Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nah boe, I don't have any generated encounters yet and might not for years to come (and when I get around to it, I want to avoid all the pitfalls mentioned). All the Nevadean content is manually accessed by either playing the included races or getting a MERC penguin so you can build homes for custom merchants.
But I've had bad experiences with a lot of race mods that are bad citizens: add bogus encounters where the monsters teleport in on top of me, fill my inventory with common drops that only stack to 5 items, drop their villages/warcamps/etc all over every planet so all I see is their content, and most recently create villages that have no interesting features - just a row of buildings with bright preschool colors, furniture I wouldn't want for my base, and nothing in the storage to loot.
Is this just going to do any of those things?