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I'm not sure why it would do that as I did check the entrance last night and it does have two extra cells away from the door to provide clearance for six party members. Weird.
Also, the units didn't do it to me in testing multiple times. I only found it was possible by the final boss of morrows deep being reported as teleporting behind locked doors.
As far a LOS ignoring teleporting enemies, the only reliable way to prevent it is dungeon design itself, they need to be in a room at the end of a hallway without neighboring rooms, so they can't do it at all.