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Could you add a patch for Progression - Agriculture to ignore treesowing, cocoa and devilstrand?
That error means that through some combination of mods, a research project is a prerequisite for one of its own prerequisites. This blows up all sorts of things, so that warning is there to make you aware of it early.
There's also a lot of other errors in that log. 1.6 seems to be a bit less tolerant towards issues in xml, so fix those first.
https://gist.github.com/HugsLibRecordKeeper/3085a7b05141976ec93420b2221cbc8f
Should be fixed. It was a patch targeting Research Reinvented itself not being conditional enough.
https://gist.github.com/HugsLibRecordKeeper/2cbf0bb9b63db750d0baadfbca0e4f9a
I've just rechecked and it does not. At least not in 1.6, I make no promises about 1.5.
For anyone coming aross this issue, I suggest using rimmsqol to remove the organization research requriement.
Is this fixable?
Reached a depth of 1000 while recursively crawling the tech tree (start project: DrugProduction)! This almost certainly means there's a loop in it.
I suggest that, when VFE: Tribals is present, these things are made available without any prerequisites. Otherwise this mod will, sadly, just kill the early game for VFE:T users.
New save is fine but my old save having UI problem now lol
To fix it, go to file "Patches_ThingDefs_RR_to_VFET.xml" and remove this patch (because this is now normal behavior):
<Operation Class="PatchOperationRemove">
<xpath>Defs/ResearchProjectDef[defName="ComplexFurniture"]/requiredResearchBuilding</xpath>
</Operation>
Or at the very least have it be more verbose here in the description or a wiki.
I'm at an early spacer stage and for the love of everything that is hole, I could not find out why I couldn't install prosthetics and so forth. Moving bionics mods and such to the bottom of the list, allowed me to install some of them, but not super basic ones, like a normal kidney. Only then did it dawn on me that it could've been this mod. Lo and behold, I, with my car-owning, medicine-producing, hospitality-providing colony, was missing a 500 research points research that I skipped because I didn't check in on the fine print
I had the same issue that took me hours to pinpoint it down to this mod. Luckily pinpointing the mod was the hard part, the solution is simple: In mod settings, set Gate Advanced Surgery to Off and restart game. Otherwise some surgery gets secretly locked behind research like "Prosthetics", "DrugProduction", "PenoxycylineProduction" etc.
https://rentry.co/rhcce8z4
Adding stepping stones - and nothing else - crashes the game. I suspect this might be due to how Rimpy sorts mods actually.
1.5 is a weird versoin for mods it seems.
With Setup Camp or Regrowth: Core you could have temp research colonies