Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Morrows Deep
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8.186 MB
7 Jan, 2023 @ 8:33pm
30 Nov, 2024 @ 7:40pm
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Morrows Deep

In 1 collection by Artyoan
Artyoan's Campaigns
7 items
Description
The recently established trade city of Morrows Deep has been locked away from outsiders for unknown reasons. Your party has escorted a caravan across the badlands seeking entry, only to be denied. As a region known for old remnants of manacalon civilization buried below its surface, you will brave the underworld to solve this mystery.

Details: This is a full campaign and is a 'soft' sequel to The Forsaken Isle (link down below). You do NOT need to have played that campaign in order to follow the story here, but there are recurring plot elements, some returning characters, and it will be a better experience overall. The player party is an entirely different set of characters starting at level 1.
Link to The Forsaken Isle : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867325315

Duration: Should last roughly 35 hours on average. A lot of content is optional. (If you are playing on harder difficulties, this may take considerably longer)

Levels: Starts at level 1 and ends at level 15 with all possible experience accrued.

Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher. (If you are using the Unfinished Business mod with the level cap raise, consider raising difficulty parameters after you reach the level cap.)

Suggestions: A balanced party is likely best but nothing is necessary. At least one class capable of area of effect spells would be highly recommended but there are wands and magic artifacts on vendors and in exploration to help with this as well.

Special Considerations:
-A wand of identify is available on vendors and one found in exploration.
-A periapt of the master enchanter (enables crafting if attuned) is available on a vendor as well.
-Crafting is fully implemented but isn't necessary
-There are numerous custom weapons
-There are several side quests
-Charisma skills like persuasion, intimidation, and deception are used throughout the campaign
-Save often, especially prior to entering a full party teleporter

Known Bugs:
*If you are playing multiplayer, if the ending lore on leaving the final area does not properly transition you to allow for exporting characters, try saying 'No' on the prompt. If that doesn't work, going through on single player, saving, then loading up back in multiplayer will work. Its a base game bug for any exit that has lore text attached.*

A follow up campaign to Morrows Deep is here. The Red Crow: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3074665840

There is now a six man version of this module: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956040726

Mod.io version: https://mod.io/g/solasta/m/morrows-deep

Enjoy
Popular Discussions View All (1)
2
31 Aug, 2024 @ 4:38pm
Can't load existing save from disk
Brightsoul
400 Comments
Artyoan  [author] 1 Aug @ 8:27pm 
No problem, Waves. The transition point there isn't the easiest to see. The outdoor locations within the dungeon maker don't have the greatest assets to mark transitions. Mostly caves but the paths leading out of a forest area never look quite like a proper path. :steamthumbsup:
Waves 1 Aug @ 8:12pm 
Ah, we managed to skip that transition point! Thank you so much, sorry for the dumb moment. Also, love how well you wrote that party's dialog, maybe too good lol... :stress:
Artyoan  [author] 27 Jul @ 7:20pm 
She won't be behind a locked door, just within a cabin. Look for a transition on the northern side of the Eastern Forest zone and the cabin is close by after entering a new area.
Artyoan  [author] 27 Jul @ 7:18pm 
If you've met her before then the quest should be started after her initial dialogue. There is a Cabin in the Woods area just north of the Eastern forest. It's a different location but accessible on the north side of that forest (which is the starting zone area). She is within the cabin, alongside a few other NPC's that travel with her.

The quest is called The Bearer of Bad Tidings.
Waves 27 Jul @ 7:03pm 
We are going to check out the Eastern Forest and ensure that we've gotten things started, thanks!
Waves 27 Jul @ 6:52pm 
@Artyoan, (Thank you for the swift response!) Was she the one behind the locked door in that building away from the merchants outside Morrow's Deep? Is there supposed to be a flag or event or action prior to her appearing in Northern Highlands?
Artyoan  [author] 27 Jul @ 6:38pm 
@Waves, after speaking with Maribeth initially she should then be found in the Northern Highlands and on the eastern side of that large graveyard there (also south of where the halcyon rose was). Icons for her (and her entourage) should also be visible on the location map if she's present.

Once spoken to there, she should move again to that room with the portal that won't work. Once spoken to there again, the portal will be active and the large room in the center of Legion's Respite will be accessible.

So her quest sequence should go: (1) Start quest at the cabin north of the Eastern Forest. (2) Speak to her in the Northern Highlands, (3) Speak to her in Legions Respite
Waves 27 Jul @ 6:29pm 
Hi, thank you building these - my Dad, my son, and I are having a great time playing together. I have a question in the 6-player version, not seeing Maribeth on the map with Brunard and the graveyard, is that considered the Northern Highlands? We found the halcyon rose. Saw the prior comments about teleporters in Legion's Rest, having trouble accessing rooms in the center of the map... the portal in that SW room is active, and takes us to a Resting Room, and a portal that does not take us anywhere, so we are only able to return. (two small portals, one works, and one large portal. .
Artyoan  [author] 14 Jun @ 6:41pm 
Hi Spicy Camel! Level 3 sounds right for the area beneath the abandoned keep there in the starting forest. They are fairly tough fights and I think Morrows Deep is likely the hardest of the three story-based campaigns I made. Once you get to level 5 in the Goblin Nest, it is smoother sailing I think.
Spicy Camel 14 Jun @ 1:22pm 
Hi Artyoan!
Revisiting this campaign again and I'm a bit curious what was an 'intended' order of fights early on.
I feel like I might be doing something wrong as all the encounters down the sewers seem tough for level 3 party. Or maybe its just me and should have picked more early game focused characters.