Stellaris

Stellaris

209 ratings
Legendary Worlds 3.10
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3.401 MB
24 Nov, 2022 @ 8:04pm
16 Nov, 2023 @ 4:56pm
9 Change Notes ( view )

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Legendary Worlds 3.10

Description
The original author has returned:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1373224279
Original Mod - Current for 3.10 and later.

This branch will no longer be supported, but will remain posted for those who need to reference it.

Legendary planets (Uses base planet classes, example: Continental Clone World)
Depot World
Clone World
Deep Ocean
Lonely Ursa (Three types)
Time shifted (2 types)
Urban
Utopia
Cracked
Solar
Ancient
Lava
Rift
Artificial
Broadcast Tower
Crashed Armada
Small Planet
Huge Planet


3 new origins

Legendary Buildings for Legendary Worlds:
Labs
Capitol
City
Shipyard
Factory
Sensor
Broadcast Tower

Planet Specific
Depot Entry
Depot Main
Obelisk
Clone Center
Lava Processing Station
Lava Power Station (2 Upgrades)
Earth Labs (14 possible Upgrades)
Time Shift Institute (3 upgrades)

legendary districts (Energy, Minerals and Food)
3 new mini events
legendary deposits
2 legendary megastructure modifiers

Update to 3.8
Ancient Capitols now add 1 to the leader pool
Ancient Shipyards now add 20 to the command limit. (Was 10)
Update to Stellaris 3.7.*
Buffed all Minor Relic deposits to either 1 or 2 from .02 and .2.
Removed the negative buffs to district size for lonely Ursa and Legendary Deep Ocean planets.
Reduced the time to clear deep ocean deposits by 90%


This is a replacement mod.
To use this mod, remove version 3.5 and lower of Legendary Worlds from your active play-set, and replace with this mod.

*Changes made to the 3.6+ version.*
Enabled colored world names
Resolved the issue of blank names of planets.
Resolved multiple issues where Legendary Buildings were not giving the buffs as described in the tool tips.

Spawning: About 1 out of 20 planets will have a special bonus, smaller ones being more common as larger ones.
General: Every legendary planet offers a nice bonus when able to colonize it early. Stronger effects for late game can be developed in different ways.

Terra-forming now removes all legendary deposits and modifiers from planet. (some effects still stay, where it makes sense)

Terra-forming an uninhabited world can result in various legendary planets (not all).

Terra-forming a colonized world can result only in one specific legendary.

Compatible with Guilli's planet Modifiers and features
Compatible with Planetary Diversity
Compatible with More Events Mod
Popular Discussions View All (3)
21
10 Dec, 2023 @ 1:49pm
Bug reports
thx1134games
14
11 Apr, 2023 @ 1:01am
Legendary Worlds Extended.
thx1134games
1
28 Apr, 2023 @ 12:10am
Unable to see all districts
Trainee-Ninja
88 Comments
mare bear (she) 3 Mar @ 8:12pm 
now the og is back

thank you for being a part of so many of my playthoughs
wancar 2 Mar, 2024 @ 12:46pm 
Thx @thx1134games for taking care of the legacy of the original mod for all this years! :Hire:
thx1134games  [author] 16 Feb, 2024 @ 5:14pm 
Added link to the Original Mod to the description.
༒Wanheda༒ 1 Feb, 2024 @ 8:54am 
doctornull 22 Jan, 2024 @ 7:55pm 
Love this mod.

1 - Any examples of adding Legendary Districts to a custom system initializer?

2 - Any examples of adding Legendary Districts from the console (for testing)?

Thanks!
thx1134games  [author] 17 Jan, 2024 @ 5:19pm 
Hello @Luthean The mod has a descriptor file. I am not sure why it is not being placed in your home directory "..\Documents\Paradox Interactive\Stellaris\mod"

The issue is not with the mod, but with the steam local files.

The current file is: ugc_2892968900.mod in the folder "..\Documents\Paradox Interactive\Stellaris\mod"

with the contents:

version="3.10"
tags={
"Technologies"
"Events"
"Buildings"
"Galaxy Generation"
"Gameplay"
}
name="Legendary Worlds 3.10"
supported_version="3.10.*"
path="C:/Program Files (x86)/Steam/steamapps/workshop/content/281990/2892968900"
remote_file_id="2892968900"
Luthean 3 Jan, 2024 @ 1:25am 
"This mod is missing a descriptor file" I have subscribed and unsubscribed this mod, I have cleared my mod cache twice. Can't seem to get this newer mod to work.
thx1134games  [author] 15 Nov, 2023 @ 12:16pm 
Yes, terraforming resets the planet.
Maschinenmensch 11 Nov, 2023 @ 12:51pm 
Very good mod, though im pretty sure since the legendary districts are tied to planetary features the dissapear if you terraform the planet. Is this intentional?
Ishmael Tibbs 6 Nov, 2023 @ 1:12pm 
@thx1134games Sorry to hear that, and best of luck to you! If there's anything I can do to help with any part of updating, let me know! I'm not the best modder around, by a long shot, but I'm halfway decent, and I use the mod enough to be invested.