Don't Starve

Don't Starve

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Assisted Geometry
   
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16 Jul, 2014 @ 12:14am
16 Dec, 2014 @ 1:02pm
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Assisted Geometry

Description
Still don't know how to make your base beautiful? This mod is the solution!
When you are building or planting the mod will automatically attach you to an INVISIBLE grid.
Your base will be nice and symmetrical and you'll be happy again.

HOW TO USE:
- This mod is passive; You don't have to do anything.
- Now auto-checks if a wall-item is held - officially fixing the wall placement issue(!)
- Click "Numkey *" to trigger the different modes of the mod. Currently on/off. This gives you a dialog in-game to choose what mode you want Assisted Geometry to be in.

You can select which button you want to use to toggle the mod, using the Don't Starve mod configuration.
Do this by starting the game and clicking "Mods". Then hover over "Assisted Geometry" and you will see a button called "Configure Mod", just above "Apply" and "Cancel".


CONTROLLER USERS:
As of now CONTROLLERS ARE SUPPORTED. Now Assisted Geometry works - even if a controller is attached. Search for Don't Starve supported controllers to find out if your controller is supported.


FUTURE IDEAS:
- Show pitchfork-grid (toggle on / off)
- Option to select or toggle grid size (the distance between placed segments, e.g. grass).
- Hide held item (toggle on / off)


N.B: All credits still goes to zkm2erjfdb & Spirits.

Please report any error you find in the discussion here or by messaging me on Steam.
Popular Discussions View All (1)
4
16 Oct, 2023 @ 11:25am
Found a bug or error?
Morty
58 Comments
Nopinopa 10 Jun, 2019 @ 8:39am 
Will you make it for SW and Hamlet?
Scarlet Rose 22 Mar, 2016 @ 9:07am 
Doesnt work for me :/
󠁳⁧⁧ Jarda 6 Oct, 2015 @ 6:38pm 
Can someone explain me why this mod has the exactly same description of Architectural Geometry ? In which aspect is this mod different from AG?
TrickTails 6 Jun, 2015 @ 2:13pm 
Its not working for me?
shequan 17 Feb, 2015 @ 4:20pm 
Awesome Mod. Will try Geometric Placement but do hope you can port this to DST at some point. Very well done.. simple/easy to use and makes my base/farms look great! Thanks!!
Morty  [author] 16 Dec, 2014 @ 1:49pm 
@NLZ: If I get some spare time over the holidays, I might port this to DST. Meanwhile I can direct you to rezecib's version, specifically ported to DST: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=356043883 (search for Geometric Placement if the link doesn't work)
NLZ 16 Dec, 2014 @ 1:25pm 
Levorto, do you have plans to port it to DST?
Morty  [author] 16 Dec, 2014 @ 1:09pm 
To anyone still using this mod:
I have added the awesome suggestion provided by Makise Kurisu, allowing the user to assign "Numpad *" to the toggle button. In the process, I decided to make "Numpad *" the default key bind.

And for users who also use the console, I have modified the toggle function, allowing users to use the console freely. When ready to continue, just select either Enabled or Disabled.
NLZ 1 Dec, 2014 @ 2:13am 
FreezeGazer, he says "N.B: All credits still goes to zkm2erjfdb & Spirits."
So its probably an updated version of Architectural Geometry.
FreezeGazer 1 Nov, 2014 @ 10:24am