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For each size of laser there's a line called "TreatShieldAsPart" (and a second XL line in the XL sized laser). This is set to true by default. Change it to false.
You can also change the firing arc and damage done in this file.
Hopefully this helps anyone that was otherwise waiting on the mod author to update it or provide another option.
Everything else about this thing is Awesome, the damage is great for its size, the size of the module and amount of people needed to run it is awesome, even the firing arc is just perfect for a weapon like this. Your mod is seriously good and feels just (insert patcha perfect meme here) perfect except for that one thing
As always, keep being awesome man :) your mods adds something which is sorely missing from cosmoteer and are massively appreciated. Hope this reaches you well
"The warning just means that some components of the vector are being ignored as it is converted to another type with less components(for example V4 to V3). In a script, instead of writing
float3 a = float3(1, 2, 3);
float2 b = a;
(which will give your a warning) you can simply write
float3 a = float3(1, 2, 3);
float2 b = a.xy;
The behavior is the same, but the warning is gone."
06:25:07 | Output compiling shader 'C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2902503029\laser_beam_deck_small\red\laser_beam\laser_beam.shader' (vert):
06:25:07 | ./Data/common_effects/base_beam.shader(82,30-213): warning X3206: 'calculateWorldVertexLoc': implicit truncation of vector type
06:25:07 | ./Data/common_effects/base_beam.shader(92,24-82): warning X3206: implicit truncation of vector type
06:25:07 | Output compiling shader 'C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2902503029\laser_beam_deck_small\red\laser_beam\laser_beam.shader' (pix):
06:25:07 | ./Data/common_effects/base_beam.shader(82,30-213): warning X3206: 'calculateWorldVertexLoc': implicit truncation of vector type
06:25:07 | ./Data/common_effects/base_beam.shader(92,24-82): warning X3206: implicit truncation of vector type
In other words the projectiles collide with other deck turrets.
If there was a separate mod to enable firing through turrets I'd be grateful, or if you could relay instructions on how to do that!