Dwarf Fortress

Dwarf Fortress

Decapodia (Crustacean Race)
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Update: 24 Dec, 2022 @ 1:33pm

1.0.3
Updated preview graphics.

Update: 22 Dec, 2022 @ 10:26pm

1.0.2
Made small changes to prevent errors from appearing in the error log.

Confirmed that the greataxe/halberd equipping issues are a bug with premium's new military system rather than the mod.

Update: 22 Dec, 2022 @ 2:02pm

1.0.1
Decapodia no longer has access to great axes and halberds due to issues equipping them (hopefully temporary).
All decapodian livestock now geldable and/or less likely to have large litters.
Child names and states added for many livestock where I just forgot to define them before.

Update: 19 Dec, 2022 @ 5:24pm

1.0.0
Fixed: Fiddler female graphics had black bars.
Fixed: Some castes were missing swimming speeds.
Fixed: Personalities were improperly implemented

Changed: Crab-like decapods now have eyestalks instead of eyes.
Changed: Decapods now wear clothes but do not receive bad thoughts from not having them. (actually tested this time).
Changed: Decapods now have custom profession names where by default it uses man -> pod.
Changed: Decapodia has access to all weapons.
Changed: Decapodia has access to more types of clothing.
Changed: Most graphics were increased in saturation.
Changed: Shrimp lifespan was extended to fit crafting role skill gain better.
Changed: Decapodia now tames any animals it comes across, but does not have access to standard domestic animals.

Added: Graphics for all equipable weapons/shields.
Added: Reactions to allow weapons/ammo to be poisoned.
Added: Domestic animals to fill all necessary roles for a civilization.
Added: Venomous/Poisonous animals to be milked for their specific extract.
Added: 2 Pain, 1 Paralysis, and 1 Neuro-necrotic poison.
Added: Molting interaction that allows decapods to regenerate their bodies annually at the cost of a significant period of weakness and vulnerability.
Added: Lobstering interaction that allows decapods with tails to flee faster and hide when attempting to avoid combat.
Added: Graphics for all new sea-themed domestic creatures.

Update: 15 Dec, 2022 @ 9:54pm

0.9.2
Properly fixed the shrimp and female fiddler graphics this time.

Update: 15 Dec, 2022 @ 8:53am

To be added (formatting on the upload is meh), remind me if I forget

Update: 14 Dec, 2022 @ 7:42pm

0.9.0
Graphics added for all basic bodies with layers prepared for equipables soon.
Growth stages lengthened so creatures don't just jump to max size in 2 years.

Shrimp graphics currently broken, waiting for next major update to fix because it's expected to come soon

Update: 13 Dec, 2022 @ 9:40pm

0.4.1
Fixed Sand crabs were too small to equip picks and do the one thing that they are good for now they are barely big enough. Shrimp are still too small, but this time intentionally.
Fixed not able to specify clothing size correctly because of the varied body sizes within decapoda. Now you specify size and search for either small, medium, or large decapod.
Adjusted sizes of creatures so that they would fit within just 3 clothing sizes (small size changes only).
Fixed Shrimp improperly assigned to have strong social skills and not craft skills -> strong craft skills and no natural social.

The clothing fix was done by adding 3 dummy creatures that only spawn infrequently in the arctic ocean and have the right body size to fit decapoda, plus clear names to search for.

The dummy creatures will only spawn in newly generated 0.4.1 worlds, and are necessary for convenient sizing. Alternatively you can make Dingo man (=smalll), Dwarf (=medium), and Anaconda man (=Large) clothes.

Update: 13 Dec, 2022 @ 8:26pm

0.4.0
Fixed graphical error where all male fry (children) would appear as corpses or missing textures.
Fixed improperly assigned ratio of female fiddlers where they were by far the most common caste to spawn (12/24) as opposed to intended (2/14).

Changed excessive requirement for hard work on many castes that may have prevented them from relaxing when the option was available.
Changed sexual orientation of all castes except lobster to reduce the likelihood of forming opposite sex marriages/babies. This was done to help justify lobster's status as ruling caste.

^above changes apply to existing saves, below changes require new ones.
Fixed world generation being slow and or crashing on large worlds with maxed settings. (reduced site pop cap to 120 from 400 in line with vanilla). World gen is now within ~15% of vanilla speed and stable.

Update: 12 Dec, 2022 @ 7:22pm

0.3.3
Added CLOTHING to the decapod civ to encourage civilians to wear clothes (and then not get bad thoughts)
(requires new save to function)