Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Fuzzle's Strahd von Zarovich (D&D)
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47.449 MB
30 Oct, 2022 @ 7:20am
24 Aug, 2024 @ 3:47pm
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Fuzzle's Strahd von Zarovich (D&D)

In 1 collection by Fuzzle
Fuzzle's Mod Collection
54 items
Description
The master of Castle Ravenloft is having guests for dinner. And you are invited.

Introducing Strahd von Zarovich, leader of Ravenloft, a vast collection of disparate domains of dread and despair. Rule over the many varied lands condemned to an eternity of torture by the Dark Powers.



New Leader: Strahd von Zarovich
Gain +1 Governor Title at the start of the game. While at war, your cities with a Governor earn +10% Production and Faith. Gain +1 Spy capacity for each new civilization you meet (to a maximum of 20).

New Civilization: Ravenloft
Earn one permanent Wildcard policy slot for your government each time you enter a Dark Age. You can always use Dark Age policies.

New Unit: Vampire Spawn
A unit unique to Ravenloft with a unique promotion class that gains Combat Strength as the eras progress. Consumes one Population in its city when trained. Starts with one adventuring class promotion. Heals at the end of each turn and when it kills an enemy unit.

New Improvement: Vistani Camp
+1 Culture and Gold. Provides Tourism from Culture once Flight is unlocked. This city gains +2 Culture and Gold per international Trade Route originating from or passing through this city. +1 Envoy. One per city.


See this link for an alternate leader for Ravenloft: Valkrana, by the amazing Sailor Cat! Have some good skeleton fun along with your vampire spawn!

Special thanks to JNR for further enhancing my custom unit naming code!

Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:
Documents\My Games\Sid Meier's Civilization VI\Mods

In game:
Click "Additional Content" and make sure this mod is enabled.

[ko-fi.com]
57 Comments
FrostByteMe 21 Nov, 2024 @ 12:34pm 
I seem to also experience that the era buff isn't being applied. And in my first playthrough with Secret Societies enabled, the the Secret Society Vampire didn't get bonusses for being near killed units. Thought that might be the reason as well for the lack of era bonus for the Spawn, but alas in the second playthrough without Secret Societies the Spawn still gets no more than the +10 era bonus
threechop 15 Nov, 2024 @ 1:11pm 
Played as Strahd, unlocked the betrayal emergency achievement. 10/10
Dragen Everchosen 3 Nov, 2024 @ 10:51am 
thanks for the fix btw! much appreciated
Dragen Everchosen 12 Aug, 2024 @ 2:56pm 
Was that for me?
Fuzzle  [author] 12 Aug, 2024 @ 1:14pm 
Must be caused by another mod.
LichLord 12 Aug, 2024 @ 12:48pm 
I need a starting settler.
Dragen Everchosen 2 Jan, 2024 @ 3:53pm 
I think I found out what causes it. whenever my vampires are traveling on water, after a few turns they lose their era damage buff. not 100% sure but has happened both times I travled on water
Dragen Everchosen 30 Dec, 2023 @ 7:28pm 
I see, thank you! I might have found a bug. They lost their era strength buff and never got it back. this was late game on online speed. was multiplayer game. any idea about this?
Dragen Everchosen 29 Dec, 2023 @ 8:34pm 
oh and another thing, are the vampire spawn from any era? do they benefit from any era unit production cost reduction policy cards?
Dragen Everchosen 29 Dec, 2023 @ 6:36pm 
Hey! I have some questions. does the +20 heal for adjecent allies stack? and is the corps/army worth it? also do you have any tips for this mod? anyways very cool mod!