Dwarf Fortress

Dwarf Fortress

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Decapodia (Crustacean Race)
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11 Dec, 2022 @ 3:48pm
24 Dec, 2022 @ 1:33pm
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Decapodia (Crustacean Race)

Description
Description
This is an add-on playable race of widely varied and highly specialized intelligent crustaceans including fiddler crabs, hermit crabs, shrimp, and lobsters.

Main Features
Features new to 1.0 bolded.
  • Civilization: Decapodia civilization with 5 castes of different crustaceans that each fill a different role in society.
  • Playable Race: "Decapoda" which are intelligent crustaceans.
  • Animals: Full suite of ocean themed domestic animals that are always available to Decapodia.
  • Molting: Injured decapoda will now molt to heal and regrow limbs. This process involves becoming very tired and weak for a short period before and after the molt and will only be done once per year.
  • Clothing: Decapoda can now make clothing to fit either small, medium, or large for different sized castes. They will equip clothing, but will not have bad thoughts without it (shameless).
  • Graphics: Complete creature graphics for all castes and relevant children
  • Graphics: Full weapon graphic equipables.

Instructions
Clothing Many Sizes:
  1. Create a repeating work order for a clothing item.
  2. Select order details (magnifying glass)
  3. Choose size for clothing using small, medium, or large decapod.
  4. Profit.

Characteristics
Caste Details:
Caste
Size
Age Limit
Skills
Attributes
Special
Lobster
70000
(Medium-size)
(Human-size)
400-600
Child: 12
Natural Social
-Perfect Memory
-Great Social
-Mediocre Physical
-The only caste allowed to be monarch
-Allowed to take most leadership roles
-Primary breeding caste
-Can "lobster" to run away from conflict
Male
Fiddler
94500
(Large-size)
20-30
Child: 2
Natural Wrestler
-Good Physical
-Mediocre Social
-Mediocre Agility
-Great Musical
-Allowed to take most military roles
-Allowed to take low-level leadership roles
-Has a huge left claw for combat
Female
Fiddler
75500
(Large-size)
40-50
Child: 6
Natural Wrestler
-Good Physical
-Mediocre Social
-Mediocre Agility
-Great Musical
-Allowed to take most military roles
-Allowed to take low-level leadership roles
Hermit
60000
(Medium-size)
(Dwarf-size)
80-100
Child: 6
-Natural Armorer
-Natural Weaponsmith
-Mixed Physical
-Mediocre Agility
-Mediocre Endurance
-Great Crafting
-Allowed to take production roles
-Large natural shell
-Drops a masterwork shell on death
Shrimp
40000
(Small-size)
(Too small for pick)
80-100
Child: 2
Natural Crafting
-Mediocre Physical
-Great Agility
-Allowed to take production roles
-Can "lobster" to run away from conflict
Sand Crab
47501
(Small-size)
(Pick usable)
40-50
Child: 4
Natural Mining
-Mixed Physical
-Mixed Mental
-Allowed to take generalist roles
-Higher top speed (35kph)

Creature Details:
Creature
Size
Ages
Uses
Special
Grazing Lungfish
600000
(Cow-size)
10-20
Child:1
-Meat
-Leather
-Grazing animal replacement
Decapodian Horseshoe Crab
750000
20-40
Child:1
-Meat
-Pack animal
-Hiding interaction to avoid combat
Decapodian Turtle
800000
30-70
Child:5
-Meat
-Leather
-Eggs
(5-10)
-Training
-Alligator snapping turtle
Air Sponge
1000000
2-200
-Meat
-Completely immobile
Silky Sea Slug
25000
15-25
-Milk
-Cheese
-Silk
-
Large Moghopper
2000
3-5
-Extract
-
Bobbit Worm
30000
10-20
-Training
-Wool
-Cat replacement
-Dog replacement
Anemone
20000
5-10
-Contact Pain Poison
-Completely immobile
Skipper Ray
25000
20-30
-Injected Pain Poison
-
Cone Snail
10000
20-30
-Paralysis Poison
-
Blue-Ringed Octopus
30000
10-15
-Neurotoxic Poison
-Nearly-certain death
Popular Discussions View All (4)
0
19 Dec, 2022 @ 5:42pm
[Request] Screenshots Please!
Barely_Creative
72 Comments
Karkino 22 Apr, 2024 @ 8:51pm 
its working fine in the beta except for the (obvious) lack of portraits:ChristmasRedCrab:
AFLD 30 Oct, 2023 @ 10:37pm 
@Barely_Creative ah no problem, I actually did resort to dfhack method lol.
Barely_Creative  [author] 19 Oct, 2023 @ 8:22pm 
@AFLD
I'm sorry, I forgot I still had those instructions up there, but I was wrong about how poisoning works and there's no DF Hack-free way to intentionally coat weapons. If you play with modding a little, you could look into the add_spatter reactions from DF Hack (look up "df hack add spatter reactions" and go to the Bay 12 forums link). I may add this in a future version, but I've been stalled working on art and irl stuff slowly for a while.
AFLD 9 Oct, 2023 @ 1:43pm 
Is this the correct setup for poisoning? : https://i.imgur.com/QjqVqDS.png

I have several warhammers stacked on that tile, and I am dumping a minecart of cave spider poison from the same level. As far as I can tell the weapons don't seem to have a spatter, but I'm not sure if it is just hidden information in the steam release or if I'm setting it up improperly.

I did add the reaction to dwarves rather than playing decapod.
BobuxStealer 15 Aug, 2023 @ 12:01pm 
for some reason foot covers don't count as shoes but as gloves so if you have trouble with your crabs not wearing them properly you know what to change in the game files
Squidfest 10 Apr, 2023 @ 9:51pm 
Does this support mods that add new buildables/technologies or nah
BobuxStealer 20 Mar, 2023 @ 3:51pm 
I have an issue with all my decapods molting the second the combat starts which has obvious drawbacks
Hawkbro11 4 Feb, 2023 @ 11:40pm 
I just started playing with this mod, its incredible! keep up the great work! :steamthumbsup:
Beep 4 Feb, 2023 @ 10:35pm 
@Barely_Creative understandable. I'll keep an eye out for that update whenever you get time for it.
Barely_Creative  [author] 4 Feb, 2023 @ 9:32pm 
@Beep
Yeah, there's a base game bug that I forgot about where tame silk producers stop creating webs, so they don't currently work. I'll probably just add a recipe in the next update to allow you to create silk from their milk, but it may take a while for me to get to it due to irl stuff.