RimWorld

RimWorld

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Death Rattle Continued [1.2+]
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
209.471 KB
1 Dec, 2022 @ 7:57pm
20 Jul @ 3:27pm
15 Change Notes ( view )

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Death Rattle Continued [1.2+]

Description
Github: https://github.com/kittycat2002/Death-Rattle-Continued

Original mods can be found at
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013400235 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013401375
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206107940

Works well with Life Support

This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.

It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.

Includes a patch for EPOE: Forked so that the Neuro-Cure can be used to repair Brain Damage.

Also compatible with BioTech
Popular Discussions View All (2)
1
25 Feb @ 9:59pm
More Injuries extra compatibility?
MrPiromaniak
0
10 May, 2023 @ 5:01pm
Removing comatose / option to remove induced coma
アルベルト Pietralunga
269 Comments
mtg 22 Dec, 2022 @ 6:57pm 
@sego @cat2002

I'm also getting a hard crash with nothing saved in the log i have localised it to a mod conflict between this and suppression (continued)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559826227

i have also contacted mlie who runs the mod so hopefully you can work something out
cat2002  [author] 14 Dec, 2022 @ 1:29pm 
@Sego I can't reproduce the issue, but I do have a suggestion that might work, download rimpy [github.com] and sort your mod list using that.
Stellar Harbour 14 Dec, 2022 @ 1:06pm 
I guess I getting crash when enemy pawn should be knocked
cat2002  [author] 14 Dec, 2022 @ 12:39pm 
One more thing, do you think you could use the hugslib upload log button, it includes a lot more information about your game, which could help narrow it down. I don't need it after the crash (as that's impossible), before it crashes is fine.
Stellar Harbour 14 Dec, 2022 @ 9:57am 
Stellar Harbour 14 Dec, 2022 @ 9:38am 
https://pastebin.com/PtDymvzH - log
https://we.tl/t-GWtcNs9qeY - save with modlist, just go to raiders and shoot them, this how it's crashing for me
cat2002  [author] 12 Dec, 2022 @ 11:50am 
Log, mod list, what you were doing.
Stellar Harbour 12 Dec, 2022 @ 2:29am 
What information you need?
cat2002  [author] 12 Dec, 2022 @ 2:22am 
@Sego not enough information to go off of.