Total War: WARHAMMER III

Total War: WARHAMMER III

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Under-Cities Survive Razing
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overhaul
Tags: mod
File Size
Posted
Updated
333.155 KB
8 Jan, 2023 @ 8:30am
23 May @ 2:00pm
31 Change Notes ( view )

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Under-Cities Survive Razing

In 1 collection by Acephelos
"Skaven Settlements" Mods
3 items
Description


It never made sense to me that the Skaven would lose their subterranean lair when the city above was razed, so this is a simple mod to fix that. It makes use of the features introduced with The Changeling's cults.

Features:
Features marked with a * are optional via MCT.
- *A new under-city building that can be used to colonize the ruins above. (Default: Enabled)
- *Under-Cities can now recruit new lords. (Default: Disabled)
- *Under-Cities can now recruit new heroes. (Default: Disabled)

I made the lord and hero recruitment optional for increased compatibility with other mods.

This should be multiplayer safe. Let me know if you have any feedback, issues, or questions.

Don't forget to check out any other Skaven Settlement mods I may have, as they'll likely compliment each other.
86 Comments
hansjp 1 Jul @ 11:22am 
@acephelos Thank you for confirmation.
Acephelos  [author] 30 Jun @ 12:38pm 
@hansjp - The mod should still work. I check it wherever there's a major update. The next check will be for update 7.x when the next DLC releases.
hansjp 30 Jun @ 12:18pm 
Is this mod playable with the latest game update? My Mod console/window claims it is "outdated".
Acephelos  [author] 15 Jun @ 5:23am 
@officialaziztv - Just tested this with all my other Skaven mods enabled, and the under-cities seem to survive razing without issue. Many Skaven died in the testing process. You might save your game and run some more tests of your own, maybe it was an isolated incident?
officialaziztv 14 Jun @ 8:35pm 
as of today, undercities seem to be being destroyed upon razing :(
LOn3 24 May @ 11:10am 
@Acephelos thanks :steamthumbsup:
Acephelos  [author] 24 May @ 10:20am 
@LOn3 - No load order required. The mod sorts that out itself.
LOn3 24 May @ 9:47am 
Does this mod require a load order? like for example does it matter if its all the way at the bottom of my mod list or no?
Walkabout 23 May @ 5:35pm 
Thanks for the heads up
Acephelos  [author] 21 May @ 3:14pm 
Just a heads up, I've reworked this mod in the next update with several improvements and fixes, but it will likely break your saved games that were using this mod. Sorry. ☹️

The biggest change is that it will require a new core mod of mine that will be the backbone of my mods going forward, which will allow me to update multiple mods at once.

I'll release the update and update the mod page this Friday. I just wanted to give everyone some notice first.