Sid Meier's Civilization VI

Sid Meier's Civilization VI

Leugi's Preserve Food and Production Nerfs
8 Comments
Nandybear 24 Aug, 2024 @ 3:25pm 
Hanging Gardens is bottom tier ?! Since when ?! 15% entire game! Thing is a jewel.

Also you sacrifice production by not having lumber mills.
AntipaterTruscus 26 Jan, 2024 @ 5:19pm 
Reasonable Adjustment. This is what Preserve is all about. Of course you are going to sacrifice some production if you want to actually "preserve" something.
Renouf 2 May, 2023 @ 10:57am 
Would love to see a version of this that reduces the major adjacency bonuses given by Preserves and Gardens. I get the idea behind it (that tile would have +2 science/culture/faith anyway without the district there), but being able to turn any single mountain tile into a +4 campus is too strong. It should be more in line with the Gov Plaza's +1 adjacency or needs to be reworked into a different bonus altogether (maybe campuses next to Preserves get faith equal to their adjacency, etc for the other districts)
Leugi  [author] 25 Feb, 2023 @ 7:06am 
@MarsEco: yes and yes
MarsEco 24 Feb, 2023 @ 8:59pm 
Does this Mod nerf the new Garden's mod too? And if so, do Hanging Gardens apply to both districts?
weraptor 24 Feb, 2023 @ 1:20pm 
Nice change for the Hanging Gardens!
H.Humpel 9 Dec, 2022 @ 11:06am 
Hi Leugi,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Aldamuz 8 Nov, 2022 @ 7:47am 
love your work, subscribing. will try it in next game