Horizon's Gate

Horizon's Gate

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Mafe Library: Resource Mod
   
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561.227 KB
3 Feb, 2022 @ 3:38pm
21 Jul @ 9:12am
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Mafe Library: Resource Mod

In 1 collection by Mafe
Mafe Survival Collection
16 items
Description
LOAD ABOVE ALL!!! Load BELOW EVERY OTHER MOD, at the very bottom

The more I started to understand Horizons Gate modding, the more complex I saw my works to start becoming. In short, to make yours, mine and other modders life easier, I decided to make my own resource mod, to use for my mods so I could keep everything in a nice form and order. By itself this mod doesnt do anything, but will be required for my mods to work properly, as it loads some stuff used by them.

The adventage of using a resource library is that I can easly call stuff I made witouth having to re-made it every single time I make a mod.

At the moment of its release, anything of it is documented, so I gently ask modders out there to not call stuff from this mod into their mods. Eventually, when the library grows and things get commentted, I will allow people to freely call stuff from inside this library into they mods witouth having to ask me permission, but I will announce when that is ready. If I wasnt clear, for now I prohibit you calling on you code stuff from this library. Understand that I dont do this for the shake of my egoism (as you will be able to eventually call stuff from it someday) but for the shake of the stability of you game, as if there is any issue, you wont be able to debug it properly. That is all, for now.
Since 27/02/2022, feel free to call anything inside this mod (making it a prerrequisite of whatever mod you are making), just in case, inform me on what you will be calling

List of mods in which this library is used:
- Mafe Fishing Rework and Expansion
- Mafe (Re)-Reworked Trainers: The Gate Derrelicts
- Mafe Sea Expansion: New Port, Sea Monsters, Ships and Ship Equipment
- Apotheosis: The Green Chapel
3 Comments
Viper 1 Feb, 2023 @ 3:13pm 
Ah gotcha ty
Mafe  [author] 1 Feb, 2023 @ 2:47pm 
Description is outdated, it should be at the very bottom of you modlist. But actually doesnt really matter, but is the best for those kind of mods to be below all so they get loaded first, but game is smart enough to not crash even if gets loaded last. Just updated the description.
Viper 1 Feb, 2023 @ 2:42pm 
When you state load above all you mean on the very top of every single mod running correct?
just making sure cause at times some just mean on the top of their created mods