Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Divide Et Impera ~ Better Vassal Levies Submod (Summary)
   
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Tags: mod, Campaign
File Size
Posted
Updated
870.554 KB
24 Sep, 2022 @ 5:20am
17 Nov, 2024 @ 7:42pm
6 Change Notes ( view )

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Divide Et Impera ~ Better Vassal Levies Submod (Summary)

Description
What is up my friends? How's it going? This is my submod for Divide Et Impera for Better Vassal Levies

CHANGES
  • Allows a maximum of 24 levy options for both Satraps and Client States. (Note: Chance based)
  • Allows for recruitment multiples for each levy option ranging from 1 to 5. (Note: Chance base)
  • Allows for "elite" tier units to be levied. (Note: Downgrades "elite" troops to "well_trained")
  • Reduces the recruitment cost and upkeep costs for levies.
  • Allows for replenishment in vassals, military and defensive allies, regardless of cultural differences.



LOAD ORDER

Load BEFORE/ON TOP OF Divide Et Impera.



44 Comments
Ranger of Ithilien 26 Jun @ 2:22am 
Bro I love u
Summary  [author] 24 Jun @ 9:44pm 
@Ranger of Ithilien, no it requires them to have the building in the region from which they can recruit those units themselves. If they can't recruit it themselves you can't recruit them either. So a barracks for infantry units and a stables for cavalry. You get the point.
Ranger of Ithilien 24 Jun @ 10:24am 
summary does the mod requires your client to be at it's "native lands" in order to recruit their higher tier units? I've subjugated Galatia as the Seleucids at Amaseia and all I get are some Capadocian Infantry.
♔Old Dragoon♔ 9 Feb @ 9:48pm 
@Summary...I unclicked all my mods except for DEI and put your mod above and then tried below the main DEI. The game crashed on when I tried to start the mod loader.
Summary  [author] 9 Feb @ 8:43pm 
@ THE RIDER NEVER ENDS I am acutely aware of these mods. In fact, the author is actually a close friend of mine and one who I credit with being my mentor. However, due to his busy RL schedule he is unable to allocate time to clean up these issues. The idea is to work closely with him and then integrate both mods into this mod and make it available to the community. But as with most mods, it is all free work, as such there is no such thing as a release date.

As to the question of whether it will be integrated to DEI, that is a step further. I don't believe there will be any opposition to doing so. But it will have to be extensively tested before that decision is made. The DEI mod team is very welcoming of new mechanics, but they prioritize stability over everything, and I whole-heatedly agree with this mindset. After all, we are all keenly aware that even a amazing product if released in a pitiful state will draw more criticism than praise *cough* Rome 2 launch *cough*!
Summary  [author] 9 Feb @ 8:43pm 
@ Old Dragoon I believe the mod is up-to-date. If you could be so kind as to offer me the specifics of what isn't working for you, I can promptly fix it for the community :)
THE RIDE NEVER ENDS 8 Feb @ 8:58pm 
I don't know if it's gonna be integrated into DEI but you should check out on the DEI discord "client_annex_TEST.pack" and "Vassals_mod_test.pack" (arguably the latter is messier)

Make the change capital button into a "annex vassal province" button, can't make the second work tho (for vassal liberated factions)
♔Old Dragoon♔ 8 Feb @ 12:04am 
Please update the mod. Thank you!
The Grimwar 30 Nov, 2024 @ 10:04pm 
Ever since the update, the vassal levies are no longer better.
Ess 21 Nov, 2024 @ 9:53am 
i play with a lot of mods, this worked for me before the update, now it makes me crash when i klick on the rome faction, did the update do something maybe?