Sid Meier's Civilization VI

Sid Meier's Civilization VI

48 ratings
Leugi's Preserve Food and Production Nerfs
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
22.100 KB
6 Nov, 2022 @ 7:16pm
23 Mar, 2023 @ 9:01am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Leugi's Preserve Food and Production Nerfs

In 1 collection by Leugi
Leugi's Greenery Collection
6 items
Description
Each Preserve Building reduces Food and Prouction of adjacent tiles by 1 regardless of Appeal. This is meant to make it so you consider positioning a bit more and also to complement my rework mod. The idea is to make it so the penalties grow as your civilization becomes more conscientious of protecting nature.

Because penalties is not something everyone likes, this mod was made as a standalone add-on to my Preserve Rework mod. As such it can also work with other Preserve reworks tho text might be weird.

Two new economic policies have also been added to remove these penalties in case you'd rather keep the food and production but at the cost of one slot:
  • Deer Parks (Feudalism): Removes Food Penalties from tiles adjacent to Preserve Buildings. Obsolete at Colonialism.
  • Extractivism (Colonialism): Removes Food and Production Penalties from tiles adjacent to Preserve Buildings.

Another way to prevent these bonuses is by building the Hanging Gardens wonder! Finally pushing it from bottom tier yay!

Recommended Mods

If you want to provide feedback for this project, check its future progress, or even promote your own civ projects, you can do so at this discord channel!
[discord.gg]
BTW, if you want to support my work you can either follow me on steam, rate or
[www.buymeacoffee.com]
8 Comments
Nandybear 24 Aug, 2024 @ 3:25pm 
Hanging Gardens is bottom tier ?! Since when ?! 15% entire game! Thing is a jewel.

Also you sacrifice production by not having lumber mills.
AntipaterTruscus 26 Jan, 2024 @ 5:19pm 
Reasonable Adjustment. This is what Preserve is all about. Of course you are going to sacrifice some production if you want to actually "preserve" something.
Renouf 2 May, 2023 @ 10:57am 
Would love to see a version of this that reduces the major adjacency bonuses given by Preserves and Gardens. I get the idea behind it (that tile would have +2 science/culture/faith anyway without the district there), but being able to turn any single mountain tile into a +4 campus is too strong. It should be more in line with the Gov Plaza's +1 adjacency or needs to be reworked into a different bonus altogether (maybe campuses next to Preserves get faith equal to their adjacency, etc for the other districts)
Leugi  [author] 25 Feb, 2023 @ 7:06am 
@MarsEco: yes and yes
MarsEco 24 Feb, 2023 @ 8:59pm 
Does this Mod nerf the new Garden's mod too? And if so, do Hanging Gardens apply to both districts?
weraptor 24 Feb, 2023 @ 1:20pm 
Nice change for the Hanging Gardens!
H.Humpel 9 Dec, 2022 @ 11:06am 
Hi Leugi,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Aldamuz 8 Nov, 2022 @ 7:47am 
love your work, subscribing. will try it in next game