Horizon's Gate

Horizon's Gate

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Chevalier Class and Guide Example
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15 Oct, 2022 @ 5:12pm
19 Jul @ 4:08pm
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Chevalier Class and Guide Example

In 1 collection by Prominence
Prominence Mod Pack
42 items
Description
CHEVALIER CLASS AND GUIDE EXAMPLE
Visit Port Noble to train as an esteemed Chevalier, protector of the weak and punisher of the impure. Also, explore a completely unrelated micro-dungeon meant for early game parties. Wait. What is this mod? Where are the recruitable companions? Where’s the custom crafting material? The world-spanning quest? The new monsters? The repeatable dungeons? The puzzles that always seem to depend on you placing an item in the right spot?

Well, they’re in my other mods. This mod does give you a new port, a new class, and some sweet new gear. But that’s not really its purpose. Its purpose is to pair with my Supplemental Modding Guide. You can certainly play the mod without ever referring to the guide, and it should be a brief and pleasant experience. But you’ll get more out of it if you’re interested in making your own mods.

You can find Port Noble between Luss and Ahlvarza, on the edge of a peninsula at 55S and 64E. If you’re more interested in the micro-dungeon, check the Great Sea, and sail south along the coast past the river that leads to Jascias.

You can find the mod’s folder by opening Horizon’s Gate and clicking on the Mods menu. From there, scroll down until you find Chevalier Class and Guide Example, and click the tiny folder button in its entry. Once there, you can explore the files to your heart’s content, and refer to them while reading the Supplemental Modding Guide and creating your own mods if you find that helpful. It’s perfectly fine if you’re not interested in that though!

Features:
  • New Port
  • New Class
  • New Gear
  • New Cafe Food
  • New Adventure Zone (early game)


Chevalier: armored warrior, holy and pure
  • Shield Toss: Throw your shield at an enemy for high damage and delay their turn.
  • Blessed Strike: Lunge forward and strike for increased damage for each life buff on you.
  • Benediction: Move to target ally and heal them.
  • Covenant: Copy your life buffs onto nearby allies and then dispel yourself.
  • Chamber: Summon a ring of barriers around you.
  • Urgency: React to physical and magical attacks by accelerating your turn by +2 TTA.
  • Paragon: Increase your life skill for each nearby ally.
  • Blessed Cascade: Start combat with Guard. Starting your turn with Guard gives you Ward. Starting your turn with Ward gives you Regen.
  • Gleaming Shield: Shield attacks and blocks inflict Glowing. If the target is already Glowing, they inflict Blind.

Consider using Wave's version of "Hurlighter" to help keep track of thrown shields. You'll have to load it after this mod and the original "Hurlighter."

Acknowledgements:



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25 Comments
Zols 9 Mar @ 6:11pm 
Thank you for the beyond fast response and spending clearly, an insane amount of time on them. /bow
Prominence  [author] 9 Mar @ 6:09pm 
I essentially reverted the Blessed Strike change. I think I was checking the target, not the caster. I'll look into it further and weigh whether I want to make further changes or not. Thank you for the report, Zols, and thanks for playing my mods.
Zols 9 Mar @ 6:01pm 
For other fights it will be hard to pull off to get good value for elemental fury, but the weapon enchants should be good for awhile.
Zols 9 Mar @ 5:59pm 
Just tested this combo, with 22 mana exactly, cast any 7 mana weapon enchant 3 times, then cast elemental fury and it will proc the restore, putting you at between 19-20 mana, then move foward just enough to fully restore your mp, and it should leave you with between 96-101 time on the lightening enchant and 31 time on the elemtnal fury str buff.

So yup, it works and 100% will work for ahlvarza's dungeon (which im gonna enjoying using), 100% this should work for other fights.

Exact same tactic i used back when i did dos 2, cast your dude's pet to start combat, have your guys buff the pet so he has full buffs, then move 1 team mate at a time into combat and you get full buffs. Nice to see the same tactic can work here.
Prominence  [author] 9 Mar @ 5:52pm 
Actions move time forward outside of combat, so yeah, casting the Enchant is probably moving time forward enough to regain MP before it finishes. I'm not sure that Essence Flow even works outside of combat...
Zols 9 Mar @ 5:48pm 
outside of combat
Zols 9 Mar @ 5:48pm 
Wait, even an action regens 1 mp? i thought it was just if you move 1 step
Prominence  [author] 9 Mar @ 5:45pm 
In and out of combat is going to make a huge difference for testing. Your characters regenerate HP and MP outside of combat every time something happens, like you using an action or taking a step.
Zols 9 Mar @ 5:44pm 
Nope no other mods, your big mod pack is clearly the unofficial free DLC expansion for this game since the dev does not do dlc for his game's it seems. Nicely done on the mods. But currently have not tested the enchanter mana restore in combat (just outside of combat, i JUST got it, was hoping i could just yolo enchant all my dude's before combat using it, but so far cant do that)
Prominence  [author] 9 Mar @ 5:39pm 
I have introduced a few ways to regenerate MP, so if you're using any of those it's possible that your MP isn't what you expect. But I have not introduced any methods for reducing MP costs of abilities, so check if you have mods from other creators. I'll look into Blessed Strike and see what I can do. I can always restore it to its previous functionality.