Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Strahd von Zarovich (D&D)
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Update: 24 Aug, 2024 @ 3:47pm

Fixed an issue where the Vampire Spawn units would lose their era-based strength in the Future Era.

Update: 11 Oct, 2023 @ 2:32pm

Fixed a bug where bards and druids would share their faith and culture from kills with all units.

Update: 2 Jun, 2023 @ 8:31pm

Changed the Unit naming UI to be more modular. Thanks to JNR for the better version of my original code!

Update: 20 Jan, 2023 @ 12:39pm

Fixed a bug where Vampire Spawn ranged promotions would be weaker than melee promotions.

Updated promotion texts to clarify melee vs ranged attackers.

Update: 13 Nov, 2022 @ 10:03am

Fixed a mild dependency on other DLC for stuff to work.

Update: 6 Nov, 2022 @ 6:34pm

Fixed an expected bug where combining melee class and ranged class vampire spawn units in corps and armies would cause them to be unable to use ranged attacks.

Update: 4 Nov, 2022 @ 5:54pm

Fixed an oopsie included when testing relics.

Update: 4 Nov, 2022 @ 5:42pm

Added two new relics: Tome of Strahd and Holy Symbol of Ravenkind.
Icons in the Great Work Showcase menu don't appear to work when in Secret Societies mode.
Fixed an issue where Vampire Spawn didn't gain the appropriate combat strength when defending from ranged attacks.

Update: 1 Nov, 2022 @ 5:36pm

Fixed the problem with the random names thing breaking mountain improvements! Very simple, thankfully! Enjoy!

Update: 30 Oct, 2022 @ 4:40pm

Fixed a bug where players couldn't place mountain improvements properly, due to the random naming function (both are a part of the unit panel code). Working on a solution to restore random names without compromising gameplay.