Total War: WARHAMMER III

Total War: WARHAMMER III

139 ratings
Guns of the Empire - SFO (6.X.X)
   
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Tags: mod
File Size
Posted
Updated
1.152 MB
29 Dec, 2022 @ 3:24pm
5 Mar @ 8:28pm
7 Change Notes ( view )

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Guns of the Empire - SFO (6.X.X)

Description
Submod to balance Guns of the Empire units for SFO. Current as of September 18, 2024 on WH3 version 5.2.4.

This also acts as a submod to balance my Sigmars Heirs provincial troops so no additional patch is needed.
72 Comments
Evan 4 Jun @ 12:20pm 
Update? good sir
ryukeisen 24 May @ 4:19am 
No update?
shoe.jr 5 Apr @ 7:42am 
With the new SFO updated it looks like something is broken and GOE units are no longer recruit-able from buildings. The art is fine but inf and cav in the regular red recruitment structures are gone as an option. Might need an update
Saigo 14 Mar @ 1:43pm 
I think i found a problem : I can't increase the unit cap for Hellhammer cannon.
大半球 7 Mar @ 6:41pm 
The health of each unit is not a multiple of 10, which looks messy. Please fix it
Ghostgg10 23 Feb @ 6:21pm 
the mod works as of the date i write this comment. no need for an update
Zaphara 7 Feb @ 7:31am 
Would you be able to update this?
Vice 24 Jan @ 3:39pm 
grim hammer just updated - thanks for updating this soon!
RazorChain 18 Oct, 2024 @ 3:51pm 
Regards!

Just to let you know that db/land_units_tables/za_sigmarsheirs_snek_guns_of_the_empire

The table that allows the mod to jive with Sigmars Heirs and adds the provincial units hasn't been properly balanced.

seems like most of the HP of the units are still balanced for vanilla except the Reikland Provincial Units.
Buffalo 4 Oct, 2024 @ 1:01pm 
This mod need a nerf, it's actually very easly to defeat every army just with early gunner unit like berjeager and others ones that can melee also. It make the empire the ultimate faction with no challenge even in survival. In, comparaison the thunder dawi mod have also very powerful unit but it's not the same level of overpower.