Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Strahd von Zarovich (D&D)
57 Comments
FrostByteMe 21 Nov, 2024 @ 12:34pm 
I seem to also experience that the era buff isn't being applied. And in my first playthrough with Secret Societies enabled, the the Secret Society Vampire didn't get bonusses for being near killed units. Thought that might be the reason as well for the lack of era bonus for the Spawn, but alas in the second playthrough without Secret Societies the Spawn still gets no more than the +10 era bonus
threechop 15 Nov, 2024 @ 1:11pm 
Played as Strahd, unlocked the betrayal emergency achievement. 10/10
Dragen Everchosen 3 Nov, 2024 @ 10:51am 
thanks for the fix btw! much appreciated
Dragen Everchosen 12 Aug, 2024 @ 2:56pm 
Was that for me?
Fuzzle  [author] 12 Aug, 2024 @ 1:14pm 
Must be caused by another mod.
LichLord 12 Aug, 2024 @ 12:48pm 
I need a starting settler.
Dragen Everchosen 2 Jan, 2024 @ 3:53pm 
I think I found out what causes it. whenever my vampires are traveling on water, after a few turns they lose their era damage buff. not 100% sure but has happened both times I travled on water
Dragen Everchosen 30 Dec, 2023 @ 7:28pm 
I see, thank you! I might have found a bug. They lost their era strength buff and never got it back. this was late game on online speed. was multiplayer game. any idea about this?
Dragen Everchosen 29 Dec, 2023 @ 8:34pm 
oh and another thing, are the vampire spawn from any era? do they benefit from any era unit production cost reduction policy cards?
Dragen Everchosen 29 Dec, 2023 @ 6:36pm 
Hey! I have some questions. does the +20 heal for adjecent allies stack? and is the corps/army worth it? also do you have any tips for this mod? anyways very cool mod!
Fuzzle  [author] 11 Oct, 2023 @ 4:43pm 
Updated! Thanks for pointing that out!
Fuzzle  [author] 9 Oct, 2023 @ 6:10pm 
Ahh yeah I have an idea what might be causing it, and if I'm right it would mean druids and bards both are affected
Venteon 9 Oct, 2023 @ 6:50am 
Hello! Is this mod still updated? I love how the vampire spawns were implemented and the flavor of Domains of Dread!

I encountered a bug with the Bard promotion where the culture on kills gets applied to ALL units, not just that one vampire. It might also be the case for the Druid and their faith on kills, but I haven't tested that out yet.
Imbored 4 Aug, 2023 @ 7:17pm 
how you're a jerk @Filgo2 anyways this looks cool cant wait to try it.
Filgo2 14 Jul, 2023 @ 10:05am 
I said Vlad, but of course I meant Strahd. I never said the map ever showed up; but Strahd did show up. No need for the snark.
Fuzzle  [author] 9 Jul, 2023 @ 5:57am 
Surprising, given that there's no Ravenloft map nor a leader called Vlad in this mod
Filgo2 8 Jul, 2023 @ 8:46am 
Problem fixed itself. Maybe a game restart did the trick.
Olger 4 Jul, 2023 @ 8:37am 
Can you maybe add promotions to the vampire spawns, so that one vampire spawn can get more of the promotions?
Fuzzle  [author] 29 Jun, 2023 @ 8:19pm 
Sounds like everything is working fine, enjoy!
Filgo2 29 Jun, 2023 @ 5:42pm 
OK I subscribed, restarted game, checked to make sure mod was enabled and yet Vlad does not show as a possible leader. There was not Ravenloft map choice either. Help.
R2k 25 Apr, 2023 @ 9:00am 
Sounds even more broken than vanilla Babylon
Fuzzle  [author] 20 Jan, 2023 @ 10:41am 
No it does not. It may be due to the melee vs ranged split.
perforin 19 Jan, 2023 @ 3:15pm 
Is the era-dependent bonus for vampire spawn dependent on when you created the spawn? I have one game where the spawn had +10 era bonus during the Ancient Era, and another game where the spawn also had a +10 era bonus during the Classical Era (but I may have created that spawn later than the first game)
Fuzzle  [author] 19 Jan, 2023 @ 10:35am 
The image above listing the classes separates them into melee and ranged.
Fuzzle  [author] 19 Jan, 2023 @ 10:33am 
Correct, though perhaps the texts should be updated to reflect that difference
el-hades 19 Jan, 2023 @ 9:31am 
ok, thanks.
Sailor Cat 19 Jan, 2023 @ 7:53am 
Depends on the adventure promotion you choose iirc.
el-hades 19 Jan, 2023 @ 7:16am 
Why do some vampires attack from a distance and others don't?
great mod, I just started the game but I noticed that with three units that I built in the same era.
some give the option of ranged attack and another only melee.
perforin 18 Jan, 2023 @ 4:45pm 
Hm, even in the classical era entering combat the combat strength doesn't change...maybe it's a mod incompatibility? Are there any known issues?
Fuzzle  [author] 16 Jan, 2023 @ 1:53am 
@perforin you need to enter combat for the combat strength to appear.

@Playful Kitsune are you playing with any other mods?
Playful Kitsune 15 Jan, 2023 @ 8:29pm 
Yeah I researched it
perforin 15 Jan, 2023 @ 7:16pm 
I hit the Medieval era and the vampire spawn combat strength isn't increasing...anyone else encounter this error?
Fuzzle  [author] 15 Jan, 2023 @ 5:28am 
Have you researched the correct civic?
Playful Kitsune 14 Jan, 2023 @ 9:56pm 
I can't seem to build a vestani camp, dont know why
阿林 9 Jan, 2023 @ 4:16am 
holyshit this is just what im looking for
Fuzzle  [author] 12 Dec, 2022 @ 4:57pm 
No they don't. They gain one promotion upon being created.
Dysquirkinix 12 Dec, 2022 @ 3:48pm 
Can the Vampire Spawn gain experience. because so far I have killed quite a few units with it and it won't level up for me to promote and the experience isn't going up.
Magramar 25 Nov, 2022 @ 3:08pm 
love the mod. but it would be awesome if vampires healed 10% when killing, and after say, 10 kills, if they were able to spawn new vamp.
皮蛋粥 24 Nov, 2022 @ 6:16pm 
Thart's so Coool ! Now my party are adventuring in ravenloft, It makes me so excited !:dos2skull:
Morrowindnostalgia 15 Nov, 2022 @ 10:53am 
Thanks for the fix, lovely work as always! The Vampire spawn units are so much fun to play around with
marius8990 14 Nov, 2022 @ 4:12am 
Aye, the bugged relic is gone and Vampire Spawn production cost scales with era. I figured they were not intended to be that cheap for the entire game ;)
Fuzzle  [author] 13 Nov, 2022 @ 10:04am 
Fixed that bug caused by referencing some DLC agenda
Morrowindnostalgia 12 Nov, 2022 @ 2:30am 
Are there DLC requirements not mentioned in the mod page? Tried installing on a non-modded game and it kept throwing error. I have Ethiopia Pack, Babylon Pack, and R&F and GS.

Or maybe its not compatible with Mac?
Fuzzle  [author] 3 Nov, 2022 @ 7:20pm 
The relic was not fully tested and I forgot to remove it. I'm going to do some more testing and hopefully resolve that issue over the weekend.
marius8990 3 Nov, 2022 @ 11:57am 
I'm playing as Strahd right now and it's so fun, thank you! :)

Did you add relics? I earned one that apparently was not named properly, it showed a long string of capitalized words and underscores, something like Icon of Ravenloft, and now I can't open the Great Works screen ^^

The Vampire Spawns are a lovely offensive unit. Couple of comments:
1) They don't cost population in a city with Magnus & Provision promotion. Probably intentional.
2) Over the course of the game they get stronger - but apparently only when attacking ("+80 from player era" as a bonus). At full health Vampire Spawn Armies get one-shot by all enemy units or city strikes when defending, but easily defeat even Modern Armour Armies when attacking.
3) They don't get more expensive over the course of the game. They are still 100 Production / 200 Faith in the late game. I buy 2 Armies in Magnus's city every turn.
-> They are immensely powerful glass cannons and dirt-cheap.
TimberJackEB 1 Nov, 2022 @ 2:39pm 
Then again, they could spend the first three eras in a dark age, and have an extra 3 slots to slot golden cards in for a big recovery play.
TimberJackEB 1 Nov, 2022 @ 2:37pm 
Probably not balanced for dramatic ages mode. The power of gaining a wildcard policy slot for every dark age visited is severely offset by losing your cities when entering a dark age. I can see this working out in the early game when you're still only on city #1 upon the first dark age, but on Deity difficulty, you can lose up to 40% of your cities to a dark age. When you have over half the world conquered, it's just not worth it.
kirito solo 1 Nov, 2022 @ 8:49am 
the next could be werewolves
tristanjff 31 Oct, 2022 @ 8:43pm 
This is so OP
jermapilled 31 Oct, 2022 @ 11:33am 
Love love love this mod, incredible work.