LITE version of this mod. If you want higher quality textures, please download the 4K version here (Strong computers only):



If you use the mod Planetary Diversity and its add-on 'More Arcologies', please download the compatible version here:



It is not necessary to download both, please only use one or the other.

Better Arcologies is a re-imagining of my old mod Better Ecumenopoli, and is a complete re-work of the base game Ecumenopolis and Relic Worlds. I always found the base game Ecumenopolis texture to be ugly and lacking in variety. This mod adds new 2K textures for arcologies, with variation for each species based on ship set.

This mod includes the following:
  • 3 new custom made Ecumenopolis textures for each shipset/species, including Fallen Empires, for a total of 53 textures, as well as an additional texture from Immersive Galaxy.
  • 9 new custom made textures for Relic Worlds

Each species has their own light and planet textures, as well as their own colours. These textures are determined by the shipset you select at the start of your game.

This mod should be placed below Real Space if you use it.

This mod should be compatible with most mods on the Workshop as it is purely a texture mod and does not alter any gameplay. However, there are some conflicts that might arise below:

  • Planetary Diversity: This mod is NOT compatible with Planetary Diversity and will not work if you use both mods together. If you play with Planetary Diversity you must download the PD compatible version here:

  • Real Space: This mod is compatible with Real Space, however I recommend you download my Real Space Fix here, so you won't get any glitches:

  • Custom Shipsets: This mod works by coding the arcology textures to shipsets. Because of this, my textures will not appear if you use a custom shipset. Because there are so many shipsets on the Steam Workshop, I will probably not be creating any compatibility patches.(See 'Notes' below regarding this issue)

If you use a custom shipset, you can you console commands to get the textures to appear in-game. To get a list of the entity names you need to go into the mod file in your Steam Workshop folder (Steam>SteamApps>workshop>content>Stellaris) and then go to GFX>models>planets and look at the asset files. In-game, open your console menu and enter the code below:

EXAMPLE (Click on planet first)
effect set_planet_entity = { entity = humanoid_01_city_planet_entity_01 }

There are three entities for most textures, and most entities follow a similar naming structure (Plantoid_01, Necroid_01 etc...)




  • This mod was made as a collaborative project between myself and ShinyMan, who created all of the amazing light textures for this mod. Please visit his CGTrader page here to see more of his amazing work. [www.cgtrader.com]
  • Annatar, author of Real Space and New Frontiers for some of his cloud textures
  • Dwayne for his Immersive Galaxy city texture
  • Gatekeeper for his great mod Planetary Diversity - Better Arcologies

Software Used

  • Space Engine
  • Adobe Photoshop
  • paint.net
  • Substance Designer
Change Log
  • Sep 20, 2022 - Updated for Toxoids
  • Aug 11, 2023 - Updated
  • Sep 12, 2023 - Updated for 3.9
32 Comments
Quote 4 Aug, 2024 @ 3:37am 
If you don't mind me asking, how do you create the city lights? They look great, I'm curious to know as I want to somewhat make them myself..
Alt 12 Jun, 2024 @ 3:45pm 
HI I was wondering if I can have permission to use the planet textures in this and the Better Ecumenopoli mod (don't know if they are Included in this) to make an Ironman / achievement compatible version to work with the revised planet variety mod I done?
Haligtree 9 Apr, 2024 @ 9:53pm 
Ah, sorry.

I was talking about your Stellaris texture pack.

Both 2K and 4K versions have same problem.
Protodeus  [author] 9 Apr, 2024 @ 4:52pm 
This mod doesn't have any Savannah files because it only effects ecumenopolis textures
Haligtree 9 Apr, 2024 @ 10:40am 
I found out that savannah asset file is missing on your mod.

This makes the mod to not show savannah textures.

Could you add the file to fix this issue?
Palestina Libre 5 Dec, 2023 @ 4:29am 
Yeah, downloaded a mod that adds a planetary decision menu for your texture mods. Console commands are not convenient but this does it for me. Again the aquatic textures are the best imo you did an amazing job. I wish the plantoid ecus were a bit less industrial and more green, almost feels like the second molluscoid ecu fits plantoid better. Those are also my second favorites!
Protodeus  [author] 3 Dec, 2023 @ 7:28pm 
You can change the texture manually if you want with console commands
Palestina Libre 13 Nov, 2023 @ 11:54pm 
I wish it was based on city set because your aquatic ecumenopolis texture is just incredibly gorgeous but I hate aquatic ships lol
Protodeus  [author] 11 Aug, 2023 @ 10:24am 
Updated!
chornobyl 31 May, 2023 @ 1:23pm 
can u male a simple version for iron mode?