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thank you for being a part of so many of my playthoughs
Original Mod - Complete Overhaul for 3.10
1 - Any examples of adding Legendary Districts to a custom system initializer?
2 - Any examples of adding Legendary Districts from the console (for testing)?
Thanks!
The issue is not with the mod, but with the steam local files.
The current file is: ugc_2892968900.mod in the folder "..\Documents\Paradox Interactive\Stellaris\mod"
with the contents:
version="3.10"
tags={
"Technologies"
"Events"
"Buildings"
"Galaxy Generation"
"Gameplay"
}
name="Legendary Worlds 3.10"
supported_version="3.10.*"
path="C:/Program Files (x86)/Steam/steamapps/workshop/content/281990/2892968900"
remote_file_id="2892968900"
A couple of things.
1. any idea how the primitive "Legendary Space Ship Ruins" legw_prim_ships_mod is supposed to work? I can't figure out how/where it's supposed to add the ship engineer jobs, and looking at the original code it's hard to see how it was supposed to function.
2. If you would like any assistance with mod maintenance or updating LegE, drop me a message. I love to see people pick up the torch on abandoned mods and would be happy to help.
Are you running the latest version of the game and Mod?
If yes, then your local cache is likely corrupted, and you will need to clear out the local config database.
https://stellaris.paradoxwikis.com/Modding#Purging_all_mods
Do the steps in bullet 5 to delete the local database files and reload.
It suddenly becomes very interesting to try to scour the galaxy to find those very rare and powerful worlds
I would prefer to add the option with a menu like "More Events Mod" to allow the players to select the cap.
I can leave the change in Galactic Expanse, or make a standalone mod for leader cap.
Thoughts?
For this it would be more interesting to me if the world was larger (size 30) and the species would NOT have tomb world habitability, making it very hard to live on that planet.
Even stronger nerf ideas: Gaia habitability and/or no guaranteed habitable worlds
these stronger nerfs could also be compensate by making the starting planet even stronger.
Are there specific features of LegWE hat you would like to see in LegW
Does viewing them with Observe in the console make it faster?
For the Legendary Worlds, let me take a look at that one MaulMachine.
In my current game with a 2K galaxy, I managed to not get single legendary world.
with a "strange building" that I colonize. Random chance, but makes troubleshooting issues harder.
I'm not sure if other legendary worlds might have the same problem, I haven't colonized other legendaries yet in this game and this particular mod build.
I have mods that add new district types, but I don't think they should be overriding any. I also have UI mods that allow extra districts. I use Irony Mod Manager to manage conflicts and can't recall running into any district-related conflicts that included this mod. Of course, it could be some other mod overriding things related to planet creation when starting a new game or something. But maybe it also could be a bug, I guess.
The current 3.6 is compatible with 3.7.*
Some changes that will be made for 3.7.*
One observation of my own is the number of minor relics from the Legendary Worlds needs to be tweaked up due to the cost of pretty much anything that uses minor relics. Currently the monthly from Legendary Worlds is 1/10 (.1). I will bump this to a full 1 on all buildings and worlds.
@spider Good call. I will have to dig through the code on the primitives.
Archaeology jobs are named legw_arch.
Some of the underwhelming legendary worlds like the Deep Ocean will be revised.
My specific play-style may mean I miss some of the bugs or balance issues. Please post any of your observations.
The issue is that this mod will have to work with people who have the DLC as well as those who don't, so... short of including the archaeologist job from the DLC in this mod, I don't know how you can keep Arcaheologists in the base mod at all. Maybe give the ones in this mod a new name, and otherwise keep them the same?
Paradox made changes to the "scope" and ship slots are very extensive between the versions.