Total War: WARHAMMER III

Total War: WARHAMMER III

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Different public order from difficullty
   
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Tags: mod
File Size
Posted
Updated
130.175 KB
19 Sep, 2022 @ 7:07am
17 Jun @ 6:59am
15 Change Notes ( view )

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Different public order from difficullty

In 1 collection by Trakaan - Adventurers Guild Inc.
Trakaan's TWWH3 Mods
17 items
Description
This mod changes the amount of public order penalty the Ai and player receive based on the difficulty level.
All values are still incremental and different for each difficulty levels.

It is meant to emphasize some features and change the way the campaign unfolds (for example rebellions are more present )

April 2023 Update : Major change in this mod philosophy, values ARE NOT the same as prior, rebellions should happen more often on higher difficulties (for Ai factions) It could sometimes mean a easier campaign for the player but it will also mean that your allies may be weaker and the "big stompers" will be stronger. This should result in a harder time for the player. Values may be tweaked in the future after testing.

Changes to how difficulty affect Public order for Ai and player
Even if in vanilla WH3 there is no bonuses for the Ai (contrary to WH2) it's still to high for public order buildings or other stuff like thatt to be meaningfull for the AI. So I changed that and I changed the handicap curve for the player a little.

Values for the player changed from (vanilla / modded) : 1, 0, -2 , -4, -8 to 0, -2, -4, -6, -8
Values for the Ai changed from :0, 0, 0 ,0, 0 to 0, -2, -4, -6, -8

if you want even less public order, check the grimdark version of this mod ! : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2973719844

Consequence of city occupation
in vanilla WH3 occupying a city has a negtive public order effect but on higher difficulties the vanilla bonus to the AI almost negates that (and the player has no handicap nor bonus). This mod changes that. The player will also have a bigger penalty at higher difficulties.

Values for the player changed from : 0, 0, 0, 0, 0 to 30 15 0 -15 -30 (occupation public order penalty reduc by X %)
Values for the Ai changed from : 10 40 50 60 70 to -30 -15 0 15 30

Compatibility
Compatible with most mods (but may overwrite or be overwritten by mods modifying the same things)
Should be save game compatible but it is recommended to start a new campaign for the "full experience"

Feedback welcomed and rating apreciated ! =)

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You can find me everywhere by checking my Linktree: https://linktr.ee/vincentlgamedev
and if you want to support you can check and share my last project there! =)
24 Comments
Trakaan - Adventurers Guild Inc.  [author] 17 Jun @ 7:03am 
Updated for 6.2. no changes
Trakaan - Adventurers Guild Inc.  [author] 26 Mar @ 10:14am 
Updated for 6.1. no changes
Trakaan - Adventurers Guild Inc.  [author] 14 Dec, 2024 @ 2:10am 
Updated for 6.0
Trakaan - Adventurers Guild Inc.  [author] 1 Nov, 2024 @ 2:43am 
updated for 5.3 no changes
Trakaan - Adventurers Guild Inc.  [author] 20 Aug, 2024 @ 9:24am 
Updated for 5.2. I have reorganised the Discord with a new modding channel if you want to chat. =)
Trakaan - Adventurers Guild Inc.  [author] 26 Jun, 2024 @ 7:41am 
updated for 5.1, No change. "Dave" (the official modding tool) is working weirdly for me right now so i had to rely on external tools only (i normaly check if datas are coherent by using both the official and an external tool). Please report any problem you may encounter (caused by this mod).
Trakaan - Adventurers Guild Inc.  [author] 1 May, 2024 @ 3:56am 
updated for 5.0 no change
Trakaan - Adventurers Guild Inc.  [author] 23 Feb, 2024 @ 9:30am 
updated for 4.2 no change
Trakaan - Adventurers Guild Inc.  [author] 3 Sep, 2023 @ 4:37am 
updated for 4.0 no change
less1630 2 Sep, 2023 @ 10:55am 
pls update