Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide Et Impera ~ Better Vassal Levies Submod (Summary)
44 Comments
Ranger of Ithilien 26 Jun @ 2:22am 
Bro I love u
Summary  [author] 24 Jun @ 9:44pm 
@Ranger of Ithilien, no it requires them to have the building in the region from which they can recruit those units themselves. If they can't recruit it themselves you can't recruit them either. So a barracks for infantry units and a stables for cavalry. You get the point.
Ranger of Ithilien 24 Jun @ 10:24am 
summary does the mod requires your client to be at it's "native lands" in order to recruit their higher tier units? I've subjugated Galatia as the Seleucids at Amaseia and all I get are some Capadocian Infantry.
♔Old Dragoon♔ 9 Feb @ 9:48pm 
@Summary...I unclicked all my mods except for DEI and put your mod above and then tried below the main DEI. The game crashed on when I tried to start the mod loader.
Summary  [author] 9 Feb @ 8:43pm 
@ THE RIDER NEVER ENDS I am acutely aware of these mods. In fact, the author is actually a close friend of mine and one who I credit with being my mentor. However, due to his busy RL schedule he is unable to allocate time to clean up these issues. The idea is to work closely with him and then integrate both mods into this mod and make it available to the community. But as with most mods, it is all free work, as such there is no such thing as a release date.

As to the question of whether it will be integrated to DEI, that is a step further. I don't believe there will be any opposition to doing so. But it will have to be extensively tested before that decision is made. The DEI mod team is very welcoming of new mechanics, but they prioritize stability over everything, and I whole-heatedly agree with this mindset. After all, we are all keenly aware that even a amazing product if released in a pitiful state will draw more criticism than praise *cough* Rome 2 launch *cough*!
Summary  [author] 9 Feb @ 8:43pm 
@ Old Dragoon I believe the mod is up-to-date. If you could be so kind as to offer me the specifics of what isn't working for you, I can promptly fix it for the community :)
THE RIDE NEVER ENDS 8 Feb @ 8:58pm 
I don't know if it's gonna be integrated into DEI but you should check out on the DEI discord "client_annex_TEST.pack" and "Vassals_mod_test.pack" (arguably the latter is messier)

Make the change capital button into a "annex vassal province" button, can't make the second work tho (for vassal liberated factions)
♔Old Dragoon♔ 8 Feb @ 12:04am 
Please update the mod. Thank you!
The Grimwar 30 Nov, 2024 @ 10:04pm 
Ever since the update, the vassal levies are no longer better.
Ess 21 Nov, 2024 @ 9:53am 
i play with a lot of mods, this worked for me before the update, now it makes me crash when i klick on the rome faction, did the update do something maybe?
SuperChelseaTV 17 Nov, 2024 @ 10:01pm 
Wow this mod looks impressive!
Summary  [author] 17 Nov, 2024 @ 7:43pm 
Yep, it is updated. Please let me know if there are any issues.
GriffMeister 17 Nov, 2024 @ 10:04am 
Is an update coming for this now that the Beta's over?
Summary  [author] 14 Sep, 2024 @ 8:53am 
@Sven Kaerlig Yes go to their territory and there is a special button to recruit from client states.
Svend Kærlig 14 Sep, 2024 @ 7:34am 
How do you recruit vassal levies? Do you have to go to their territory and recruit?
Summary  [author] 2 Sep, 2024 @ 12:31am 
@Ess I can't help you with that, it happens with me too. It is a CA bug, as such nothing any modder can do about it. However, you can replay the battle with a time limit and that way the AI will eventually lose.

@ Il Glande Segletalio you can use the Timbe Trade regions submod available in the TWCenter forums.
[III^ORD_AQV] Gabibbo 30 Aug, 2024 @ 12:07pm 
is it ever going to be possible to annex the vassals rather than having to attack them?
Ess 29 Aug, 2024 @ 3:58pm 
Hi Summary, hope you can help me with this big bug, when i fight the ai some of the ai units get stuck underground? i dont know why... i use the same mods as you do in your yt video when playing rome dei. please help me
𒉭Griffith𒉭 12 Jun, 2024 @ 4:10pm 
Would you have an updated mod list for Rome? The one you posted a year ago led to different mods. Thank you for the hard work!
Summary  [author] 31 Jan, 2024 @ 4:10am 
@Big Squeep

The way how levies work is that there are no unit caps. So you can levy as many of a unit from the vassal as you like, a limitation that the faction itself would have to endure. This even applies to possible AOR units. Example: If you vassalize Seleucids in Syria then you can get unlimited access to AOR Syrian War Elephants.
Meaty Ogre 30 Jan, 2024 @ 9:35pm 
Is the unit cap removed as well?
Summary  [author] 25 Jan, 2024 @ 10:31pm 
@ RAY this is strictly for DEI. It would not recommend using it for Parabellum.
Chuck Noris on bathsalts 25 Jan, 2024 @ 10:07pm 
does this work with parabellum? or a different version perhaps?
Summary  [author] 11 Dec, 2023 @ 5:37am 
Update the mod to include replenishment in different cultured vassals.
Summary  [author] 25 Sep, 2023 @ 12:13am 
@Space_Lettuce_OG thank you for the kind words. Yes hopefully in the future when time avails, we can implement these sort of things.
Space_Lettuce_OG 23 Sep, 2023 @ 9:02am 
Ahhhh, I like this idea a lot!
I know it's beyond the modding tools capabilities for TW games, but I'd like to see this idea implemented in future games, with a downside of if the vassal declares independence the troops could leave. It'd give an incentive to not annex a vassal, as well as a personal goal of which factions the player makes a personal goal to subjugate.
Like for me, I'd play Armenia, and try and B-line it to Parthia, so I can recruit their better cavalry, while still having the store-brand Armenian legionaries.

Very neat idea! I like it, I like it a lot!
Summary  [author] 23 Sep, 2023 @ 2:41am 
@The Grimwar, ah maybe they don't okay cool. I did not know that.
The Grimwar 23 Sep, 2023 @ 1:05am 
Wait, I thought the AI didn't use the population system, did you actually manage to crack that part of the engine?
Summary  [author] 23 Sep, 2023 @ 12:53am 
@The Grimwar sadly no, you can't. Technically you can but that will require a separate mod for each faction, and it would apply the 4th pop to the AI too which could break the game in terms of balance, cause the AI will recruit 4th pop elites in their own armies.

@Space_Lettuce_OG You move into the territory of the vassal and if they have the buildings that allow themselves to recruit those units, you can recruit them as well. It is a different button that the recruit and mercenary button it looks like the icon on the right of word "Levies" in the mod thumbnail (the one with the chain and the plus sign).
Space_Lettuce_OG 22 Sep, 2023 @ 6:56pm 
Interesting...
So, how does it work?
Do I request levies through diplomacy or must I go into the province of a vassal and open recruitment, or mercenary recruitment?
The Grimwar 18 Jul, 2023 @ 12:56pm 
1 question: is it possible to make the units you levy from the client vassals into 4th class population?
Summary  [author] 24 Apr, 2023 @ 5:40am 
@Lykourgian purely unlocks them for levy troops. Doesn't have a difference except for a minor difference to unit spacing, that is barely noticeable.
Lykourgian 22 Apr, 2023 @ 7:28am 
Does the changing of Elite to well_trained status have any great consequences or is it purely linked to levying?
Summary  [author] 26 Feb, 2023 @ 10:45am 
@God of War

No. They can't be increased, it is all just random.
god of war 25 Feb, 2023 @ 5:54pm 
are the odds increased for elite units like silver shields once certain reforms are achieved
Summary  [author] 15 Jan, 2023 @ 2:14am 
@Demacia you're welcome :)
=LiG= Demacia 14 Jan, 2023 @ 5:46am 
Thank you for this mod!
Summary  [author] 16 Nov, 2022 @ 8:01pm 
@The Grimwar yes
The Grimwar 13 Nov, 2022 @ 10:49pm 
Is this save game compatible?
Summary  [author] 19 Oct, 2022 @ 10:38am 
@Change your most welcome

@Chrissant :)
Change 19 Oct, 2022 @ 6:14am 
Thanks for sharing
Chrissant 6 Oct, 2022 @ 3:24am 
Levy Buffet.
Summary  [author] 25 Sep, 2022 @ 12:08pm 
@Iequintal

Yes. Elite troops cannot be levied. Therefore, those troops need to be downgraded. This way you can levy elite troops. Example: Silver Shield Thorax Pikemen, Spartan Thorax Hoplites, Late Parthian Noble Cataphracts, etc.
lequintal 25 Sep, 2022 @ 2:22am 
Is Downgrading "elite" troops to "well_trained" necessary for those units to be recruitable?