Dwarf Fortress

Dwarf Fortress

Decapodia (Crustacean Race)
72 Comments
Karkino 22 Apr, 2024 @ 8:51pm 
its working fine in the beta except for the (obvious) lack of portraits:ChristmasRedCrab:
AFLD 30 Oct, 2023 @ 10:37pm 
@Barely_Creative ah no problem, I actually did resort to dfhack method lol.
Barely_Creative  [author] 19 Oct, 2023 @ 8:22pm 
@AFLD
I'm sorry, I forgot I still had those instructions up there, but I was wrong about how poisoning works and there's no DF Hack-free way to intentionally coat weapons. If you play with modding a little, you could look into the add_spatter reactions from DF Hack (look up "df hack add spatter reactions" and go to the Bay 12 forums link). I may add this in a future version, but I've been stalled working on art and irl stuff slowly for a while.
AFLD 9 Oct, 2023 @ 1:43pm 
Is this the correct setup for poisoning? : https://i.imgur.com/QjqVqDS.png

I have several warhammers stacked on that tile, and I am dumping a minecart of cave spider poison from the same level. As far as I can tell the weapons don't seem to have a spatter, but I'm not sure if it is just hidden information in the steam release or if I'm setting it up improperly.

I did add the reaction to dwarves rather than playing decapod.
BobuxStealer 15 Aug, 2023 @ 12:01pm 
for some reason foot covers don't count as shoes but as gloves so if you have trouble with your crabs not wearing them properly you know what to change in the game files
Squidfest 10 Apr, 2023 @ 9:51pm 
Does this support mods that add new buildables/technologies or nah
BobuxStealer 20 Mar, 2023 @ 3:51pm 
I have an issue with all my decapods molting the second the combat starts which has obvious drawbacks
Hawkbro11 4 Feb, 2023 @ 11:40pm 
I just started playing with this mod, its incredible! keep up the great work! :steamthumbsup:
Beep 4 Feb, 2023 @ 10:35pm 
@Barely_Creative understandable. I'll keep an eye out for that update whenever you get time for it.
Barely_Creative  [author] 4 Feb, 2023 @ 9:32pm 
@Beep
Yeah, there's a base game bug that I forgot about where tame silk producers stop creating webs, so they don't currently work. I'll probably just add a recipe in the next update to allow you to create silk from their milk, but it may take a while for me to get to it due to irl stuff.
Beep 4 Feb, 2023 @ 9:10pm 
How do you get silk out of the slugs?
Superfly Johnson 25 Jan, 2023 @ 1:22pm 
such a cool idea for a faction
Beep 13 Jan, 2023 @ 1:27pm 
Oh damn I've been missing out on the silky sea slugs. I gotta trade for some with my local 'pods.
Camham96 11 Jan, 2023 @ 9:58pm 
now if only we could build in the ocean
bananagram 10 Jan, 2023 @ 9:46pm 
Giant isopod pls
Benstorm 29 Dec, 2022 @ 1:04am 
YES !!! Carcinisation Time !!! "crab rave"
Barely_Creative  [author] 27 Dec, 2022 @ 2:12pm 
Probably best to put it in a discussion here, I'll start one up.
Dez 27 Dec, 2022 @ 8:33am 
you got a discord?
Barely_Creative  [author] 26 Dec, 2022 @ 7:18pm 
Hmm, that's strange unless they are like vampires/werebeasts/intelligent undead.
Dez 26 Dec, 2022 @ 7:00pm 
also i have 200 year old sand crabs
Dez 26 Dec, 2022 @ 5:27pm 
ok so when air sponge do breed the babies end up geting killed by the big sponges because i guess they cant see and just hit stuff. ez fix is give every immobile creature (it also happens with Anemone) a one tile pen. its funy tho bc for sponge its auto meat if you have auto butcher dead animals
Barely_Creative  [author] 26 Dec, 2022 @ 3:25pm 
@Dez
There's a table in the description here that has all that information (eg lobsters age up at 12)
Dez 26 Dec, 2022 @ 5:00am 
also what ages do everything grow up? trying to figure out when my lobster frys will be able to work
Barely_Creative  [author] 25 Dec, 2022 @ 1:40am 
@Dez
Air sponge should breed if opposite sexes are pastured close together (probably within a few tiles), but to be honest I haven't completely tested that out and the fact they are immobile may cause problems.
Dez 25 Dec, 2022 @ 1:03am 
do air sponge breed?
Barely_Creative  [author] 24 Dec, 2022 @ 1:29pm 
@Bones
I think that's hilarious and exactly what I would do if my hosts suddenly turned into freakish pink blobs coughing blood, but I'll look into maybe not having that happen if I can.
Bones Johnson 24 Dec, 2022 @ 3:08am 
It appears that molting may freak out any guests you have, since all my crabanoids suddenly molted and that made my guests start attacking my population, well really just the one crossbowman, there was also a poet but they were just afraid until a stray tame wolf mauled them for some unknown reason.
Barely_Creative  [author] 22 Dec, 2022 @ 1:38pm 
@Ceeno
Unfortunately, fortress mode does not path any creatures into water no matter what, so not really unless you want to drain the flooding somehow. Although if your decapods are just idling around they might end up walking under water and being fine.

@Glizzy
Gelding update coming in 1.0.1 so all animals are geldable and or give birth to multiple babies more rarely

@Icena
1.0.1 will (hopefully temporarily) remove halberds and great axes from Decapodia because they will not equip them but will bring them on embark instead of battle axes by default and not be able to chop wood.
Ceeno 22 Dec, 2022 @ 1:03pm 
Is there a way to build in flooded areas?
Squidfest 22 Dec, 2022 @ 12:40pm 
Can we get an update that lets us geld the new animals please? The Catsplosion has nothing on the Sea Slug-pocalypse
Barely_Creative  [author] 22 Dec, 2022 @ 12:31pm 
@Icena
It appears that sometimes the 'play now' embark profile takes a great axe or halberd (which cannot chop wood) instead of a battle axe. I'll look into some options to fix that without completely disallowing those weapons, but in the meantime if you can get/craft a battle axe the decapods are still able to use it. Sorry for the trouble.

@Jericho
Yeah, these crunchy bois will definitely fight with dwarves if given the opportunity.
Jericho 22 Dec, 2022 @ 12:23am 
will this mod allow my dwarves be declared war on by crab people?
Icena 21 Dec, 2022 @ 10:56pm 
I noticed that on the most recent version, I can't get get any of the castes to chop wood or dump refuse (unsure if this extends to hauling in general. or the full extent of labors affected) regardless of how I mess with the labor settings and even swapping the default battleaxes with normal axes on embark. Am I missing something? or is there potentially something up with the latest version? Sand crabs can mine just fine, and all castes are able to fish, but thats all i have seen so far.
Squidfest 19 Dec, 2022 @ 9:35pm 
@Ceeno yep
Ceeno 19 Dec, 2022 @ 9:28pm 
Can they breathe underwater?
Barely_Creative  [author] 19 Dec, 2022 @ 5:26pm 
New update finally up! Fiddler graphics should be fixed in addition to a ton of new features
Barely_Creative  [author] 18 Dec, 2022 @ 10:29pm 
Yeah, big update to all graphics + weapon graphics + new domestic animals + molting + misc other things is nearly complete, so that will be fixed within the next day or two
Squidfest 18 Dec, 2022 @ 10:19pm 
Some of the fiddler crabs have black bars on either side of their sprite.
firebug, gasleak king 18 Dec, 2022 @ 7:55am 
jumpscare
Mackeroni 17 Dec, 2022 @ 10:29pm 
You still have Zoidberg. YOU ALL STILL HAVE ZOIDBERG!
Barely_Creative  [author] 15 Dec, 2022 @ 9:56pm 
@Feiticeira @Sandia Sorry, there was another typo that I didn't catch on the shrimp graphics. Fixed (and tested better this time) in 0.9.2 up now.

@King I started a discussion post on that so we don't spam the general chat.
King of Turves 15 Dec, 2022 @ 9:44pm 
How do I make a mod custom playable races into the game?
You seem like someone to ask.
I have some raws for creatures of the quadraped kind and body entities.
Not sure how to add them to the steam version as it seems to have a mod loader/manager included.
Cool mod btw. :D
Karkino 15 Dec, 2022 @ 4:46pm 
and also... for some reason the new graphics dont appear even in fresh created worlds... anything i can do?
Karkino 15 Dec, 2022 @ 4:25pm 
btw the fiddler crab pixel art is precious... the claw is amazing:reheart:
Barely_Creative  [author] 15 Dec, 2022 @ 3:56pm 
Graphics are also save compatible, so in general a change to graphics shouldn't require a new world (I know this because I often just reload saves with edited files to test graphics), so I'm not sure what the problem is.
Barely_Creative  [author] 15 Dec, 2022 @ 3:53pm 
@Feiticeira Weird, I'm working on other graphics right now, and I don't have a working set of the previous version of the mod (and don't want to risk overwriting my new work to get one), so that issue is probably gonna exist for a day or two, sorry.
Feiticeira Supervixen 15 Dec, 2022 @ 1:52pm 
oh despite the update, shrimps are still invisible for me, i guess i have to make a new save
Feiticeira Supervixen 15 Dec, 2022 @ 9:30am 
yoo thanks for the very fast update
Karkino 15 Dec, 2022 @ 9:20am 
lazy*
Karkino 15 Dec, 2022 @ 9:19am 
i love this mod so much! :reheart: i have in my fort a kazy shrimp girl who is the broker... instead of trying to trade or something she just talks to the caravan a bit to instantly go to my -6 floor where my tavern is to create meetings