Dwarf Fortress

Dwarf Fortress

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Sif Muna's Kobold Kamp
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606.676 KB
7 Dec, 2022 @ 4:48am
22 Jan, 2023 @ 2:25am
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Sif Muna's Kobold Kamp

Description
This mod makes Kobolds an early bronze age playable civ. You've got a limited amount of technological access, and instead of metalsmithing your bolds will be hard at work using pit kilns to smelt simple ores, then working cold metals by beating them until they're what you want. If you've got access to tin, copper and clay you can use the kiln to cast weapons and armor. You can also refit most stolen armor into something Kobold sized, and carve a variety of primitive items from bone and wood. Kobolds now have their own language made in DFlang by throwing a bunch of kobold utterances in as the control words, should help with naming stuff.

New (cute)bold sprites! I should also have cleared up the graphics issues. Note that a lot of vanilla clothing simply isn't correct on kobolds and might be offset a few pixels. I've moved some clothing around so it'll line up, but I still need to resprite some clothing items so they'll fit on their heads in a more graceful manner. If you'd rather have the default game sprites, check out the link below.


!!!ATTENTION!!!
I highly suggest you use Prepare Carefully, you probably won't get everything you need if you use Play Now on Embark. There's a short guide to the basics of the mod down below! This mod doesn't mess with any core mechanics, but it should probably be loaded after any graphics or core convenience changes.

Bold and Daring Technology:

Crude Ironworking can make select items at the Crafts Shop. Doesn't require an anvil, but still needs fuel. Kobolds can only refine two new ores into iron. Meteoric Iron, found in an easier to work state due to natural alloying and Bog Iron, natural deposits of iron which provide poor returns but can be reliably found in layers of peat and clay. Meteoric Iron has a small chance to be found in any soil layer. Uses the Stonecraft Skill. Kobold worked iron becomes an intermediary material to prevent bolds from starting their civs with access to iron.

Simple Alloying at the Kiln allows for kobolds to make bronze and use clay to mold and cast it into useful equipment. The Kiln's also where all smelting takes place. Uses the Pottery Skill.

Copper and Silver can be Cold Hammered at a Crafts Shop for various bits of weapons and armor. Uses the Stonecraft Skill.

The Crafts Shop also allows wood and bone to be carved into primitive weapons and armor. Suboptimal, but it's an option. It can also be used to refit certain pieces of armor from other races. Uses the various respective Crafts Skills for carving and Tailoring for refitting.

You can make clay tablets (sheets) and sheets from bark at the Crafts Shop. Make sure to make them into a Quire so your bolds can write on them! They haven't figured out codices or scrolls as a people yet.

The Tailor's shop now has several options for primitive clothing, from wooden sandals to skirts and coats of woven straw (abstracted, they need a wooden log to make.) Also includes skirts from shell or bone if you don't mind the rattling. You can also turn leather into cord (rope) at a leatherworks.

Brews! The Still has four stat-buffing options for brews, requiring a plant and inorganic stone element each. The Kitchen has simple tea and broth reactions.

Other Features:

No need for alcohol, but no trances or moods either. They're a bit less eccentric overall.

Kobolds are adults at age 5, birthrates can potentially cause kamp growth in a reasonable time period

Kobolds generally live to 45 on average

No longer egg-laying as that causes some serious bugs with civilized creatures

Less access to technology, smaller size and at a general disadvantage compared to Dwarfs

Simple government, with no administration beyond the local elected level

Socks

Planned Features:

More primitive technology that I feel like would be fitting and add interesting stuff to do. Basic brews are complete, I'll probably add some more esoteric/interesting brews and come up with some other system to add.

By the way, feel free to reach out if you had any questions about modding! I'm by no means an expert but I've mucked around with DF modding for a long time and am always happy to help more people get started.

No longer needed, but the guide for a manual install's still here.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899295914

If you want the default sprites, here's an alternate version of this mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2900852301

Guide to Kobold Kamp!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904140795

Mirrored link for itch/classic players:

https://dffd.bay12games.com/file.php?id=16204
Popular Discussions View All (2)
48
23 Jan, 2023 @ 8:19am
PINNED: Bug Reports & Mod Help
Sif Muna
6
30 Dec, 2022 @ 7:56pm
PINNED: Feature Suggestions
Sif Muna
77 Comments
🦈Lily🦈 28 Mar @ 8:37am 
kobold kamp!!! I loved this mod back in the day, I'm so happy to see it on the steam version :D
ked 22 Mar @ 6:50am 
@Wriath I'm very much interested in seeing your version of the mod! Have you published it anywhere yet?
Wriath 19 Feb @ 3:40pm 
That's such a relief, hah. Always neat to stumble across another dcss player. Much appreciated!
Sif Muna  [author] 17 Feb @ 7:07am 
You're more than welcome to do so!
Wriath 15 Feb @ 2:54pm 
I see it's been a while since there was any word on this, I've cut together a version with vanilla graphics and a few changes, I'd like to publish it and credit your mod, but I figured I should try to reach out before doing so.
cornchev 26 May, 2024 @ 6:59pm 
my favourite df steam mod, hope you come back to it eventually <3
Kobold 3 Dec, 2023 @ 6:30pm 
could you please allow dwarves to still be playable?
P373R. 26 Jun, 2023 @ 8:05pm 
woah, is this mod still alive?
Sif Muna  [author] 13 Jan, 2023 @ 6:22pm 
I'll likely just add screw presses back as an option. I had allowed giant corkscrews but I must've forgotten to enable the building.
mayonnaise 13 Jan, 2023 @ 12:50pm 
yeah, it was just moved to the Stonecrafter's workshop, i'm dumb.
can we expect alternatives for miscellanous industries like beekeeping? i'm unable to process honeycombs as kobolds because there is no screw press.