Crusader Kings III

Crusader Kings III

Elder Kings 2 - No Beastfolk Limiters
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Update: 31 May @ 2:03pm

Notes: Return some lines and remove any reference to culture is_same_species. Hopefully it doesn't fuck anything up and lets you create culture with anyone

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steamapps\workshop\content\1158310\2887120253\common\scripted_effects

ek_hyrdiziation_scripted_effects

return

# List probably needs to be alphabetical? -Drottenssten
initialize_species = {
if = { limit = { has_cultural_parameter = species_argonian } set_variable = { name = species value = flag:argonian } }
else_if = { limit = { has_cultural_parameter = species_daedric } set_variable = { name = species value = flag:daedric } }
else_if = { limit = { has_cultural_parameter = species_elf } set_variable = { name = species value = flag:elf } }
else_if = { limit = { has_cultural_parameter = species_goblinken } set_variable = { name = species value = flag:goblinken } }
else_if = { limit = { has_cultural_parameter = species_human } set_variable = { name = species value = flag:human } }
else_if = { limit = { has_cultural_parameter = species_imgan } set_variable = { name = species value = flag:imga } }
else_if = { limit = { has_cultural_parameter = species_khajiit } set_variable = { name = species value = flag:khajiit } }
else_if = { limit = { has_cultural_parameter = species_lilmothiit } set_variable = { name = species value = flag:lilmothiit } }
}

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steamapps\workshop\content\1158310\2887120253\common\scripted_triggers

removed lines in

ek_hybridization_api

is_same_species = {
custom_description = {
text = is_same_species
var:species = $TARGET$.var:species
}
}


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steamapps\workshop\content\1158310\2887120253\common\scripted_triggers

removed lines in

ek_hybridization_cultural_triggers_overwrite

is_same_species = { TARGET = $CULTURE$ }

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steamapps\workshop\content\1158310\2887120253\common\trigger_localization

removed lines in

ek_hybridization_trigger_localization

is_same_species = {
global = is_same_species_desc
global_not = is_different_species_desc
}


Update: 18 May @ 2:16pm

Changed the suggested current version from 1.15 to the current 1.15.0.2 Report any issues that may appear.

Note:
Not entirely sure if it says its for version 1.15.0.2 so do holler if it doesn't say it is. Sorry if it does not say it is.

Update: 18 May @ 2:11pm

(( Shout out to @od for mentioning the location ))
steamapps\workshop\content\1158310\2887120253\common\scripted_modifiers

00_marriage_scripted_modifiers

removed

modifier = {
add = -80
OR = {
AND = {
scope:secondary_actor = { has_character_flag = race_khajiit }
scope:secondary_recipient = { NOT = { has_character_flag = race_khajiit } }
}
AND = {
scope:secondary_actor = { NOT = { has_character_flag = race_khajiit } }
scope:secondary_recipient = { has_character_flag = race_khajiit }
}
AND = {
scope:secondary_actor = { has_character_flag = race_argonian }
scope:secondary_recipient = { NOT = { has_character_flag = race_argonian } }
}
AND = {
scope:secondary_actor = { NOT = { has_character_flag = race_argonian } }
scope:secondary_recipient = { has_character_flag = race_argonian }
}
AND = {
scope:secondary_actor = { has_character_flag = race_goblinken }
scope:secondary_recipient = { NOT = { has_character_flag = race_goblinken } }
}
AND = {
scope:secondary_actor = { NOT = { has_character_flag = race_goblinken } }
scope:secondary_recipient = { has_character_flag = race_goblinken }
}
AND = {
scope:secondary_actor = { has_character_flag = race_imga }
scope:secondary_recipient = { NOT = { has_character_flag = race_imga } }
}
AND = {
scope:secondary_actor = { NOT = { has_character_flag = race_imga } }
scope:secondary_recipient = { has_character_flag = race_imga }
}
}
desc = MARRIAGE_NO_OFFSPRING_REASON
}


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steamapps\workshop\content\1158310\2887120253\common\scripted_effects

ek_byrdiziation_scripted_effects

removed

# List probably needs to be alphabetical? -Drottenssten
initialize_species = {
if = { limit = { has_cultural_parameter = species_argonian } set_variable = { name = species value = flag:argonian } }
else_if = { limit = { has_cultural_parameter = species_daedric } set_variable = { name = species value = flag:daedric } }
else_if = { limit = { has_cultural_parameter = species_elf } set_variable = { name = species value = flag:elf } }
else_if = { limit = { has_cultural_parameter = species_goblinken } set_variable = { name = species value = flag:goblinken } }
else_if = { limit = { has_cultural_parameter = species_human } set_variable = { name = species value = flag:human } }
else_if = { limit = { has_cultural_parameter = species_imgan } set_variable = { name = species value = flag:imga } }
else_if = { limit = { has_cultural_parameter = species_khajiit } set_variable = { name = species value = flag:khajiit } }
else_if = { limit = { has_cultural_parameter = species_lilmothiit } set_variable = { name = species value = flag:lilmothiit } }
}


Update: 23 Mar @ 7:07am

Changed the suggested current version from 1.12.5 to the current 1.15 Report any issues that may appear.

Update: 3 Aug, 2024 @ 10:03pm

Line of code added.
trigger_event = pregnancy.2050 to ek_race_events

Notes:
Sorry again folk it seems there was a line of code added at somepoint that I didnt ever notice. Adding it to prevent any issues within the code

Update: 3 Aug, 2024 @ 9:46pm

Re-added files to mod folder.

Notes:
Thats one me sorry about that

Update: 3 Aug, 2024 @ 7:55pm

Changed the suggested current version from 1.11.5 to the current 1.12.5 Report any issues that may appear.

Update: 26 Feb, 2024 @ 7:49pm

Changed the suggested current version from 1.10.2 to the current 1.11.5 Report any issues that may appear.

Update: 11 Oct, 2023 @ 7:28pm

Changed the suggested current version from 1.8.1 to the current 1.10.2 Report any issues that may appear.

Update: 17 Dec, 2022 @ 2:43pm

Changed the suggested current version from 1.7.2 to the current 1.81. Report any issues that may appear.