Stellaris

Stellaris

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BeCause's Balanced Carrier Sections
   
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File Size
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Updated
130.525 KB
28 Dec, 2022 @ 2:57pm
7 Jun @ 11:03pm
9 Change Notes ( view )

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BeCause's Balanced Carrier Sections

Description
This mod adds balanced carrier sections to the Destroyer, Carrier, Battleship, and Titan.
It also adds the gunship to the corvette.

(Updated to add Carrier Combat Computer to Titans)

The following ship sections are added:


CORVETTE
Gun Boat - 1M 1S

DESTROYER
Hangar Bow - 1H
Support Stern - 1S 1P

CRUISER
Hangar Bow - 1H
Picket Stern - 2P

BATTLESHIP
Carrier Bow - 2H
Super Carrier Core - 3H
Hangar Stern - 1H
Picket Stern - 2S 2P

TITAN
Titan Torpedo Bow - 1X 4G
Titan Carrier Bow - 1X 2H
Titan Carrier Core - 2H 2M 2S 2P
Titan Super Carrier Core - 4H
Titan Torpedo Core - 8G
Titan Balanced Core - 2L 2M 4S
Titan Gunship Stern - 8S
Titan Carrier Stern - 2H
Titan Hangar Stern - 1H 2S 2P
Titan Torpedo Stern - 2G 4P

MENACING
Menacing Escort Carrier - 1H 2S
Menacing Assault Carrier - 1H 1M 1G 1S 1P

COSMOGENESIS
Escort Carrier - 2H 4S 4P
BattleCruiser Carrier - 4H 2X 4M
Titan Carrier - 2T 4M 12H

BIGENESIS
Weaver 1 (Carrier) - 1H 2S
Weaver 2 (Carrier) - 1H 1M 3S
Weaver 3 (Carrier) - 2H 4S
Stinger 1 (Carrier) - 4H 4M
Stinger 2 (Carrier) - 4H 4M
Stinger 3 (Carrier) - 6H 6M
Stinger 1 (Artillery Carrier) - 2X 2H
Stinger 2 (Artillery Carrier) - 3X 3H
Stinger 3 (Artillery Carrier) - 4X 4H

CARRIER COMPUTERS
Destroyer
Titan
Cosmo Escort
Menacing Destroyer
Menacing Cruiser
Weaver
Stinger

My Mods
BeCause's No Prescripted Empires
BeCause's Balanced Carrier Sections
BeCause's Early Ancient Tech
(Outdated) BeCause's Infinite Empire

Suggestions for additions and corrections are welcome, as are any sheckles you wish to throw my way.[paypal.me]
15 Comments
BeCause  [author] 7 Jun @ 11:04pm 
Added Titan Carrier Combat Computer.
BeCause  [author] 12 May @ 9:45pm 
Added Hangar and Carrier Computer options for Weavers and Stingers.
BeCause  [author] 7 May @ 7:09pm 
I am in process of adding carrier options to Weavers and Stingers.

Additional options were never added to fauna, as they were already balanced to the other options.
BeCause  [author] 16 Nov, 2024 @ 8:54pm 
This one will require more playtesting.

Unless I can come up with something balanced, I won't make any changes. The whole point is to provide balanced options.

So far, the simplest way for carriers is to stick with amoebas, they grow into carriers as they age.
Jace domon 16 Nov, 2024 @ 6:01am 
Or just add versions of each fauna that hass fighters in the top locked slots in exchange of the fixed weapons
Jace domon 16 Nov, 2024 @ 2:37am 
Maybe a Armored Carrier Section since BIo Ships basicly hvae to Sacerfice Surviabilty to be a Carrier
BeCause  [author] 6 Nov, 2024 @ 5:54pm 
From what I've seen during play, you can add hangars to the Fauna ships once you get the mutation tech. With how each weapon can be just about any size, it's more flexible than normal ships when you have the proper tech.

Was there something in particular you were wanting?
BeCause  [author] 4 Nov, 2024 @ 2:53pm 
I'll have to buy the new DLC and take a look. I haven't gotten the last two things. The storms sounded underwhelming. Bioships seem neat though.
Jace domon 3 Nov, 2024 @ 5:44pm 
Any chance you will be updating this with the new Bio ships
BeCause  [author] 5 Jun, 2024 @ 7:12pm 
Try out the new computers. Previously I didn't have problems with using the line computer because I'd pair them with missiles, so they would stay at missile range.