Crusader Kings III

Crusader Kings III

Elder Kings 2 - No Beastfolk Limiters
192 Comments
yeezai2020 18 Jul @ 7:12am 
can make lord of the ring ver?
Shanewayne9™  [author] 16 Jun @ 3:46pm 
Shooould..... should.... hollar if something is up though
Tomiros 15 Jun @ 6:16pm 
Can I now hybridize goblins with yokuda?
Shanewayne9™  [author] 2 Jun @ 5:00pm 
Oh you dont got to worry. Im just glad to hear it works now haha. Enjoy making the funny lil creatures or abominations as I call em
Dihart 1 Jun @ 5:43pm 
I installed it after EK2 and it worked. Sorry for wasting your time, I should have figured it out myself...And thanks for the advice and feedback.
Shanewayne9™  [author] 1 Jun @ 1:56pm 
I dont really use paradoxplaza well ever... but downloading it from there... comparing
Nothing seems out of the ordinary both version are still the same. Even checking the version 10 same lines and files ( for marriage) are still there.

Only thing I can think is the... load order or somewhere at somepoint something got fucked in downloading.

However I will say that ek_race_triggers should be empty. That was kinda main thing that prevented marriage/kids.
Dihart 1 Jun @ 1:03pm 
I tried to install the old version of the mod on paradoxplaza (version 10), but it didn’t help.
fisto the robo 1 Jun @ 12:07pm 
@unrestricted uncle: theres an unofficial 1.16 patch mod
Restricted Uncle 1 Jun @ 11:46am 
How do you guys update the mods when the main mod is not even updated
Shanewayne9™  [author] 1 Jun @ 9:51am 
At least steam version still let you. Not entirely sure what happened to paradoxplaza version... and yeah I updated that one there also. Which is what I find weird. Both should be the same completely through and through
Shanewayne9™  [author] 1 Jun @ 9:20am 
Paradox plaza ay, though I have never sued it. However... very weird you cant marry beastmen... ill test it
Dihart 1 Jun @ 7:09am 
It works, but now you can't marry beastmen. Downloaded from It works paradoxplaza. You uploaded the updated mod there, right?
Shanewayne9™  [author] 31 May @ 3:56pm 
hah
fisto the robo 31 May @ 3:55pm 
i love interracial
Shanewayne9™  [author] 31 May @ 2:04pm 
Hopefully that fixes it. Hollar if it is still fucked
Shanewayne9™  [author] 31 May @ 1:38pm 
Looking into it
Dihart 31 May @ 12:54pm 
I can't make hybridization with any of the existing cultures in the game. It says "your culture has no common type", although I play for humans and want to make a hybrid culture with other humans.
Shanewayne9™  [author] 30 May @ 3:20pm 
Hybridization of crops? Like a tradition specifically for crops for a merged culture and or all cultures?
Dihart 30 May @ 12:23pm 
On version 1.15.0.2. hybridization of crops does not work. Is it possible to fix this somehow?
DevinDanko 18 May @ 8:48pm 
Lmao facts
Shanewayne9™  [author] 18 May @ 2:27pm 
@DevinDanko there probably is a way I could make specific factors and lines for babies so one is more leaning towards its. Though specifically this mod for me at least in my eyes is only remove the limiters. Partly because I like the abominations
Shanewayne9™  [author] 18 May @ 2:20pm 
Not entirely sure if it says its for version 1.15.0.2 so do holler if it doesn't say it is
Shanewayne9™  [author] 18 May @ 2:15pm 
Pardon I may be wrong about the verison
Shanewayne9™  [author] 18 May @ 2:13pm 
Alright. The version should be the same still.... however I removed something that should affect the well marriage affect. Shoutout to @od for pointing the local. And sorry I missed your msg.....
aaaaaand I should have removed the lines that limit the culture. If shit is messed up bad ill pull it back. At least the culture.
DevinDanko 18 May @ 1:50pm 
is there a way to stop khajiit and humans from having weird looking babies? because sometimes even if they arent ohmes, they look like humans. also it is guaranteed that the offspring will have one of the moon things and become khajiit pretty much.
Shanewayne9™  [author] 17 May @ 3:33pm 
@od also a shout out to them for the location, ill get to it tomorrow also
Shanewayne9™  [author] 17 May @ 3:11pm 
Actually I'll get to the update so it says with the newest version tomorrow. Unfortunately getting busy here. However it should work fine.
Shanewayne9™  [author] 17 May @ 3:03pm 
Ill try to poke around when I get some more time about the debuffs and the cultures. Today though most I can do is update it so it says it works with the newest version
Shanewayne9™  [author] 17 May @ 3:02pm 
I havent gotten any messages recently. Which is odd..... ILL FIX IT
Fenin 30 Apr @ 2:46pm 
Doe. A deer. A female deer.
PBMKZXY 15 Apr @ 12:42am 
is it possible to make the trigger to exclude it only for the human player? as in the AI still won't be able to crossbreed but non-ai player as the father or mother can do it
Faelivri 8 Apr @ 10:16am 
I assume it works with new version?

Also, when you marry some other races it still shows -80 debuff. Possible to remove it, since with this mod it is wrong?
Miracle- 30 Mar @ 3:52am 
Please fix the bug when you propose to marry a conditional Khajiit as a human being and there is a debuff for the wedding in the marriage proposal -80 for the fact that this marriage will not give children. But this is nonsense, I married such characters and they made a bunch of children.
NjKlein58 29 Mar @ 11:34am 
Is there an option to turn off hybrid children? I just want the marriages, thanks.
jonesdom19 25 Mar @ 1:26pm 
I'm still not able to marry into the beast folks. It seems to be a cultural thin because it works with argonians that convert cultures.
Minthara 25 Mar @ 12:12pm 
Beast races now cannot start with another species' culture, could this be tweaked too? :D
Siren System 23 Mar @ 9:02pm 
Sadly none of this will ever fix the fact everyone hates my poor Deamon lady.
Terminus_X 23 Mar @ 7:46am 
Oooh! EXCELLENT, THE GREAT ELF GENETIC DESTRUCTION SHALL SOON COMMENCE!
Shanewayne9™  [author] 23 Mar @ 7:09am 
Should be updated, Hollar if something is up. I do hope I can come around to the culture stuff at somepoint
Shanewayne9™  [author] 23 Mar @ 6:54am 
Oh a update, Alright I will get to it
Dihart 23 Mar @ 6:30am 
please update
Identificat 22 Mar @ 4:56pm 
Thank you for this awesome mod, hope you get around to updating it soon!
Terminus_X 22 Mar @ 2:39pm 
Welp, the new EKII update has hit like a bolt from the blue! If/when you have the time, I hope for an update but ...don't want to be the "FIX IT NOW" kinda person I want to throw oranges at!
Shanewayne9™  [author] 21 Mar @ 8:17am 
I havent poked my head into the files in a long while so should hopefully be possible but I will try to get around to it
HighKingUlrick 19 Mar @ 2:50am 
is there a way to remove the flag "cultures don't match species" i know it'll make things crazy but i wanna mix malapit and lilmothitt
Shanewayne9™  [author] 26 Jan @ 3:06am 
I'd say put it at the end, sorry for the delay in response
Plopidy 24 Jan @ 7:10pm 
whats the load order for this should it be right after ek2?
Shanewayne9™  [author] 30 Dec, 2024 @ 12:12pm 
Curious, I havent seen that happen while testing,, and dont know if anyone else has had the issue to my knowledge.

Also yes it is possible to make a mod just for Mer and Men
Óðinn 30 Dec, 2024 @ 10:22am 
My Dremora wives return to Oblivion after getting pregnant. I've seen that male Dremora can have children with humans, but the moment the females become pregnant, they go back to Oblivion. Is this intentional or a bug?:bad_beauty:
SanguineStevey 17 Dec, 2024 @ 7:21am 
would it be possible to get a mod like this for just :goblins: men & mer?