Total War: WARHAMMER III

Total War: WARHAMMER III

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Culture-restricted Join War
   
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Tags: mod
File Size
Posted
Updated
227.140 KB
26 Dec, 2022 @ 10:39am
6 Apr @ 12:59am
13 Change Notes ( view )

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Culture-restricted Join War

Description
This mod addresses two problems in the base game:
1. The ability for players to routinely use "Join War" to easily circumvent alliances and avoid having to suffer the diplomatic repercussions of declaring war.
2. The frequent immersion breaking dog-piling of un-allied AI against players though the use of "Join War".

This mod restricts the use of "Join War" for all factions to other factions of their own subculture (race). If you attack High Elves, only other High Elves might rush to their defense, not some random Skaven. Also, if you want to attack the High Elves, but not fight their other allies, you will no longer be able to invite yourself into their separate war against the Orcs just to avoid all their allies.

The "Join War" function will still exist for factions of the same subculture, allowing this kind of subterfuge to be pursued between factions that would normally be expected to have constant or close diplomatic ties and engage in complex intrigue that might result in situations that "Join War" creates.

Other mods by Iron:

Unit Rarity - Core, Special, Rare: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905487000

Dynamic Garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962751969
26 Comments
DingoEatingBaby 12 Mar @ 12:16pm 
It's been a while, but Shatilov, that sounds like the "Fudging vassals" mod possibly.

Does this have any exceptions for factions with related subcultures? Like Empire-Bretonia, Monogod-WoC, Vampires-Tomb Kings?

Also, does it automatically support modded factions such as the southern realms?
Iron  [author] 17 Sep, 2024 @ 10:08am 
@Shatilov I tested your scenario, and declaring war is working fine for against both vassals and overlords. I do not think this mod is your issue.
Shatilov 15 Sep, 2024 @ 4:13pm 
playing as Malakai I cant declare war on the northern Goromadny Tribe, I can only declare war on Valkia, their master, and still i cant attack them, I get a "Grayed" declare war box that I cant click. I only can cancel the attack move.
Shatilov 15 Sep, 2024 @ 4:10pm 
this mod, prevents me from declaring wars on vessals, i can only declare war on their masters, but not on vessels, and i cant attack their armies or settlements.
Mumion der Unsterbliche 7 Jul, 2024 @ 3:52am 
Update ?
Mumion der Unsterbliche 15 Jun, 2023 @ 12:42pm 
Mod is out of date Sorry English is not my language.
Lycia Pintella 21 May, 2023 @ 2:56pm 
No worries, it doesn't seem to be breaking anything noticeable after keeping an eye out for trouble for a while. <3
Iron  [author] 21 May, 2023 @ 11:49am 
@Lycia, this game does use a script file, so its possible that its a conflict with this mod, but I do not have any further advice.
Lycia Pintella 11 May, 2023 @ 8:53pm 
I'm getting a script break after a few dozen successful iterations of this mod when it is loading a game. Any ideas what could be causing it? I kinda suspect Living World but I'm not sure.

SCRIPT ERROR, timestamp <132.8s>
ERROR: generate_diplomacy_bitmask() called but supplied diplomacy string [false] is not a string

stack traceback:
[string "script\_lib\lib_campaign_manager.lua"]:14650: in function 'generated_diplomacy_bitmask'
[string "script\_lib\lib_campaign_manager.lua"]:14631: in function 'force_diplomacy'
[string "script\campaign\mod\culture_restricted_join.lua"]:51: in function <[string "script\campaign\mod\culture_restricted_join.lua"]:2>
Iron  [author] 17 Apr, 2023 @ 3:04pm 
Updated for Chaos Dwarfs!